Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
143 cards · showing 121–143 (page 3 of 3) · 1 ms
Creature — Human Rebel
{white}{white}: Target attacking creature gets -1/-0 until end of turn.
1/2 Prophecy · Uncommon$0.11
Enchantment
When there are no creatures on the battlefield, sacrifice this enchantment.
{2 generic}: This enchantment deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
Prophecy · Rare$0.21
Creature — Beast
Whenever this creature becomes blocked, defending player sacrifices a land of their choice.
4/4 Prophecy · Common$0.16
Sorcery
Put a +1/+1 counter on each of X target creatures.
Prophecy · Common$0.08
Creature — Horse Rebel
Sacrifice a land: This creature gets +0/+3 until end of turn.
2/3 Prophecy · Common$0.15
Creature — Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
1/2 Prophecy · Common$0.10
Creature — Spirit
Flying
At the beginning of your end step, tap all lands you control.
3/4 Prophecy · Rare$0.26
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Target creature gets +1/+1 until end of turn."
Prophecy · Uncommon$0.14
Creature — Human Soldier
This creature can't attack if defending player controls an untapped land.
This creature can't block if you control an untapped land.
4/4 Prophecy · Rare$1.94
Creature — Elephant
Trample
{3 generic}: This creature loses trample until end of turn. Any player may activate this ability.
4/3 Prophecy · Common$0.14
Creature — Turtle
This creature has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
2/2 Prophecy · Uncommon$0.17
Instant
Creatures you control get +7/+7 until end of turn.
Prophecy · Rare$5.18
Creature — Snake Wall
Defender (This creature can't attack.)
{3 generic}: Destroy this creature and target creature it's blocking. Any player may activate this ability.
2/4 Prophecy · Uncommon$0.17
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
Prophecy · Rare$0.41
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
Prophecy · Uncommon$0.24
Creature — Human Soldier
{red}: Target creature gains haste until end of turn. (It can attack this turn.)
2/1 Prophecy · Uncommon$0.15
Creature — Zombie
At the beginning of your upkeep, sacrifice this creature unless you pay {black}.
2/2 Prophecy · Common$0.11
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2 generic}.
Prophecy · Common$0.11
Creature — Human Scout
Flying
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
3/3 Prophecy · Uncommon$0.15
Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures that player controls with flying.
Prophecy · Uncommon$0.33
Land
This land enters tapped.
{tap}: Add {colorless}.
{2 generic}, {tap}, Sacrifice this land: Tap two target lands.
Prophecy · Rare$0.44
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1 generic}.
Prophecy · Common$0.15
Creature — Minotaur
First strike
{2 generic}: This creature loses first strike until end of turn. Any player may activate this ability.
3/3 Prophecy · Common$0.08