Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
995 cards · showing 121–180 (page 3 of 17) · 15 ms
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Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Urza's Saga · Uncommon$1.74
Enchantment — Aura
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
Alliances · Common$0.18
Enchantment
Untapped creatures you control get +0/+2.
Fourth Edition · Uncommon$0.21
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Target player loses 3 life."
Odyssey · Uncommon$0.09
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Mercadian Masques · Common$0.13
Enchantment
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Prophecy · Rare$1.45
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Mirage · Rare$0.55
Enchantment
{2 generic}{green}{green}: Create a 3/3 green Centaur creature token.
Onslaught · Uncommon$0.22
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Odyssey · Rare$0.36
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Legacy · Common$0.15
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Apocalypse · Uncommon$0.23
Enchantment — Aura
Enchant land
Enchanted land has "{tap}, Discard a card: Gain control of target creature until end of turn."
Odyssey · Uncommon$1.07
Enchantment
Whenever you win a coin flip, put a luck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Odyssey · Rare$0.27
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {red}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Ice Age · Rare$1.04
World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
Mirage · Rare$9.52
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
Mercadian Masques · Rare$13.24
Enchantment
Red spells cost {2 generic} more to cast.
Tempest · Uncommon$2.29
Enchantment — Aura
Enchant creature
When this Aura is put into a graveyard from the battlefield, destroy target nonblack creature.
Urza's Destiny · Common$0.16
Enchantment — Aura
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Mercadian Masques · Common$0.37
Enchantment
Islands don't untap during their controllers' untap steps.
Tempest · Uncommon$0.86
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
This Aura enters with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.
Ice Age · Rare$0.97
Enchantment
{1 generic}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Mirage · Rare$2.47
Enchantment
{2 generic}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Uncommon$0.19
Enchantment
{1 generic}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.10
Enchantment
{1 generic}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.09
Enchantment
{1 generic}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.09
Enchantment
{1 generic}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.16
Enchantment
{1 generic}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Tempest · Common$0.15
Enchantment
{1 generic}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.11
Enchantment
As this enchantment enters, choose a creature type.
{1 generic}{white}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Onslaught · Rare$0.31
Enchantment
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
Prophecy · Uncommon$3.64
Enchantment
Players can cast spells and activate abilities only during their own turns.
Visions · Rare$23.45
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Ice Age · Common$0.14
Enchantment — Aura
Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Mirage · Common$0.21
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked.
Urza's Saga · Common$0.33
Enchantment
Whenever a creature you control becomes blocked, this enchantment deals 1 damage to any target.
Mercadian Masques · Uncommon$0.27
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Planeshift · Rare$2.04
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Scourge · Common$0.11
Enchantment — Aura
Enchant creature you control
Enchanted creature is a Flagbearer.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Apocalypse · Uncommon$0.25
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Mercadian Masques · Uncommon$0.29
Enchantment — Aura
Enchant creature you control
When this Aura enters, tap enchanted creature and put three pupa counters on this Aura.
Enchanted creature doesn't untap during your untap step if this Aura has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from this Aura. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
Chronicles · Uncommon$0.17
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/-1.
Sacrifice this Aura: Destroy all non-Wall creatures blocking enchanted creature.
Weatherlight · Common$0.11
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of snow lands they control.
Ice Age · Uncommon$0.19
Enchantment
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.
Invasion · Rare$0.36
Enchantment
Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Invasion · Rare$12.03
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
Mercadian Masques · Rare$0.37
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Urza's Destiny · Uncommon$1.15
Enchantment
{1 generic}{blue}, Discard a card: Draw a card.
{1 generic}{blue}, Sacrifice this enchantment: Draw a card.
Torment · Uncommon$0.14
World Enchantment
All creatures have haste.
Chronicles · Rare$36.31
Enchantment — Aura
Enchant permanent
You control enchanted permanent.
Urza's Saga · Uncommon$0.12
Enchantment — Aura
Enchant land
You control enchanted land.
Ice Age · Uncommon$0.18
Enchantment
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Mercadian Masques · Rare$0.39
Enchantment — Aura
Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
Mirage · Uncommon$0.22
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a creature.
If a land is tapped for mana, it produces {black} instead of any other type and amount.
Urza's Saga · Rare$5.01
Enchantment
Whenever you cast a spell, you gain 1 life.
Stronghold · Uncommon$0.27
Enchantment — Aura
Enchant creature
When enchanted creature attacks, return it and this Aura to their owners' hands at end of combat.
Stronghold · Common$0.18
Enchantment — Aura
Enchant creature
You control enchanted creature.
Fourth Edition · Uncommon$0.56
Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Exodus · Rare$0.31
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Onslaught · Rare$0.32
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {white}{white}.
All Mountains are Plains.
Fourth Edition · Uncommon$0.27