Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,769 cards · showing 1,621–1,680 (page 28 of 30) · 4 ms
24 banned cards hidden — show them
Creature — Beast
Whenever a creature deals damage to this creature, this creature deals that much damage to that creature.
Whenever a spell deals damage to this creature, this creature deals that much damage to that spell's controller.
4/5 Onslaught · Rare$0.25
Artifact Creature — Golem
This creature has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{black}: Regenerate this creature" as long as you control a Zombie.
4/4 Onslaught · Rare$0.25
Creature — Goblin Mutant
Morph {3 generic}{red}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
2/2 Legions · Rare$0.25
Creature — Elf
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
2/2 Onslaught · Rare$0.25
Creature — Leech
Black spells you cast cost {black} more to cast.
{black}: This creature gets +1/+1 until end of turn.
2/2 Invasion · Rare$0.24
Land
{tap}: Add {colorless}.
{tap}: Add {red} or {white}. This land deals 1 damage to you.
Apocalypse · Rare$0.24
Artifact Creature — Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature doesn't untap during your untap step.
{9 generic}: Untap this creature. Activate only during your upkeep.
9/9 Fourth Edition · Rare$0.24
Sorcery
Death Grasp deals X damage to any target. You gain X life.
Apocalypse · Rare$0.24
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2 generic}{white} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Scourge · Rare$0.24
Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
Scourge · Rare$0.24
Creature — Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{tap}: Target land becomes a Forest until this creature leaves the battlefield.
*/* Fourth Edition · Rare$0.24
Creature — Zombie
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
3/3 Onslaught · Rare$0.24
Creature — Beast Mutant
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
Morph {7 generic}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
13/13 Legions · Rare$0.24
Creature — Leech
First strike
Red spells you cast cost {red} more to cast.
2/2 Invasion · Rare$0.24
Legendary Creature — Demon
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
5/5 Chronicles · Rare$0.24
Instant
Starstorm deals X damage to each creature.
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
Onslaught · Rare$0.24
Instant
Target player draws X cards.
Urza's Saga · Rare$0.24
Creature — Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
7/7 Tempest · Rare$0.24
Creature — Wall
Defender (This creature can't attack.)
{2 generic}{blue}{blue}: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
1/5 Chronicles · Uncommon$0.24
Creature — Angel
Flying, first strike
5/5 Torment · Rare$0.23
Creature — Phyrexian Minion
When this creature enters, exile it unless you discard a creature card.
When this creature dies, exile it and return target creature card from your graveyard to the battlefield.
2/2 Urza's Destiny · Rare$0.23
Creature — Octopus
{blue}{blue}: Tap target creature without flying.
2/3 Odyssey · Rare$0.23
Creature — Leech
Green spells you cast cost {green} more to cast.
5/5 Invasion · Rare$0.23
Artifact Creature — Golem
This creature enters with three +1/+1 counters on it.
At the beginning of your upkeep, sacrifice this creature unless you remove a +1/+1 counter from it.
{1 generic}, Discard a card: Put a +1/+1 counter on this creature.
0/0 Odyssey · Rare$0.23
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold — If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Odyssey · Rare$0.23
Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
*/* Mirage · Rare$0.23
Legendary Creature — Elemental Sorcerer
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo's power and toughness are each equal to the number of lands you control.
*/* Invasion · Rare$0.23
Enchantment
{3 generic}{red}: Target opponent reveals a card at random from their hand. This enchantment deals damage equal to that card's mana value to that player. Activate only as a sorcery.
Planeshift · Rare$0.23
Legendary Creature — Dragon
Flying, haste
6/5 Onslaught · Rare$0.23
Creature — Human Cleric
{tap}: Exile target creature card from a graveyard. That card deals damage equal to its power to this creature.
3/4 Judgment · Rare$0.23
Artifact
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
Urza's Saga · Rare$0.23
Creature — Goblin
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
*/* Mercadian Masques · Rare$0.22
Creature — Giant
If a source would deal 3 or less damage to this creature, prevent that damage.
4/4 Invasion · Rare$0.22
Creature — Human Druid
Creatures you control have "{tap}: Add {green}."
3/2 Urza's Saga · Rare$0.22
Creature — Angel
Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
3/3 Chronicles · Uncommon$0.22
Enchantment
When this enchantment enters, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Odyssey · Rare$0.22
Creature — Yeti
{tap}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
3/3 Ice Age · Rare$0.22
Land
{1 generic}, {tap}: Add {red}{green}.
Odyssey · Rare$0.22
Creature — Phyrexian Carrier
{tap}, Sacrifice this creature: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
4/4 Urza's Legacy · Rare$0.22
Legendary Creature — Dragon
Flying
Whenever Rith deals combat damage to a player, you may pay {2 generic}{green}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6/6 Invasion · Rare$0.22
Land
{tap}: Add {colorless}.
{tap}: Add {blue} or {red}. This land deals 1 damage to you.
Apocalypse · Rare$0.22
Creature — Beast
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
This creature enters tapped.
10/10 Nemesis · Rare$0.22
Creature — Zombie
Trample
As this creature enters, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
*/* Judgment · Rare$0.22
Creature — Elemental
You may have this creature assign its combat damage as though it weren't blocked.
7/7 Urza's Destiny · Rare$0.22
Creature — Nightmare Fish Beast
When this creature enters, exile all cards from your hand.
When this creature leaves the battlefield, return the exiled cards to their owner's hand.
5/5 Judgment · Rare$0.22
Legendary Creature — Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {green}{white}{blue}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{white}: Arcades Sabboth gets +0/+1 until end of turn.
7/7 Chronicles · Rare$0.21
Enchantment
{3 generic}{white}{white}: You draw a card and target opponent gains 3 life.
Mercadian Masques · Rare$0.21
Enchantment
White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.
Odyssey · Rare$0.21
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Planeshift · Rare$0.21
Creature — Human Cleric
All morph costs cost {2 generic} more. (This doesn't affect the cost to cast creature spells face down.)
1/2 Scourge · Rare$0.21
Creature — Antelope
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.
1/4 Odyssey · Rare$0.21
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Fourth Edition · Rare$0.21
Creature — Human Soldier
{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
2/5 Ice Age · Rare$0.21
Creature — Ogre
Trample, haste
When this creature enters, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on this creature.
3/3 Onslaught · Rare$0.21
Creature — Insect Druid
When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.
2/2 Torment · Rare$0.21
Creature — Insect Spirit
Trample
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
{tap}: Put a +1/+1 counter on this creature.
0/0 Judgment · Rare$0.21
Creature — Phyrexian Minion
{2 generic}{blue}{blue}: Exchange control of this creature and target creature. (This effect lasts indefinitely.)
2/2 Invasion · Rare$0.21
Legendary Creature — Human Nomad
Whenever Pianna attacks, attacking creatures get +1/+1 until end of turn.
2/2 Odyssey · Rare$0.21
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Planeshift · Rare$0.21
Enchantment
When there are no creatures on the battlefield, sacrifice this enchantment.
{2 generic}: This enchantment deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
Prophecy · Rare$0.21