Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
143 cards · showing 121–143 (page 3 of 3) · 1 ms
Creature — Bird Soldier
Flying
Discard a card: Return this creature to its owner's hand.
2/1 Torment · Common$0.04
Creature — Nightmare Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When this creature enters, exile target green or white creature an opponent controls.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/1 Torment · Uncommon$0.26
Instant
As an additional cost to cast this spell, discard a card at random.
Sonic Seizure deals 3 damage to any target.
Torment · Common$0.12
Creature — Nightmare Horror
Flying
When this creature enters, target player loses 3 life.
When this creature leaves the battlefield, that player gains 3 life.
3/2 Torment · Common$0.12
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—{1 generic}{white}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Common$0.10
Creature — Human Cleric
{tap}: Each player loses 1 life for each Swamp they control.
2/2 Torment · Uncommon$0.25
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {white} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Uncommon$0.25
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {black} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Uncommon$0.37
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature's activated abilities can't be activated.
Torment · Uncommon$0.14
Land
{tap}: Add {colorless}.
{tap}: Add {white} or {black}. Activate only if you control a Swamp.
Torment · Uncommon$0.33
Land
{tap}: Add {colorless}.
{tap}: Add {blue} or {black}. Activate only if you control a Swamp.
Torment · Uncommon$1.78
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {red}. Activate only if you control a Swamp.
Torment · Uncommon$1.19
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {green}. Activate only if you control a Swamp.
Torment · Uncommon$0.30
Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Torment · Uncommon$0.10
Creature — Human Cleric
When this creature enters, you gain 4 life.
1/4 Torment · Common$0.23
Creature — Human Nomad
Flash
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control gain protection from black until end of turn."
2/3 Torment · Uncommon$0.13
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Torment · Rare$6.66
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target nonland permanents to their owners' hands.
Torment · Rare$3.29
Sorcery
Target player discards a card.
Draw a card.
Torment · Common$0.11
Instant
As an additional cost to cast this spell, discard X cards.
Exile X target attacking creatures.
Torment · Rare$0.56
Instant
Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness {1 generic}{red}{red} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Uncommon$0.13
Instant
As an additional cost to cast this spell, discard a card.
Target creature gets -5/-5 until end of turn.
Torment · Common$0.08
Creature — Zombie Scout
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
2/2 Torment · Uncommon$0.91