Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 1,681–1,740 (page 29 of 44) · 19 ms
4 banned cards hidden — show them
Creature — Illusion
Flying
Discard a card: This creature gets +4/+4 until end of turn. Activate only once each turn.
0/1 Odyssey · Uncommon$0.14
Creature — Human Cleric
{tap}: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
1/3 Judgment · Rare$1.85
Creature — Human Wizard
{blue}, {tap}: You may tap or untap target creature.
1/2 Odyssey · Uncommon$0.17
Legendary Creature — Cat Warrior
Purraj has first strike as long as it's attacking.
Whenever a player casts a black spell, you may pay {black}. If you do, put a +1/+1 counter on Purraj.
2/3 Mirage · Rare$0.96
Creature — Zombie Imp
Discard a card: This creature gains flying until end of turn.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.
1/1 Torment · Common$1.49
Creature — Zombie Dinosaur Beast
Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/4 Scourge · Uncommon$0.17
Creature — Zombie Soldier Warrior
Whenever this creature deals damage, choose one —
• Each player loses 1 life.
• Each player gains 1 life.
2/2 Apocalypse · Common$0.09
Creature — Dinosaur
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/2 Ice Age · Rare$1.19
Creature — Hippo
Whenever this creature attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, this creature assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {colorless} equal to the amount of mana that player lost this way.
2/2 Visions · Rare$2.06
Creature — Kavu
When this creature enters, draw a card for each black creature your opponents control.
1/2 Planeshift · Common$0.34
Creature — Lizard
This creature can't block.
{red}: This creature gets +1/+0 until end of turn.
1/1 Urza's Legacy · Common$0.06
Creature — Boar
Trample
2/1 Prophecy · Common$0.18
Creature — Troll
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
{green}: Regenerate this creature.
1/1 Exodus · Common$0.15
Creature — Ouphe
When this creature enters, draw a card at the beginning of the next turn's upkeep.
1/1 Ice Age · Common$0.15
Creature — Zombie
At the beginning of your upkeep, if this card is in your graveyard, you may pay {1 generic}{black}{black}. If you do, return it to your hand.
{1 generic}{red}{red}, Sacrifice this creature: It deals 2 damage to any target.
2/1 Invasion · Rare$0.16
Creature — Salamander
{red}: This creature gets +1/+0 until end of turn. Sacrifice this creature at the beginning of the next end step.
1/1 Mirage · Common$0.09
Creature — Snake
3/2 Visions · Common$0.10
Creature — Zombie Druid
{green}, {tap}, Sacrifice a creature: Destroy target enchantment.
2/2 Apocalypse · Common$0.10
Creature — Fish
Whenever this creature becomes blocked by a creature, put a -1/-1 counter on that creature.
1/1 Mercadian Masques · Uncommon$0.16
Creature — Phelddagrif
{green}: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
{white}: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
{blue}: This creature gains flying until end of turn. Target opponent may draw a card.
4/4 Planeshift · Rare$0.33
Creature — Sliver
Flash
Any player may cast Sliver spells as though they had flash.
1/1 Legions · Common$0.67
Creature — Licid
{1 generic}{white}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {white} to end this effect.
Enchanted creature has first strike.
1/1 Tempest · Uncommon$0.14
Creature — Dragon
Flying
{blue}: If target spell has only one target and that target is this creature, change that spell's target to another creature.
Morph {4 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5/5 Onslaught · Rare$0.28
Creature — Wall
Defender (This creature can't attack.)
{4 generic}: Return this creature to its owner's hand. Any player may activate this ability.
1/6 Prophecy · Uncommon$0.18
Creature — Elf Druid
{green}, {tap}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
1/2 Visions · Rare$1.28
Creature — Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
1/1 Planeshift · Rare$0.08
Creature — Elf Druid
As this creature enters, choose a color.
{tap}: Add {green}.
{tap}: Add one mana of the chosen color.
1/1 Mirage · Common$0.15
Creature — Elf Druid Scout
{tap}: Add one mana of any color that a land an opponent controls could produce.
