Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
369 cards · showing 121–180 (page 3 of 7) · 2 ms
4 banned cards hidden — show them
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
Ice Age · Rare$0.62
Instant
Target creature gets +3/+3 until end of turn.
Fourth Edition · Common$0.05
Creature — Spider
{1 generic}{red}{green}, {tap}: Exile this creature and target creature without flying that's attacking you.
2/3 Ice Age · Uncommon$0.20
Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Ice Age · Uncommon$16.59
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Ice Age · Rare$2.13
Creature — Wall
Defender (This creature can't attack.)
0/7 Ice Age · Uncommon$0.30
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {white}{blue}.
All Mountains are Plains.
Ice Age · Rare$0.53
Artifact
Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, this artifact deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
Ice Age · Rare$0.52
Creature — Goblin Mutant
Trample
This creature can't attack if defending player controls an untapped creature with power 3 or greater.
This creature can't block creatures with power 3 or greater.
5/3 Ice Age · Uncommon$0.15
Creature — Goblin
{red}{red}, {tap}: Target creature you control can't be blocked this turn. Destroy it and this creature at end of combat.
{red}{red}{red}{red}, {tap}: Target creature you control can't be blocked this turn. Destroy it at end of combat.
1/1 Ice Age · Common$0.14
Creature — Goblin
{1 generic}{red}: This creature gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
1/1 Ice Age · Common$0.19
Creature — Goblin
Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{tap}: This creature deals 1 damage to target creature it's blocking.
1/1 Ice Age · Uncommon$0.37
Creature — Ape
This creature can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice this creature.
3/3 Ice Age · Common$0.18
Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$0.95
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Ice Age · Uncommon$0.27
Creature — Wolverine
{red}: This creature gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking this creature, and only once each turn.
2/2 Ice Age · Common$0.18
Enchantment
{white}{white}: Return target nonsnow land you control to its owner's hand.
Ice Age · Uncommon$0.27
Land
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.
Ice Age · Rare$3.89
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.14
Enchantment
When this enchantment enters, sacrifice this enchantment unless you sacrifice four creatures.
Tap an untapped Swamp you control: This enchantment deals 1 damage to any target.
Ice Age · Rare$0.54
Artifact
Whenever a player casts a red spell, you may pay {3 generic}. If you do, untap target permanent.
Ice Age · Uncommon$0.29
Creature — Horse
This creature can't block creatures with power 3 or greater unless you pay {1 generic}.
1/3 Ice Age · Uncommon$0.18
Creature — Shade
{black}: This creature gets +1/+1 until end of turn.
1/2 Ice Age · Common$0.16
Enchantment — Aura
Enchant land you control
Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to any target this turn."
Ice Age · Rare$0.66
Instant
Target creature gets +X/+0 until end of turn.
Fourth Edition · Common$0.11
Sorcery
Hurricane deals X damage to each creature with flying and each player.
Fourth Edition · Uncommon$0.29
Creature — Spirit
{0 generic}: This creature gets -1/-0 and gains flying until end of turn.
4/3 Ice Age · Uncommon$0.05
Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Ice Age · Common$4.51
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Ice Age · Uncommon$0.34
Artifact
{X}, {tap}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on this artifact and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
{tap}, Remove a charge counter from this artifact: Add this artifact's last noted type and amount of mana. Spend this mana only to cast the last card exiled with this artifact.
Ice Age · Rare$1.48
Land
You may choose not to untap this land during your untap step.
{tap}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.
Ice Age · Uncommon$0.32
Enchantment
This enchantment enters with X ice counters on it.
{3 generic}: Put an ice counter on this enchantment.
Remove an ice counter from this enchantment: Add {colorless}.
Ice Age · Uncommon$0.31
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
Ice Age · Uncommon$0.63
Artifact
{1 generic}, {tap}: Tap target artifact, creature, or land.
Ice Age · Uncommon$0.13
Enchantment
When this enchantment enters, exile target creature.
At the beginning of your upkeep, sacrifice this enchantment unless any player pays {3 generic}.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Ice Age · Rare$0.46
Creature — Illusion
Flying
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
4/4 Ice Age · Common$0.13
Creature — Illusion
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
2/2 Ice Age · Rare$0.66
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As this enchantment enters, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
Ice Age · Uncommon$0.30
Creature — Illusion Wall
Defender, flying, first strike
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
7/4 Ice Age · Common$0.21
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Ice Age · Rare$15.92
Enchantment — Aura
Enchant creature
Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Ice Age · Common$0.16
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Ice Age · Common$0.15
Enchantment
Cumulative upkeep—Pay {black} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {black} instead of any other type.
Ice Age · Rare$6.56
Creature — Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap this creature, and an opponent may gain control of a creature you control of their choice for as long as this creature remains on the battlefield.
{tap}: Gain control of target creature for as long as this creature remains on the battlefield.
5/7 Ice Age · Rare$0.91
Artifact
At the beginning of your upkeep, put a time counter on this artifact.
All creatures get +1/+0 for each time counter on this artifact.
{3 generic}: Remove a time counter from this artifact. Any player may activate this ability but only during any upkeep step.
Ice Age · Rare$0.46
Instant
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.17
Basic Land — Island
({T}: Add {U}.)
Fourth Edition · Common$0.07
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles.
Ice Age · Rare$0.31
Artifact
This artifact enters tapped.
{1 generic}, {tap}, Sacrifice this artifact: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.
Ice Age · Rare$10.94
Artifact
{1 generic}, {tap}: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
{tap}, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.
Ice Age · Uncommon$7.31
Creature — Wurm
Whenever this creature becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
6/6 Ice Age · Uncommon$0.22
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Ice Age · Rare$5.62
Creature — Human Cleric Druid
{tap}: Untap target land.
1/1 Ice Age · Common$0.15
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {white}{white}.
Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
Ice Age · Uncommon$0.22
Land
{tap}: Add {colorless}.
{tap}: Add {red} or {green}. This land deals 1 damage to you.
Ice Age · Rare$0.48
Creature — Giant
Tap an untapped snow land you control: This creature gets +1/+1 until end of turn.
3/3 Ice Age · Uncommon$0.27
Creature — Yeti
{tap}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
3/3 Ice Age · Rare$0.22
Creature — Human Ranger
{1 generic}{white}: Target green creature gains first strike until end of turn.
1/1 Ice Age · Common$0.13
Creature — Skeleton
When this creature enters, sacrifice a creature.
{black}: Regenerate this creature.
3/1 Ice Age · Common$0.13
Creature — Human Soldier
{tap}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
2/2 Ice Age · Uncommon$0.17