Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
331 cards · showing 121–180 (page 3 of 6) · 2 ms
4 banned cards hidden — show them
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Fourth Edition · Common$0.04
Creature — Wall
Defender (This creature can't attack.)
0/7 Ice Age · Uncommon$0.30
Artifact
{tap}: Look at target player's hand.
Fourth Edition · Uncommon$0.54
Creature — Goblin
{tap}, Sacrifice this creature: Destroy target Wall.
1/1 Chronicles · Common$0.11
Creature — Goblin Warrior
Whenever this creature blocks or becomes blocked, it gets -1/-1 until end of turn.
2/2 Mirage · Common$0.09
Creature — Goblin
2/2 Fifth Edition · Common$0.13
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
2/2 Fourth Edition · Rare$3.40
Enchantment
{2 generic}{red}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Fifth Edition · Rare$0.71
Creature — Ape
{1 generic}{green}: Regenerate this creature.
3/3 Alliances · Common$0.12
Creature — Zombie
If this creature would die, put it on top of its owner's library instead.
3/2 Mirage · Common$0.15
Creature — Zombie
When this creature enters, you may return target creature card from your graveyard to your hand.
2/2 Tempest · Common$0.05
Enchantment
{black}, Pay 2 life: Draw a card.
Fourth Edition · Rare$0.30
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Mirage · Rare$0.36
Creature — Bear
2/2 Fourth Edition · Common$0.12
Sorcery
Hammer of Bogardan deals 3 damage to any target.
{2 generic}{red}{red}{red}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Mirage · Rare$0.40
Creature — Efreet
Flying
{1 generic}{blue}{blue}: Target creature gains flying until end of turn.
2/2 Mirage · Uncommon$0.11
Land
This land enters tapped.
{tap}: Add {green}.
{tap}, Sacrifice this land: Add {green}{green}.
Fifth Edition · Uncommon$0.28
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Fourth Edition · Common$0.05
Creature — Human Soldier
{tap}: This creature deals 2 damage to target attacking or blocking creature.
2/3 Weatherlight · Common$0.12
Enchantment
When this enchantment enters, sacrifice this enchantment unless you sacrifice four creatures.
Tap an untapped Swamp you control: This enchantment deals 1 damage to any target.
Ice Age · Rare$0.54
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+5.
Tempest · Common$0.11
Creature — Horror
When this creature enters, sacrifice it unless you discard a creature card.
4/4 Weatherlight · Uncommon$0.21
Creature — Turtle
1/4 Tempest · Common$0.06
Instant
Target creature gets +X/+0 until end of turn.
Fourth Edition · Common$0.11
Artifact
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Fourth Edition · Rare$5.26
Creature — Cyclops
This creature can't block.
5/5 Visions · Uncommon$0.06
Sorcery
Hurricane deals X damage to each creature with flying and each player.
Fourth Edition · Uncommon$0.29
Sorcery
Create four 1/1 white Citizen creature tokens.
Fifth Edition · Rare$0.37
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Mirage · Rare$5.19
Creature — Human Soldier
{tap}: Target attacking creature gets +1/+1 until end of turn.
1/1 Visions · Common$0.05
Sorcery
Draw four cards. You lose half your life, rounded up.
Mirage · Rare$0.73
Instant
Inferno deals 6 damage to each creature and each player.
Fourth Edition · Rare$0.45
Enchantment
Whenever an opponent casts a green spell, you draw a card.
Tempest · Uncommon$1.60
Instant
Target player draws two cards.
Visions · Common$0.07
Artifact
Whenever a player casts a red spell, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.15
Basic Land — Island
({T}: Add {U}.)
Fourth Edition · Common$0.07
Artifact
Whenever a player casts a white spell, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.17
Artifact
{1 generic}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Fourth Edition · Rare$0.42
Artifact — Book
{2 generic}, {tap}: Draw a card, then discard a card.
Chronicles · Rare$0.13
Artifact — Book
{4 generic}, {tap}: Draw a card.
Fourth Edition · Rare$0.15
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Ice Age · Rare$5.62
Sorcery
You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.
Chronicles · Rare$0.32
Land
{tap}: Add {colorless}.
{tap}: Add {red} or {green}. This land deals 1 damage to you.
Ice Age · Rare$0.48
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
Fourth Edition · Uncommon$0.65
Creature — Skeleton
When this creature enters, sacrifice a creature.
{black}: Regenerate this creature.
3/1 Ice Age · Common$0.13
Creature — Human Soldier
{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
2/5 Ice Age · Rare$0.21
Artifact Creature — Golem
Whenever this creature attacks, it doesn't untap during its controller's next untap step.
3/5 Mirage · Uncommon$0.13
Enchantment — Aura
Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Ice Age · Uncommon$0.14
Sorcery
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Alliances · Rare$0.41
Enchantment
Black creatures can't attack or block.
Tempest · Uncommon$0.32
Instant
Lightning Blast deals 4 damage to any target.
Tempest · Common$0.16
Enchantment
All Forests are 1/1 creatures that are still lands.
Fourth Edition · Rare$0.48
Creature — Elf Druid
{tap}: Add {green}.
1/1 Fourth Edition · Common$0.25
Creature — Human Soldier Archer
Reach (This creature can block creatures with flying.)
First strike
2/2 Visions · Uncommon$0.21
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2/2 Fourth Edition · Rare$4.23
Creature — Spirit Minion
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/1 Fourth Edition · Common$0.14
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Fourth Edition · Uncommon$0.14
Artifact
{tap}: Add {colorless}.
{1 generic}, {tap}: Add one mana of any color.
Mirage · Uncommon$0.22
Instant
Tap all lands target player controls and that player loses all unspent mana.
Fourth Edition · Rare$0.42
Enchantment
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Fourth Edition · Rare$4.42