Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 1,681–1,740 (page 29 of 87) · 3 ms
31 banned cards hidden — show them
Instant
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Exodus · Uncommon$0.64
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
Mirage · Rare$1.11
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Target creature gets +2/+1 until end of turn."
Ice Age · Rare$0.42
Sorcery
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent of their choice or discards a card. You may repeat this process any number of times.
Visions · Rare$1.09
Enchantment
If damage would be dealt to you, put that many depletion counters on this enchantment instead.
When there are four or more depletion counters on this enchantment, sacrifice it.
At the beginning of each end step, remove all depletion counters from this enchantment.
Scourge · Rare$0.40
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {green}{green}{green}{green}.
8/8 Fourth Edition · Rare$0.37
Instant
Counter target spell unless its controller pays {1 generic}.
Fifth Edition · Common$0.97
Instant
Counter target spell unless its controller pays {1 generic}.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Uncommon$0.21
Sorcery
Destroy all creatures with mana value X or less.
Mercadian Masques · Rare$1.18
Creature — Centaur Shaman
{tap}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
2/1 Judgment · Uncommon$0.21
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Visions · Uncommon$0.27
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Alliances · Common$0.12
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Homelands · Rare$0.31
Creature — Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
0/3 Scourge · Rare$0.32
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Prophecy · Rare$0.25
Sorcery
Target opponent chooses a card in your graveyard. You may pay {green}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
Ice Age · Uncommon$0.29
Creature — Human Soldier
This creature can block an additional creature each combat.
2/4 Weatherlight · Uncommon$0.16
Enchantment
At the beginning of your upkeep, this enchantment deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
Scourge · Rare$0.56
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$0.95
World Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.
Mirage · Rare$13.99
Enchantment
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Fourth Edition · Common$0.19
Enchantment — Aura
Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Saga · Common$0.30
Enchantment
Whenever a creature you control dies, you may pay {1 generic}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Mercadian Masques · Rare$0.27
Creature — Spirit
This creature can't block.
{black}, Pay 1 life: Return this creature to its owner's hand.
3/1 Ice Age · Common$0.12
Creature — Imp
Flying
When this creature enters, you lose 2 life.
2/2 Stronghold · Common$0.08
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has "{tap}: Target creature gets -1/-1 until end of turn."
Apocalypse · Uncommon$0.16
Artifact
{2 generic}, {tap}: You gain 1 life.
Chronicles · Common$0.20
Creature — Human Cleric
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
2/4 Mercadian Masques · Rare$2.46
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.14
Instant
Destroy target enchantment.
Madness {white} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Common$0.19
Instant
Draw two cards, then discard two cards. Untap up to three lands.
Urza's Legacy · Common$0.72
Creature — Bird
Flying, protection from red
1/1 Visions · Common$0.20
Creature — Efreet
Flying
{0 generic}: Flip a coin. If you win the flip, this creature phases out. If you lose the flip, sacrifice this creature. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2/1 Mirage · Rare$7.28
Creature — Ogre
{red}, Discard a card at random: This creature gets +3/+0 until end of turn.
2/3 Odyssey · Uncommon$0.16
Creature — Dinosaur Beast
Beasts can't block.
6/6 Legions · Uncommon$0.15
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Invasion · Common$0.05
Creature — Human Rebel
2/2 Mercadian Masques · Common$0.09
Creature — Human Cleric
{tap}, Sacrifice a red or white creature: This creature deals damage to any target equal to half the sacrificed creature's power, rounded down.
1/1 Ice Age · Uncommon$0.22
Enchantment
Whenever an opponent casts a black spell, you may pay {green}{green}. If you do, you draw a card.
{green}{green}: Return this enchantment to its owner's hand.
Ice Age · Uncommon$0.16
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Ice Age · Rare$0.59
Creature — Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
1/1 Odyssey · Common$0.10
Creature — Zombie
You may choose not to untap this creature during your untap step.
{2 generic}{black}, {tap}: Target Zombie creature gets +2/+2 and has fear for as long as this creature remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
2/1 Onslaught · Uncommon$0.14
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)
Tempest · Common$0.16
Creature — Human Soldier
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
1/1 Scourge · Common$0.07
Creature — Shade
{black}: This creature gets +1/+1 until end of turn.
0/1 Fourth Edition · Common$0.11
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
Scourge · Common$0.08
Creature — Human Druid
Whenever this creature becomes the target of an Aura spell, you draw a card.
3/2 Tempest · Rare$0.45
Creature — Human Wizard
1/1 Legions · Common$0.03
Sorcery
Target player discards three cards.
Exodus · Uncommon$0.17
Sorcery
As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.
Ice Age · Uncommon$0.22
Instant
Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Visions · Common$0.43
Enchantment — Aura
Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature of their choice.
Homelands · Common$0.14
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Judgment · Common$0.11
Creature — Fungus Beast
Trample
Whenever this creature deals damage to an opponent, you draw a card and that opponent discards a card.
6/4 Apocalypse · Rare$0.27
Creature — Fungus Elemental
{green}, Sacrifice a Forest: Put a +2/+2 counter on this creature. Activate only if this creature entered this turn.
3/3 Weatherlight · Rare$0.67
Creature — Fungus Dinosaur
Whenever this creature is dealt damage, put a +1/+1 counter on it.
2/2 Fourth Edition · Rare$0.32
Enchantment
Whenever you cast a creature spell, this enchantment deals 1 damage to target player or planeswalker.
Mercadian Masques · Common$0.11
Creature — Elemental
{red}: Target creature can't be regenerated this turn.
3/3 Exodus · Common$0.13
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Tempest · Rare$6.21
Creature — Spirit
Haste
{red}: This creature gets +1/+0 until end of turn.
1/1 Stronghold · Common$0.11