Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
167 cards · showing 121–167 (page 3 of 3) · 1 ms
Creature — Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2/1 Weatherlight · Common$0.11
Creature — Treefolk
3/6 Weatherlight · Common$0.06
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Weatherlight · Uncommon$0.13
Creature — Unicorn
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
2/3 Weatherlight · Uncommon$0.34
Creature — Bird
This creature enters with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from this creature.
As long as this creature has no shell counters on it, it gets +3/+2 and has flying.
0/1 Weatherlight · Uncommon$0.31
Creature — Elephant
When this creature enters, sacrifice it unless you sacrifice a Forest.
3/3 Weatherlight · Common$0.19
Creature — Bird
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/1 Weatherlight · Common$0.07
Creature — Ogre
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature at end of combat.
3/3 Weatherlight · Common$0.06
Land
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add {colorless}{colorless}{colorless}{colorless}.
Weatherlight · Rare$62.96
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Weatherlight · Rare$0.29
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Weatherlight · Uncommon$1.14
Artifact Creature — Construct
{tap}: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.
2/2 Weatherlight · Uncommon$0.12
Creature — Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
3/3 Weatherlight · Common$0.11
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
Weatherlight · Common$0.06
Creature — Human Cleric
{white}, Exile a creature card from your graveyard: You gain 1 life.
2/1 Weatherlight · Common$0.09
Creature — Human Knight
{white}{white}, {tap}: Destroy target red permanent.
3/3 Weatherlight · Rare$0.52
Instant
You may exile the top three black cards of your graveyard rather than pay this spell's mana cost.
Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
Weatherlight · Common$0.66
Artifact Creature — Golem
You can't cast creature spells.
3/4 Weatherlight · Uncommon$1.50
Enchantment
{black}{black}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Weatherlight · Uncommon$0.24
Artifact Creature — Golem
When an opponent casts a creature spell, sacrifice this creature.
2/3 Weatherlight · Uncommon$0.15
Creature — Bear
When this creature enters, draw a card.
2/2 Weatherlight · Common$0.26
Creature — Human Cleric
When this creature dies, exile it, then return another target creature card from your graveyard to your hand.
1/2 Weatherlight · Uncommon$0.28
Sorcery
Each player sacrifices the creature they control with the greatest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for greatest, that player chooses one.
Weatherlight · Rare$0.52
Enchantment
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Weatherlight · Uncommon$1.07
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target opponent discards two cards.
Weatherlight · Common$0.15
Artifact
{2 generic}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
Weatherlight · Uncommon$0.28
Artifact — Book
{5 generic}, {tap}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Weatherlight · Rare$0.77
Instant
Choose one —
• Thunderbolt deals 3 damage to target player or planeswalker.
• Thunderbolt deals 4 damage to target creature with flying.
Weatherlight · Common$0.07
Creature — Elemental Horse
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature enters, tap all other creatures.
5/5 Weatherlight · Rare$0.91
Creature — Drake
Flying
When another creature enters, return this creature to its owner's hand.
3/3 Weatherlight · Uncommon$0.13
Creature — Drake
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
2/4 Weatherlight · Common$0.15
Creature — Human Wizard
Whenever this creature becomes blocked by a creature, gain control of that creature at end of combat.
1/1 Weatherlight · Rare$1.82
Creature — Serpent
At the beginning of your upkeep, mill seven cards.
7/7 Weatherlight · Rare$1.25
Artifact
{tap}: Tap target artifact you don't control.
Weatherlight · Uncommon$0.25
Enchantment
{1 generic}{green}{green}: Destroy all other enchantments.
Weatherlight · Rare$1.58
Creature — Efreet
Cumulative upkeep {green} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5/4 Weatherlight · Common$0.03
Instant
Target opponent sacrifices a creature of their choice for each creature put into your graveyard from the battlefield this turn.
Weatherlight · Rare$3.11
Creature — Horror
At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, this creature deals 1 damage to that player.
2/4 Weatherlight · Rare$0.88
Creature — Human Soldier Scout
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
1/1 Weatherlight · Uncommon$0.24
Instant
Untap all creatures you control.
Weatherlight · Common$1.26
Creature — Merfolk Wizard
{blue}{blue}, {tap}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
2/2 Weatherlight · Uncommon$0.33
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
2/4 Weatherlight · Uncommon$0.18
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on this enchantment. They can't be regenerated.
Weatherlight · Rare$0.88
Artifact
{2 generic}: Draw a card. Any player may activate this ability but only during their draw step.
Weatherlight · Rare$6.34
Land
{tap}: Add {colorless}.
{2 generic}, {tap}: You may cast creature spells this turn as though they had flash.
Weatherlight · Rare$36.37
Artifact
{5 generic}: Until end of turn, this artifact becomes an 8/8 Golem artifact creature with trample.
Weatherlight · Rare$0.58
Creature — Zombie
Exile the top creature card of your graveyard: Regenerate this creature.
3/1 Weatherlight · Common$0.20