1/1 Planeshift · Common$0.15
Creature — Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1/1 Visions · Common$1.44
Creature — Elf Druid
When this creature enters, add one mana of any color.
2/1 Invasion · Common$0.21
Creature — Elf Scout
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/2 Invasion · Common$0.25
Creature — Elephant
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
3/4 Odyssey · Common$0.09
Creature — Rat
{tap}: Target blocking creature gets -1/-1 until end of turn.
1/1 Stronghold · Common$0.16
Creature — Wolverine
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
4/4 Exodus · Common$0.09
Creature — Wombat
Vigilance
This creature gets +2/+2 for each Aura attached to it.
0/1 Chronicles · Uncommon$0.28
Artifact Creature — Phyrexian Construct
At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is 3 minus the number of cards in their hand.
2/2 Nemesis · Uncommon$0.21
Creature — Spirit
This creature gets +1/+2 as long as an opponent controls a black permanent.
2/3 Mirage · Uncommon$0.23
Creature — Kavu
{red}{green}{white}: Prevent all combat damage blue creatures and black creatures would deal this turn.
3/3 Planeshift · Rare$0.29
Creature — Human Soldier
Echo {3 generic}{white} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, you gain 5 life.
2/5 Urza's Legacy · Uncommon$0.17
Legendary Creature — Angel
Flying, vigilance
Radiant gets +1/+1 for each other creature on the battlefield with flying.
3/3 Urza's Legacy · Rare$7.43
Creature — Spirit
{tap}: Target creature loses flying until end of turn.
3/2 Fourth Edition · Uncommon$0.17
Creature — Human Minion
{black}{black}{black}, {tap}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
2/1 Fourth Edition · Rare$0.28
Creature — Human Wizard
{2 generic}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
2/1 Invasion · Uncommon$0.10
Creature — Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1/1 Exodus · Common$0.08
Creature — Ape
Whenever this creature blocks or becomes blocked, it gets +2/-2 until end of turn.
2/3 Visions · Common$0.17
Creature — Kavu
Flash
Haste
3/1 Invasion · Rare$0.43
Creature — Spirit
{2 generic}: This creature becomes colorless until end of turn.
3/3 Mirage · Common$0.08
Creature — Bird
Flying
{1 generic}: This creature becomes the color of your choice until end of turn.
2/2 Invasion · Uncommon$0.21
Creature — Efreet
Flying
{blue}{blue}: This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3/1 Visions · Rare$0.94
Creature — Minotaur Wizard
{white}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.
{blue}, {tap}: Target creature gains flying until end of turn.
1/1 Apocalypse · Common$0.08
Creature — Volver
Kicker {1 generic}{white} and/or {blue} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)
If this creature was kicked with its {1 generic}{white} kicker, it enters with two +1/+1 counters on it and with "Whenever this creature deals damage, you gain that much life."
If this creature was kicked with its {blue} kicker, it enters with a +1/+1 counter on it and with flying.
2/2 Apocalypse · Rare$0.35
Creature — Human Rebel
First strike
{5 generic}, {tap}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2 Mercadian Masques · Uncommon$0.33
Creature — Human Rebel
{6 generic}, {tap}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
2/4 Mercadian Masques · Uncommon$0.27
Creature — Human Rebel
{4 generic}, {tap}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/2 Mercadian Masques · Common$0.13
Creature — Human Rebel
{3 generic}, {tap}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1/1 Mercadian Masques · Common$0.34
Creature — Human Rebel
Flying
{7 generic}, {tap}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
3/3 Mercadian Masques · Rare$0.43
Creature — Elephant
{green}: Target creature blocks this creature this turn if able.
2/2 Invasion · Common$0.08
Creature — Lizard Mercenary
This creature can't be blocked by Walls.
1/1 Mercadian Masques · Common$0.11
Creature — Human Soldier Archer Ranger
First strike
{green}: Regenerate this creature.
2/2 Tempest · Uncommon$0.19
Creature — Zombie
When this creature enters, green creatures get -1/-1 until end of turn.
3/3 Urza's Legacy · Uncommon$0.13