Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
616 cards · showing 121–180 (page 3 of 11) · 2 ms
Creature — Human Cleric
Protection from white
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/2 Onslaught · Common$0.12
Creature — Specter
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Whenever this creature deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
2/3 Planeshift · Rare$0.36
Artifact Creature — Dragon Construct
{2 generic}: This creature gets +1/+0 until end of turn.
1/3 Fourth Edition · Rare$0.14
Creature — Dragon
Flying
{red}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
2/3 Fourth Edition · Uncommon$0.11
Creature — Drake
Flying
{blue}: This creature gets +1/+0 until end of turn. Activate only once each turn.
1/3 Mercadian Masques · Common$0.10
Creature — Zombie
At end of combat, put a paralyzation counter on each creature blocking or blocked by this creature and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4 generic}: Remove a paralyzation counter from this creature."
3/4 Ice Age · Rare$0.72
Creature — Illusion
This creature can't be blocked as long as it's attacking alone.
1/5 Stronghold · Common$0.09
Creature — Dinosaur
Whenever this creature blocks or becomes blocked, it gets +2/-2 until end of turn.
2/3 Urza's Saga · Common$0.15
Creature — Dwarf
{2 generic}{red}, {tap}: Destroy target nonbasic land.
1/2 Mirage · Uncommon$0.37
Creature — Dwarf Shaman
{tap}: Switch target creature's power and toughness until end of turn.
1/2 Weatherlight · Rare$0.97
Creature — Elemental
4/5 Fourth Edition · Uncommon$0.03
Artifact Creature — Rhino
Trample
4/5 Homelands · Common$0.19
Creature — Cyclops
If a creature you control attacks, this creature also attacks if able.
3/4 Mirage · Common$0.12
Creature — Elf Mutant
{tap}: Add {green}{green}{green}.
Forestcycling {2 generic} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4/5 Scourge · Uncommon$0.11
Creature — Elf Shaman Bard
All creatures able to block this creature do so.
2/4 Alliances · Uncommon$0.17
Creature — Elf Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
1/2 Ice Age · Common$0.15
Creature — Elf Scout
{2 generic}{green}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1/2 Onslaught · Common$0.09
Creature — Elf Warrior
2/3 Onslaught · Common$0.07
Creature — Beast
This creature can't attack or block alone.
3/4 Odyssey · Common$0.02
Artifact Creature — Golem
Kicker {X} (You may pay an additional {X} as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If this creature was kicked, it enters with X +1/+1 counters on it.
1/2 Apocalypse · Uncommon$0.14
Legendary Creature — Merfolk Noble
{blue}{blue}, {tap}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
1/3 Invasion · Rare$14.04
Creature — Elephant
When you control a creature with toughness 2 or less, sacrifice this creature.
4/5 Stronghold · Common$0.04
Creature — Human Soldier
First strike
When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/3 Apocalypse · Uncommon$0.20
Creature — Human Warrior
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
2/3 Fourth Edition · Common$0.05
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4/5 Chronicles · Uncommon$0.16
Legendary Creature — Phyrexian Human Wizard
{blue}, {tap}, Sacrifice a creature or enchantment: Counter target spell.
3/4 Planeshift · Rare$1.35
Creature — Shapeshifter
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, this creature has flying. The same is true for first strike, trample, and protection from any color.
3/4 Tempest · Rare$0.91
Creature — Avatar
Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.
3/4 Mirage · Rare$0.39
Creature — Eye
Non-Eye creatures you control can't attack.
This creature can't be blocked except by Walls.
3/6 Fifth Edition · Uncommon$0.07
Creature — Angel
Flying
Whenever this creature deals damage, you gain that much life.
Morph {2 generic}{white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/5 Onslaught · Rare$2.39
Creature — Human Cleric
All morph costs cost {2 generic} more. (This doesn't affect the cost to cast creature spells face down.)
1/2 Scourge · Rare$0.21
Creature — Horror
{2 generic}{black}, Discard a card: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
3/4 Odyssey · Uncommon$0.22
Creature — Nightmare Horror
When this creature enters, exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/3 Torment · Common$0.19
Creature — Faerie Noble
Flying
Other Faerie creatures you control get +0/+1.
{tap}: Other Faerie creatures you control get +1/+0 until end of turn.
1/2 Homelands · Rare$2.27
Creature — Human Druid
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
1/2 Visions · Rare$10.08
Creature — Human Scout
1/4 Mirage · Common$0.10
Creature — Shade Horror
{black}: This creature gets +1/+1 until end of turn.
1/2 Mirage · Common$0.09
Creature — Drake
Flying
2/4 Tempest · Uncommon$0.10
Creature — Drake
Flying
{red}: This creature gets +1/+0 until end of turn. Activate only once each turn.
1/2 Chronicles · Uncommon$0.20
Creature — Drake
Flying
Whenever this creature blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
2/3 Tempest · Uncommon$0.14
Creature — Elemental Spirit
{red}: This creature gets +1/+0 until end of turn.
2/3 Ice Age · Uncommon$0.07
Creature — Cat
Flash
When this creature enters, return a green or white creature you control to its owner's hand.
3/4 Planeshift · Uncommon$0.34
Artifact Creature — Golem
Whenever this creature becomes blocked, defending player mills three cards.
2/3 Nemesis · Uncommon$0.08
Creature — Wall
Defender
When this creature has flying, sacrifice it.
When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
0/5 Mirage · Uncommon$0.18
Creature — Beast
Whenever this creature attacks, it gets +3/-3 until end of turn.
2/5 Apocalypse · Uncommon$0.11
Creature — Beast
Trample
{red}: This creature gets +1/-1 until end of turn.
4/5 Stronghold · Rare$0.35
Creature — Salamander
{red}: This creature deals 1 damage to target creature blocking it.
3/4 Tempest · Uncommon$0.16
Creature — Wall
Defender (This creature can't attack.)
{red}: This creature gets +1/-1 until end of turn.
0/6 Nemesis · Common$0.07
Creature — Wall
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
0/2 Urza's Saga · Uncommon$0.16
Creature — Dryad
{1 generic}{green}: This creature gets +1/+0 until end of turn.
2/5 Ice Age · Common$0.15
Creature — Atog
{green}, Sacrifice a Forest: This creature gets +2/+2 until end of turn.
1/2 Mirage · Uncommon$0.15
Creature — Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
0/3 Scourge · Rare$0.32
Creature — Human Soldier
This creature can block an additional creature each combat.
2/4 Weatherlight · Uncommon$0.16
Creature — Human Cleric
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
2/4 Mercadian Masques · Rare$2.46
Creature — Ogre
{red}, Discard a card at random: This creature gets +3/+0 until end of turn.
2/3 Odyssey · Uncommon$0.16
Creature — Shade
{black}: This creature gets +1/+1 until end of turn.
0/1 Fourth Edition · Common$0.11
Creature — Squid Beast
Flying
This creature can't be blocked by blue creatures.
{blue}: Target creature becomes blue until end of turn.
1/3 Tempest · Uncommon$0.21
Creature — Human Soldier
Cycling {2 generic}{white} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.
3/5 Legions · Common$0.22
Legendary Creature — Human Soldier
{tap}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
1/2 Ice Age · Rare$1.12
Legendary Creature — Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3 generic}{white}: Tap target creature. Activate only if Gerrard Capashen is attacking.
3/4 Apocalypse · Rare$0.44