Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,563 cards · showing 1,741–1,800 (page 30 of 43) · 9 ms
6 banned cards hidden — show them
Instant
Return target permanent you control to its owner's hand.
Urza's Destiny · Common$0.17
Creature — Human Nomad
First strike
Discard a card: This creature gains protection from the color of your choice until end of turn.
2/3 Odyssey · Uncommon$0.16
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target creature cards from your graveyard to your hand.
Torment · Common$0.15
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
Invasion · Rare$0.15
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
Invasion · Common$0.23
Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
Prophecy · Common$0.13
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Torment · Rare$9.12
Creature — Human Rebel
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
3/3 Prophecy · Uncommon$0.20
Creature — Human Cleric
{1 generic}: Prevent the next 1 damage that would be dealt to this creature this turn.
1/2 Mercadian Masques · Common$0.10
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
Mercadian Masques · Rare$14.77
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
Nemesis · Common$0.36
Sorcery
Return target green card from your graveyard to your hand.
Mercadian Masques · Uncommon$0.20
Instant
You gain 3 life.
Draw a card.
Invasion · Common$0.06
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Invasion · Uncommon$0.15
Instant
Any number of target players each gain life equal to the greatest mana value among permanents you control.
Scourge · Uncommon$0.24
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
Invasion · Uncommon$0.43
Legendary Creature — Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4/6 Invasion · Rare$0.44
Creature — Rhino Beast
You may have this creature assign its combat damage as though it weren't blocked.
{2 generic}{green}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
5/5 Nemesis · Rare$0.27
Land
{tap}: Choose a color. Add one mana of that color unless any player pays {1 generic}. Activate only as an instant.
Prophecy · Uncommon$0.34
Enchantment
{1 generic}: Any player may pay {1 generic}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Prophecy · Common$0.18
Enchantment
{blue}: Tap target creature unless its controller pays {1 generic}.
Prophecy · Common$0.16
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2 generic}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
Prophecy · Common$0.14
Sorcery
Draw three cards. Then if any player pays {2 generic}, discard three cards.
Prophecy · Uncommon$0.18
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2 generic}.
Prophecy · Common$0.10
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1 generic}.
Prophecy · Common$68.05
Sorcery
Unless target player pays {3 generic}, that player loses 5 life and you gain 5 life.
Prophecy · Uncommon$0.19
Sorcery
Unless any player pays {2 generic}, search your library for a card, put that card into your hand, then shuffle.
Prophecy · Rare$4.64
Creature — Spider
Reach (This creature can block creatures with flying.)
1/4 Prophecy · Common$0.25
Creature — Snake
Flying
{2 generic}: This creature loses flying until end of turn. Any player may activate this ability.
2/3 Prophecy · Common$0.07
Creature — Beast
{red}: This creature gets +1/+0 until end of turn.
1/2 Prophecy · Common$0.07
Creature — Dinosaur Beast
Double strike (This creature deals both first-strike and regular combat damage.)
2/1 Legions · Uncommon$0.12
Land
{tap}: Add {colorless}.
As long as this card is in your graveyard, lands you control have "{tap}: Add {green} or {white}."
Judgment · Uncommon$2.58
Enchantment
Whenever a creature attacks, you gain 1 life.
Onslaught · Uncommon$0.40
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Mercadian Masques · Uncommon$0.13
Creature — Human Wizard
Protection from Beasts
Morph {2 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/2 Onslaught · Common$0.06
Creature — Human Wizard
{blue}, Sacrifice this creature: Untap all creatures of the creature type of your choice.
1/3 Onslaught · Uncommon$0.13
Creature — Crab
Vigilance
When this creature dies, draw a card.
1/3 Invasion · Uncommon$0.07
Creature — Human Wizard
{2 generic}{blue}{blue}, {tap}: Draw a card for each Wizard you control.
2/3 Legions · Rare$0.81
Creature — Human Wizard
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)
Morph {blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Rare$1.44
Land
{tap}: Add {colorless}.
{1 generic}{blue}, {tap}: Return target Wizard you control to its owner's hand.
Onslaught · Rare$0.64
Creature — Beast
{1 generic}{blue}: This creature's base power becomes equal to target creature's power. (This effect lasts indefinitely.)
0/3 Legions · Rare$0.35
Artifact
As this artifact enters, choose a color and a creature type.
This artifact enters with X charge counters on it.
{4 generic}, {tap}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on this artifact.
Onslaught · Rare$1.90
Creature — Shapeshifter
{2 generic}{blue}{blue}, Sacrifice this creature: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
3/3 Onslaught · Uncommon$0.25
Creature — Human Wizard
Morph {1 generic}{blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, discard two cards, then draw three cards.
2/1 Scourge · Uncommon$0.25
Creature — Human Pirate
Flying
This creature can block only creatures with flying.
3/1 Mercadian Masques · Common$0.07
Creature — Human Pirate
Flying
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {3 generic}.
This creature can block only creatures with flying.
3/2 Mercadian Masques · Rare$0.47
Creature — Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {1 generic}.
1/1 Mercadian Masques · Common$0.14
Creature — Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {2 generic}.
2/2 Mercadian Masques · Uncommon$0.32
Artifact
{2 generic}, {tap}: Shuffle target nontoken permanent you control into its owner's library.
Mercadian Masques · Rare$0.52
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Tap target land.
Mercadian Masques · Rare$7.54
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Nemesis · Rare$2.07
Enchantment
At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Onslaught · Rare$1.24
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Odyssey · Common$0.13
Instant
Discard any number of cards. Counter target spell unless its controller pays {3 generic} for each card discarded this way.
Odyssey · Common$0.26
Sorcery
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
Odyssey · Common$0.29
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {red}{green}{white}.
3/3 Invasion · Uncommon$0.18
Instant
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Planeshift · Uncommon$0.32
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{tap}: Add {red}, {green}, or {white}.
Planeshift · Uncommon$0.27
Legendary Creature — Dragon
Flying
Whenever Rith deals combat damage to a player, you may pay {2 generic}{green}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6/6 Invasion · Rare$0.22
Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3 generic}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Uncommon$0.28