Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
165 cards · showing 121–165 (page 3 of 3) · 6 ms
2 banned cards hidden — show them
Creature — Drake
Flying
When this creature enters, return a creature you control to its owner's hand.
1/1 Visions · Common$0.20
Instant
Simoon deals 1 damage to each creature target opponent controls.
Visions · Uncommon$0.20
Artifact
{tap}: Add {colorless}{colorless}.
Visions · Common$0.33
Artifact
{X}, Sacrifice this artifact: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.
Visions · Rare$1.48
Instant
Target player can't play lands this turn.
Draw a card at the beginning of the next turn's upkeep.
Visions · Common$0.11
Sorcery
Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
Visions · Common$0.12
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
Visions · Common$0.17
Creature — Drake
Flying
{red}: This creature gets +1/+0 until end of turn. Activate only once each turn.
2/2 Visions · Uncommon$0.10
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Visions · Rare$84.28
Creature — Antelope Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4 Visions · Uncommon$0.13
Enchantment
When this enchantment enters, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.
Visions · Rare$1.14
Sorcery
You may play up to three additional lands this turn.
Visions · Uncommon$1.50
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
{white}: Return enchanted creature to its owner's hand.
Visions · Common$0.10
Creature — Human Assassin
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
1/1 Visions · Uncommon$0.55
Creature — Human Knight
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/2 Visions · Common$0.08
Creature — Minotaur
First strike
Whenever this creature blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
3/3 Visions · Common$0.18
Creature — Minotaur
All creatures with flying able to block this creature do so.
3/3 Visions · Uncommon$0.24
Creature — Cyclops Warrior
When this creature becomes the target of a spell or ability, sacrifice it.
3/4 Visions · Common$0.09
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{blue}{blue}: This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2/2 Visions · Uncommon$0.08
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Visions · Rare$15.96
World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Visions · Rare$2.44
Creature — Drake
Flying, vigilance
2/2 Visions · Uncommon$0.11
Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Visions · Rare$3.79
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Visions · Uncommon$0.26
Artifact Creature — Chimera
Flying
Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
2/2 Visions · Uncommon$0.17
Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Visions · Rare$37.57
Sorcery
Tremor deals 1 damage to each creature without flying.
Visions · Common$0.12
Artifact
{2 generic}, Sacrifice this artifact: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Visions · Rare$1.32
Creature — Ape
When this creature enters, destroy target artifact.
2/2 Visions · Uncommon$1.59
Land
{tap}: Add one mana of any color. During your next untap step, as you untap your permanents, return this land to its owner's hand.
Visions · Rare$36.03
Sorcery
Return two target creatures to their owners' hands.
Visions · Common$0.12
Creature — Horror
{black}, Sacrifice this creature: Target opponent discards a card at random. Activate only as a sorcery.
2/2 Visions · Common$0.10
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Visions · Uncommon$0.23
Enchantment — Aura
Enchant creature
{blue}{blue}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Visions · Common$0.42
Creature — Lizard Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
4/2 Visions · Uncommon$0.12
Creature — Dragon
Flying
{red}: This creature gets +1/+0 until end of turn.
{green}: This creature gets +0/+1 until end of turn.
4/4 Visions · Rare$1.10
Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Visions · Common$1.44
Creature — Bird
Flying
{1 generic}{black}, Sacrifice a creature: Regenerate this creature.
3/1 Visions · Common$0.05
Artifact
{tap}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
Visions · Rare$0.57
Instant
Creatures you control get +1/+1 until end of turn.
Visions · Common$0.04
Creature — Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/2 Visions · Common$0.11
Creature — Djinn
Flying
At the beginning of your upkeep, sacrifice this creature unless you return an untapped Island you control to its owner's hand.
4/4 Visions · Uncommon$0.10
Instant
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets +4/+2 until end of turn.
Visions · Common$0.10
Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
Visions · Uncommon$0.21
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1 generic}{white}: The next 1 damage that would be dealt to this creature this turn is dealt to any target instead.
2/2 Visions · Rare$0.65