Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
143 cards · showing 121–143 (page 3 of 3) · 2 ms
Creature — Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
1/1 Apocalypse · Common$0.78
Instant
Kicker {black} (You may pay an additional {B} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Apocalypse · Common$0.09
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
Apocalypse · Rare$0.39
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Apocalypse · Uncommon$0.33
Creature — Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2 Apocalypse · Uncommon$0.15
Enchantment
Skip your draw step.
{1 generic}, Tap two untapped creatures you control: Draw a card.
Apocalypse · Rare$0.53
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Apocalypse · Common$0.09
Sorcery
Put target permanent on top of its owner's library.
Apocalypse · Common$0.16
Creature — Merfolk
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3 generic}{blue}: This creature gains flying until end of turn.
1/2 Apocalypse · Uncommon$0.25
Sorcery
Destroy all enchantments.
Draw a card.
Apocalypse · Common$0.11
Creature — Kavu
{tap}: Target land becomes a Plains or an Island until end of turn.
2/2 Apocalypse · Common$0.09
Enchantment
{1 generic}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Apocalypse · Rare$0.19
Creature — Elf Druid
{tap}: Add {black}, {green}, or {blue}.
1/1 Apocalypse · Common$0.40
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.
Apocalypse · Common$0.07
Sorcery
Destroy target permanent.
Apocalypse · Rare$0.28
Creature — Merfolk Wizard
{tap}: Target instant or sorcery spell becomes the color of your choice.
1/1 Apocalypse · Uncommon$0.25
Creature — Drake
Flying
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
When this creature dies, shuffle the cards from your hand into your library, then draw that many cards.
2/2 Apocalypse · Uncommon$0.12
Creature — Merfolk
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
1/1 Apocalypse · Common$0.28
Creature — Merfolk Warrior
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
{red}, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
2/2 Apocalypse · Rare$1.36
Enchantment
{1 generic}{white}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
{1 generic}{blue}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Apocalypse · Rare$1.70
Land
{tap}: Add {colorless}.
{tap}: Add {green} or {blue}. This land deals 1 damage to you.
Apocalypse · Rare$0.35
Enchantment — Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
Apocalypse · Rare$0.11
Creature — Zombie Snake
{1 generic}{black}: Choose a color. Whenever this creature becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3/3 Apocalypse · Common$0.12