Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 1,561–1,620 (page 27 of 90) · 2 ms
Sorcery
Put target land on top of its owner's library.
Mirage · Uncommon$0.14
Creature — Wurm
When this creature enters, sacrifice it unless you discard a land card.
4/4 Weatherlight · Uncommon$0.25
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
Onslaught · Rare$10.09
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Apocalypse · Rare$0.35
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Alliances · Common$0.18
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Torment · Rare$0.34
Creature — Human Cleric
When this creature dies, exile all creatures.
2/2 Urza's Destiny · Rare$0.63
Instant
Creatures without flying can't block this turn.
Urza's Saga · Common$0.12
Enchantment
Each creature you control can't be blocked by more than one creature.
Weatherlight · Uncommon$0.38
Creature — Zombie
{1 generic}{black}, Sacrifice this creature: Exile up to two target cards from a single graveyard.
3/2 Odyssey · Uncommon$0.18
Enchantment
Sacrifice a creature: Regenerate target creature.
Nemesis · Common$0.52
Instant
Target creature gets +3/+0 and gains trample until end of turn.
Ice Age · Uncommon$0.24
Sorcery
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.
Stronghold · Uncommon$0.16
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Torment · Common$0.21
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
Weatherlight · Common$0.13
Sorcery
An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Alliances · Rare$0.69
Enchantment — Aura
Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.
Scourge · Uncommon$0.06
Sorcery
Target player skips their next draw step.
Urza's Destiny · Common$0.08
Instant
Fault Line deals X damage to each creature without flying and each player.
Urza's Saga · Rare$3.49
Creature — Human Soldier
Sacrifice a land: This creature gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
2/2 Prophecy · Common$0.07
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
Mirage · Uncommon$0.31
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Fourth Edition · Common$0.04
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+0.
Homelands · Common$0.22
Instant
Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
Alliances · Common$0.10
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Urza's Saga · Uncommon$0.64
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
Fourth Edition · Uncommon$0.22
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Onslaught · Uncommon$0.21
Artifact
{tap}, Exile this artifact: Shuffle your graveyard into your library.
Chronicles · Common$0.11
Artifact
{tap}: Add one mana of any color that a land an opponent controls could produce.
Fourth Edition · Uncommon$0.73
Creature — Human Archer
{tap}: This creature deals 4 damage to target attacking creature with flying.
2/2 Mirage · Uncommon$0.19
Creature — Human Druid
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
1/2 Visions · Rare$10.08
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Mirage · Common$0.08
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{white}: This creature gains vigilance until end of turn.
2/2 Mirage · Common$0.14
Creature — Human Scout
1/4 Mirage · Common$0.10
Creature — Nightstalker
This creature has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
3/2 Prophecy · Common$0.10
Instant
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Destiny · Common$0.18
Instant
Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Visions · Common$0.16
Creature — Nightstalker
Flying
2/1 Mirage · Common$0.03
Creature — Beast
Amplify 2 (As this creature enters, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
3/3 Legions · Rare$0.33
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Mercadian Masques · Common$0.19
Artifact
Creature spells cost {2 generic} more to cast.
Homelands · Rare$0.35
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Urza's Saga · Common$0.27
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Apocalypse · Rare$0.74
Instant
Counter target spell.
Flashback {5 generic}{blue}{blue} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Uncommon$0.14
Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Weatherlight · Rare$2.15
Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to each creature and each player.
{black}{black}, Sacrifice this enchantment: It deals 3 damage to each creature and each player.
Weatherlight · Uncommon$0.24
Creature — Zombie Goblin
When this creature dies, target creature gets -1/-1 until end of turn.
1/1 Onslaught · Common$0.09
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put an infection counter on this Aura.
At the beginning of the upkeep of enchanted creature's controller, this Aura deals X damage to that player, where X is the number of infection counters on this Aura.
Urza's Destiny · Uncommon$0.28
Creature — Shade Horror
{black}: This creature gets +1/+1 until end of turn.
1/2 Mirage · Common$0.09
Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Onslaught · Common$0.10
Enchantment
{2 generic}{black}{black}: Put a -1/-1 counter on target creature.
Tempest · Rare$0.70
Instant
Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Alliances · Common$0.06
Creature — Efreet
Whenever this creature attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of this creature.
5/2 Prophecy · Rare$0.46
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Tempest · Rare$0.17
Creature — Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
1/1 Urza's Destiny · Common$0.23
Creature — Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1 Scourge · Common$0.12
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Ice Age · Rare$0.08
Enchantment — Aura
Enchant creature
{red}: Enchanted creature gets +1/+0 until end of turn.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Saga · Common$0.19
Instant
Fiery Temper deals 3 damage to any target.
Madness {red} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Common$0.21
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Invasion · Rare$2.16