Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
334 cards · showing 121–180 (page 3 of 6) · 2 ms
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Creature — Zombie
When this creature enters, you may return target creature card from your graveyard to your hand.
2/2 Tempest · Common$0.05
Artifact
{3 generic}, {tap}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Tempest · Rare$4.18
Enchantment
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
Tempest · Rare$0.48
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
Tempest · Rare$1.26
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Tempest · Uncommon$0.33
Enchantment
Whenever an opponent casts a white spell, they lose 2 life.
Tempest · Uncommon$0.24
Creature — Sliver
All Sliver creatures have haste.
1/1 Tempest · Common$1.54
Creature — Dryad
This creature can block creatures with shadow as though it had shadow.
2/1 Tempest · Common$0.14
Creature — Giant
{tap}, Sacrifice a Forest: This creature deals 2 damage to target player or planeswalker.
4/4 Tempest · Rare$0.40
Creature — Treefolk
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
3/4 Tempest · Uncommon$0.28
Artifact
You may choose not to untap this artifact during your untap step.
{2 generic}, {tap}, Sacrifice a creature: Gain control of target creature for as long as you control this artifact and this artifact remains tapped.
Tempest · Rare$4.86
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+5.
Tempest · Common$0.11
Creature — Sliver
All Sliver creatures have trample.
2/2 Tempest · Uncommon$1.85
Creature — Turtle
1/4 Tempest · Common$0.06
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
Tempest · Rare$73.63
Instant
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.
Tempest · Uncommon$0.16
Enchantment
Whenever an opponent casts a green spell, you draw a card.
Tempest · Uncommon$1.60
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.
Tempest · Uncommon$0.35
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Tempest · Rare$358.27
Instant
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
Tempest · Uncommon$0.32
Basic Land — Island
({T}: Add {U}.)
Fourth Edition · Common$0.07
Creature — Jackal
Whenever this creature is dealt damage, it deals that much damage to you.
2/1 Tempest · Uncommon$0.19
Artifact
Black spells you cast cost {1 generic} less to cast.
Tempest · Rare$13.35
Artifact
At the beginning of your upkeep, this artifact deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of this artifact.
Tempest · Rare$1.06
Creature — Rabbit Beast
First strike
At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.
4/4 Tempest · Rare$0.53
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
Tempest · Common$0.08
Creature — Human Knight
First strike
{white}{white}: This creature gains protection from the color of your choice until end of turn.
2/2 Tempest · Uncommon$0.25
Creature — Human Knight
{black}{black}: Destroy target creature blocking this creature.
2/2 Tempest · Uncommon$0.30
Creature — Beast
This creature enters with X +1/+1 counters on it.
{1 generic}{green}: Regenerate this creature.
0/0 Tempest · Uncommon$0.27
Creature — Licid
{black}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {black} to end this effect.
At the beginning of the upkeep of enchanted creature's controller, this creature deals 1 damage to that player.
1/1 Tempest · Uncommon$0.16
Enchantment
At the beginning of your upkeep, you may put a treasure counter on this enchantment.
Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)
Tempest · Uncommon$0.20
Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
Tempest · Uncommon$0.20
Enchantment
Black creatures can't attack or block.
Tempest · Uncommon$0.32
Instant
Lightning Blast deals 4 damage to any target.
Tempest · Common$0.16
Creature — Elemental
Haste (This creature can attack and {T} as soon as it comes under your control.)
4/1 Tempest · Common$0.04
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Tempest · Rare$3.19
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Tempest · Uncommon$0.25
Artifact
{tap}, Sacrifice this artifact: Add one mana of any color.
Tempest · Common$34.81
Creature — Giant
4/3 Tempest · Common$0.07
Creature — Imp
Flying
{tap}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
1/1 Tempest · Rare$1.24
Creature — Elemental Dinosaur
This creature enters with five +1/+1 counters on it.
At the beginning of your upkeep, you may remove a +1/+1 counter from this creature. If you don't, sacrifice this creature and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
0/0 Tempest · Rare$0.38
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
{1 generic}, {tap}: Put a magnet counter on target creature.
Tempest · Rare$0.66
Sorcery
Search your library for any number of land cards, exile them, then shuffle.
Tempest · Rare$5.36
Artifact Creature — Construct
{tap}: Add {colorless}.
1/1 Tempest · Common$0.31
Creature — Merfolk
{blue}: This creature gains flying until end of turn.
1/1 Tempest · Common$0.14
Creature — Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
3/3 Tempest · Rare$2.06
Creature — Beast
Sacrifice a Swamp: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
3/2 Tempest · Common$0.09
Creature — Human Soldier
{white}, {tap}: Tap target creature.
1/2 Tempest · Common$0.04
Creature — Beast
Flying
{tap}: This creature deals 1 damage to any target.
3/3 Tempest · Rare$0.31
Land
{tap}: Add {colorless}.
{tap}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Tempest · Uncommon$0.27
Instant
Draw four cards. You skip your next turn.
Tempest · Rare$23.44
Artifact Creature — Sliver
1/1 Tempest · Common$0.47
Creature — Sliver
All Slivers have "{2 generic}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
2/2 Tempest · Uncommon$0.39
Creature — Minion
Trample
As this creature enters, pay any amount of life.
Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
*/* Tempest · Rare$0.81
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Tempest · Rare$8.50
Creature — Sliver
All Slivers have "{2 generic}, Sacrifice this permanent: Draw a card."
2/2 Tempest · Uncommon$0.36
Artifact
{tap}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Tempest · Uncommon$0.16
Creature — Goblin
This creature can't attack unless you've cast a creature spell this turn.
2/2 Tempest · Common$0.09
Creature — Goblin
Sacrifice this creature: It deals 1 damage to any target.
1/1 Tempest · Common$0.25
Land
{tap}: Add {colorless}.
{tap}: Add {red} or {green}. This land doesn't untap during your next untap step.
Tempest · Uncommon$0.25