Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,305 cards · showing 1,741–1,800 (page 30 of 39) · 2 ms
18 banned cards hidden — show them
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Prophecy · Rare$0.25
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0/3 Ice Age · Common$0.18
Creature — Human Rebel
{2 generic}{white}: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
1/3 Prophecy · Uncommon$0.13
Creature — Human Soldier
Sacrifice this creature: Target creature gets +0/+4 until end of turn.
1/1 Exodus · Common$0.15
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green and from blue.
Apocalypse · Common$0.38
Artifact
{2 generic}: Prevent the next 1 damage that would be dealt to you this turn.
Ice Age · Uncommon$0.28
Artifact Creature — Wall
Defender
Whenever this creature blocks, put a -0/-1 counter on it.
0/6 Alliances · Uncommon$8.61
Instant
Creatures you control get +0/+2 until end of turn.
Chronicles · Uncommon$0.23
Creature — Human Cleric
{tap}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
1/3 Judgment · Common$0.28
Creature — Human Cleric Wizard
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
2/3 Onslaught · Uncommon$0.23
Enchantment
As this enchantment enters, choose a color.
All nonland permanents are the chosen color.
Planeshift · Uncommon$0.25
Creature — Sliver
Slivers can't be blocked except by Slivers.
2/2 Legions · Uncommon$1.39
Artifact Creature — Wall
Defender (This creature can't attack.)
This creature enters with X +1/+1 counters on it.
0/0 Stronghold · Uncommon$0.37
Creature — Shapeshifter
{3 generic}{blue}, Exile this creature: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return this card to the battlefield.
1/1 Odyssey · Rare$0.57
Enchantment
As this enchantment enters, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Mirage · Rare$11.83
Creature — Wall
Defender (This creature can't attack.)
First strike
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/3 Urza's Saga · Uncommon$0.28
Creature — Efreet
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever this creature phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
2/2 Visions · Uncommon$0.21
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Apocalypse · Common$0.22
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{blue}: Return this Aura to its owner's hand.
Tempest · Common$0.25
Creature — Merfolk
Protection from Kavu
2/2 Invasion · Common$0.15
Creature — Bird Soldier Ranger
Flying
Islandcycling {2 generic} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
3/4 Scourge · Common$0.03
Instant
Until end of turn, all creatures gain "{tap}: Tap target creature."
Mercadian Masques · Uncommon$0.30
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Urza's Saga · Rare$3.60
Creature — Drake
Flying
When this creature enters, return a creature you control to its owner's hand.
1/1 Visions · Common$0.20
Creature — Serpent
Whenever this creature attacks, defending player may pay {4 generic}. If that player doesn't, this creature can't be blocked this turn.
4/4 Prophecy · Rare$0.30
Creature — Shapeshifter
At the beginning of your upkeep, you may have this creature become the color or colors of your choice. (This effect lasts indefinitely.)
4/2 Ice Age · Rare$0.43
Creature — Spirit
Flying
Whenever this creature attacks, defending player may draw a card.
5/6 Ice Age · Rare$0.33
Legendary Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
2/2 Mirage · Rare$0.75
Sorcery
Draw three cards, then discard a card.
Stronghold · Common$0.04
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Urza's Destiny · Common$5.97
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1 generic}{white}. If you do, return that card to your hand.
Onslaught · Rare$0.18
Creature — Human Cleric
{tap}: You gain 1 life.
0/2 Urza's Saga · Common$0.23
Creature — Kor Soldier
Whenever this creature becomes blocked, untap it.
1/3 Nemesis · Common$0.06
Creature — Kor Soldier
Whenever this creature becomes blocked, untap it.
3/5 Nemesis · Uncommon$0.09
Creature — Drake
Flying
When this creature enters, return a white or blue creature you control to its owner's hand.
3/3 Planeshift · Common$0.14
Creature — Bird
Flying, trample
2/2 Ice Age · Uncommon$0.25
Creature — Human Knight
First strike, protection from red
2/2 Scourge · Uncommon$0.22
Creature — Angel
Flying
Threshold — Other creatures you control get +2/+2 as long as there are seven or more cards in your graveyard.
6/6 Judgment · Rare$0.94
Creature — Drake
Flying
{blue}: Change the target of target spell or ability that targets only this creature. The new target must be a creature.
4/3 Stronghold · Rare$0.99
Creature — Human
{tap}: Draw a card and reveal it. If it isn't a land card, discard it.
1/1 Fourth Edition · Uncommon$0.22
Instant
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Fourth Edition · Uncommon$0.21
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "{2 generic}{blue}: Target creature becomes the color of your choice until end of turn."
Planeshift · Common$0.16
Artifact
{tap}: Add {colorless}{colorless}.
Visions · Common$0.33
Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
Nemesis · Uncommon$0.19
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
Nemesis · Rare$0.39
Artifact
{1 generic}, {tap}, Sacrifice a creature: This artifact deals 2 damage to any target.
Ice Age · Uncommon$0.21
Artifact
This artifact enters tapped.
{tap}: Add {blue}.
Mirage · Uncommon$0.27
Creature — Spirit
Flying, first strike
2/2 Tempest · Uncommon$0.16
Creature — Metathran Wizard
{2 generic}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
2/1 Invasion · Uncommon$0.08
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Add {white}{blue}. Draw a card. (Activate only as an instant.)
Odyssey · Uncommon$0.33
Land
{1 generic}, {tap}: Add {white}{blue}.
Odyssey · Rare$0.20
Artifact
Sacrifice this artifact: Creatures you control gain flying until end of turn.
Exodus · Uncommon$0.52
Legendary Artifact
When Skyship Weatherlight enters, search your library for any number of artifact and/or creature cards, exile them, then shuffle.
{4 generic}, {tap}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Planeshift · Rare$2.22
Creature — Bird
Cast this spell only if you've cast another spell this turn.
Flying
2/2 Tempest · Uncommon$0.22
Creature — Bird
Flying, vigilance
1/1 Stronghold · Common$0.15
Creature — Bird Soldier
Flying
Discard a card: Return this creature to its owner's hand.
2/1 Torment · Common$0.04
Artifact
{4 generic}, {tap}, Discard your hand: Draw a card for each creature you control.
Onslaught · Rare$0.31
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
Planeshift · Common$0.06
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Seventh Edition · Common$0.22
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Fourth Edition · Rare$0.31