Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
696 cards · showing 121–180 (page 3 of 12) · 2 ms
1 banned card hidden — show them
Creature — Zombie
When this creature dies, exile it.
2/1 Fourth Edition · Common$0.14
Creature — Fish
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
4/1 Chronicles · Common$1.34
Creature — Human Cleric
{tap}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1/1 Legions · Uncommon$0.25
Creature — Merfolk
{blue}: Return this creature to its owner's hand.
1/1 Mercadian Masques · Common$0.18
Creature — Human Cleric
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, regenerate target creature.
1/1 Legions · Uncommon$0.08
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
1/1 Scourge · Common$0.12
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{black}, {tap}: Destroy target creature with shadow.
1/1 Exodus · Uncommon$0.40
Creature — Dauthi Zombie
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on this creature.
1/1 Tempest · Uncommon$0.79
Creature — Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature can't be blocked by white creatures.
2/1 Tempest · Common$0.24
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature attacks each combat if able.
2/2 Tempest · Common$0.43
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
*/1 Exodus · Uncommon$0.83
Creature — Dryad Spellshaper
{green}, {tap}, Discard a card: Prevent all combat damage that would be dealt this turn.
1/1 Mercadian Masques · Rare$9.32
Creature — Human Cleric
Protection from black
1/1 Homelands · Uncommon$0.16
Creature — Human Cleric
{white}, Sacrifice this creature: You gain 3 life.
1/1 Odyssey · Common$0.07
Creature — Human Spellshaper
{green}, {tap}, Discard a card: Target creature gets +2/+2 until end of turn.
1/1 Mercadian Masques · Common$0.33
Creature — Dryad Spellshaper
{X}{green}{green}, {tap}, Discard a card: X target lands become Forests until end of turn.
2/2 Mercadian Masques · Rare$0.40
Creature — Wolverine
Whenever this creature becomes blocked, it gets +2/+0 until end of turn.
1/1 Mercadian Masques · Common$0.28
Creature — Elf
Trample
1/1 Legions · Common$0.13
Creature — Rebel Bird
Flying
{4 generic}, {tap}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/1 Nemesis · Common$0.15
Creature — Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
{1 generic}{white}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
1/1 Legions · Common$0.15
Creature — Human Wizard
{black}, {tap}: Target creature gets -2/-0 until end of turn.
{red}, {tap}: Target creature gets +2/+0 until end of turn.
1/1 Apocalypse · Common$0.06
Creature — Volver
Kicker {1 generic}{black} and/or {red} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)
If this creature was kicked with its {1 generic}{black} kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate this creature."
If this creature was kicked with its {red} kicker, it enters with a +1/+1 counter on it and with first strike.
1/1 Apocalypse · Rare$0.39
Creature — Human Cleric
{white}, {tap}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
1/2 Odyssey · Rare$3.31
Creature — Human
{tap}: Destroy target Aura attached to a creature.
1/1 Urza's Legacy · Common$0.14
Creature — Human Druid
{1 generic}{green}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1/1 Odyssey · Common$0.18
Creature — Human Spellshaper
{blue}, {tap}, Discard a card: Counter target spell or ability that targets a creature.
1/1 Mercadian Masques · Uncommon$0.12
Creature — Human Cleric
Protection from black
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/2 Urza's Saga · Common$0.13
Creature — Human Cleric
Protection from red
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/2 Urza's Saga · Common$0.16
Creature — Human Cleric
Protection from white
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/2 Onslaught · Common$0.12
Creature — Human Spellshaper
{1 generic}{black}, {tap}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
1/1 Nemesis · Rare$0.84
Creature — Shapeshifter
Flying
As this creature enters, sacrifice any number of creatures. This creature's power becomes the total power of those creatures and its toughness becomes their total toughness.
{red}: This creature gets +1/+0 until end of turn.
0/0 Tempest · Rare$0.51
Creature — Bird
Flying
{tap}: Target land becomes the basic land type of your choice until end of turn.
1/1 Invasion · Common$0.13
Creature — Skeleton
{black}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
1/1 Fourth Edition · Common$0.10
Creature — Human Druid
{green}, {tap}, Sacrifice this creature: Destroy target enchantment.
1/1 Odyssey · Common$0.20
Creature — Insect
{1 generic}{red}: Target creature can't block this creature this turn.
1/1 Stronghold · Common$0.02
Creature — Bird
Flying, protection from black
1/1 Weatherlight · Common$0.21
Creature — Human Minion
Kicker {3 generic}{black} (You may pay an additional {3}{B} as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
1/1 Invasion · Common$0.18
Creature — Dwarf Berserker
Whenever this creature becomes blocked, it gets +3/+0 and gains trample until end of turn.
1/1 Weatherlight · Common$0.23
Creature — Dwarf
{2 generic}{red}, {tap}: Destroy target nonbasic land.
Morph {red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Uncommon$0.31
Creature — Dwarf
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1/1 Odyssey · Common$0.24
Creature — Dwarf
{2 generic}{red}, {tap}: Destroy target nonbasic land.
1/2 Mirage · Uncommon$0.37
Creature — Horse
{1 generic}{red}, {tap}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1/1 Homelands · Rare$2.69
Creature — Dwarf
Sacrifice this creature: This creature deals 1 damage to target creature unless that creature's controller has this creature deal 2 damage to them.
1/1 Judgment · Common$0.35
Creature — Dwarf Soldier
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
2/1 Fifth Edition · Common$0.13
Creature — Dwarf
1/1 Homelands · Common$0.32
Creature — Human Soldier
1/1 Seventh Edition · Common$0.06
Creature — Human Cleric
{2 generic}{black}, {tap}, Sacrifice a Goblin: Destroy target land.
1/1 Legions · Uncommon$0.21
Legendary Creature — Elf Warrior
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elves have shroud. (They can't be the targets of spells or abilities.)
2/2 Tempest · Rare$79.02
Creature — Elf Archer
First strike
2/1 Fourth Edition · Rare$0.50
Creature — Elf Berserker
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
1/1 Exodus · Common$0.09
Creature — Elf
{green}: Target creature gains trample until end of turn.
1/1 Urza's Saga · Common$0.36
Creature — Elf
Shroud (This creature can't be the target of spells or abilities.)
1/1 Urza's Destiny · Common$0.13
Creature — Elf
{green}, {tap}, Sacrifice this creature: Destroy target enchantment.
1/1 Urza's Saga · Common$0.24
Creature — Elf Druid
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
1/1 Onslaught · Common$0.30
Creature — Elf
{green}, {tap}, Sacrifice this creature: Destroy target artifact.
1/1 Onslaught · Uncommon$0.18
Creature — Elf Warrior
Whenever another Elf enters, put a +1/+1 counter on this creature.
1/1 Onslaught · Rare$0.45
Creature — Elf Warrior
2/3 Onslaught · Common$0.07
Artifact Creature — Golem
Kicker {X} (You may pay an additional {X} as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If this creature was kicked, it enters with X +1/+1 counters on it.
1/2 Apocalypse · Uncommon$0.14
Creature — Insect
Flying
{green}{green}: This creature gains first strike until end of turn.
1/1 Chronicles · Common$0.20
Creature — Licid
{red}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {red} to end this effect.
Enchanted creature has haste.
1/1 Tempest · Uncommon$0.22