Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
286 cards · showing 121–180 (page 3 of 5) · 1 ms
Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature of their choice that they controlled since the beginning of the turn.
Planeshift · Rare$0.41
Creature — Elemental Beast
At end of combat, destroy all creatures blocking or blocked by this creature.
2/4 Ice Age · Uncommon$0.25
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Apocalypse · Rare$0.33
Creature — Zombie
When this creature enters, return a black or red creature you control to its owner's hand.
{2 generic}: This creature gets +1/+0 until end of turn.
4/3 Planeshift · Common$0.19
Creature — Gargoyle
Flying
{tap}: This creature gets -2/+2 and loses flying until end of turn.
2/2 Mirage · Rare$0.65
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
Apocalypse · Uncommon$0.37
Creature — Angel
Flying, vigilance, haste
3/4 Apocalypse · Rare$0.33
Creature — Human Knight
Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice this creature and draw a card.
Whenever this creature becomes blocked, it gets +6/+3 until end of turn.
Whenever this creature attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
0/3 Alliances · Uncommon$0.27
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Alliances · Uncommon$2.03
Creature — Atog
Sacrifice an artifact: This creature gets +1/+1 until end of turn.
Sacrifice a land: This creature gets +1/+1 until end of turn.
1/2 Odyssey · Uncommon$0.24
Creature — Zombie Elf
{tap}: Add {black}.
2/2 Apocalypse · Common$0.21
Creature — Elf Knight
Protection from black
2/2 Invasion · Common$0.16
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Tempest · Uncommon$0.25
Legendary Creature — Zombie
When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
{black}: Regenerate Lord of Tresserhorn.
10/4 Alliances · Rare$3.58
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
Planeshift · Common$0.04
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a growth counter on this enchantment.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on this enchantment, then this enchantment deals damage to the player equal to the number of cards they drew this way.
Mirage · Rare$0.53
Legendary Creature — Elf Warrior
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
4/6 Chronicles · Uncommon$0.21
Creature — Crocodile
When this creature enters, return a blue or black creature you control to its owner's hand.
When this creature enters, each player discards a card.
4/4 Planeshift · Uncommon$0.23
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Apocalypse · Uncommon$0.11
Creature — Human Wizard
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
2/2 Planeshift · Rare$1.51
Legendary Creature — Human
Merieke Ri Berit doesn't untap during your untap step.
{tap}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
1/1 Ice Age · Rare$2.88
Enchantment
{2 generic}{red}{green}, Discard two cards at random: This enchantment deals 4 damage to any target.
Invasion · Rare$0.33
Creature — Minotaur Wizard
{1 generic}{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{red}, Sacrifice this creature: It deals damage equal to its power to target creature.
3/4 Apocalypse · Uncommon$0.24
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Judgment · Rare$3.11
Sorcery
An opponent chooses one —
• You put a +1/+1 counter on each creature you control and gain 4 life.
• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Alliances · Rare$1.35
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and this enchantment deals X damage to the player, where X is the number of Islands tapped this way.
Ice Age · Rare$0.95
Creature — Giant
{1 generic}{red}{red}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on this creature.
2/2 Ice Age · Rare$0.58
Creature — Human Wizard
{tap}: Counter target spell unless its controller pays {1 generic} and 1 life.
1/1 Visions · Uncommon$0.32
Creature — Human Nomad Mystic
Protection from black
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has flying.
3/3 Odyssey · Rare$0.12
Creature — Snake
Flash
When this creature enters, counter target spell.
2/2 Apocalypse · Rare$0.62
Enchantment
When this enchantment enters, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
Planeshift · Rare$0.53
Enchantment
{green}{white}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Alliances · Uncommon$0.33
Legendary Creature — Human Wizard
{X}, {tap}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
3/3 Chronicles · Rare$0.43
Legendary Creature — Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {blue}{black}{red}.
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
7/7 Chronicles · Rare$1.35
Instant // Instant
Target creature gets -1/-1 until end of turn.
Creatures target player controls get +1/+1 until end of turn.
Apocalypse · Uncommon$0.07
Creature — Cat
{1 generic}: This creature gains first strike until end of turn.
3/3 Invasion · Rare$0.30
Instant // Instant
Exile target attacking creature.
Creatures can't block this turn.
Apocalypse · Uncommon$0.10
Sorcery
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Invasion · Uncommon$0.12
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and this enchantment deals 1 damage to the player.
Invasion · Rare$5.67
Enchantment
Sacrifice a land: You gain 3 life.
Apocalypse · Rare$0.49
Sorcery // Sorcery
Target player discards a card.
Destroy target land.
Invasion · Uncommon$0.13
Legendary Creature — Elder Dragon
Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {red}{green}{white}.
7/7 Chronicles · Rare$0.74
Enchantment
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Apocalypse · Rare$2.82
Creature — Atog
Sacrifice an enchantment: This creature gets +1/+1 until end of turn.
Discard a card: This creature gets +1/+1 until end of turn.
1/2 Odyssey · Uncommon$0.29
Creature — Cat Beast Spirit
Trample
This creature enters with seven +1/+1 counters on it.
Whenever this creature deals damage, you gain that much life.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
0/0 Judgment · Rare$0.27
Legendary Creature — Phelddagrif
{green}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
{white}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
{blue}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
4/4 Alliances · Rare$10.10
Sorcery
This spell costs 3 life more to cast for each target.
Destroy any number of target creatures.
Mirage · Rare$2.04
Enchantment
Whenever a player draws a card, that player loses 2 life unless they pay {2 generic}.
Planeshift · Rare$1.50
Sorcery
Destroy target nonblack creature and target land. They can't be regenerated.
Invasion · Common$0.10
Enchantment
Whenever a creature attacks or blocks, this enchantment deals 2 damage to it.
Apocalypse · Rare$0.40
Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
Mirage · Uncommon$0.33
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Apocalypse · Rare$0.11
Creature — Atog
Discard a card: This creature gets +1/+1 until end of turn.
Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.
1/2 Odyssey · Uncommon$5.94
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.
At the beginning of your upkeep, you may pay {4 generic} and 2 life. If you do, return a card exiled with this enchantment to the battlefield.
Mirage · Rare$1.56
Creature — Zombie Soldier Warrior
Whenever this creature deals damage, choose one —
• Each player loses 1 life.
• Each player gains 1 life.
2/2 Apocalypse · Common$0.09
Creature — Hippo
Whenever this creature attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, this creature assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {colorless} equal to the amount of mana that player lost this way.
2/2 Visions · Rare$2.06
Creature — Zombie
At the beginning of your upkeep, if this card is in your graveyard, you may pay {1 generic}{black}{black}. If you do, return it to your hand.
{1 generic}{red}{red}, Sacrifice this creature: It deals 2 damage to any target.
2/1 Invasion · Rare$0.16
Creature — Phelddagrif
{green}: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
{white}: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
{blue}: This creature gains flying until end of turn. Target opponent may draw a card.
4/4 Planeshift · Rare$0.33
Enchantment — Aura
Enchant creature
Enchanted creature has "{tap}: This creature deals 1 damage to target player or planeswalker. You draw a card."
Apocalypse · Common$0.11
Creature — Spirit
This creature gets +1/+2 as long as an opponent controls a black permanent.
2/3 Mirage · Uncommon$0.23