Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 1,501–1,560 (page 26 of 44) · 3 ms
4 banned cards hidden — show them
Creature — Human Cleric Wizard
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
2/3 Onslaught · Uncommon$0.23
Creature — Sliver
Slivers can't be blocked except by Slivers.
2/2 Legions · Uncommon$1.39
Creature — Efreet
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever this creature phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
2/2 Visions · Uncommon$0.21
Creature — Phyrexian Barbarian Zombie
Protection from white
2/2 Invasion · Common$0.15
Creature — Human Soldier
Sacrifice this creature: It deals 2 damage to any target.
2/2 Mercadian Masques · Common$0.02
Creature — Merfolk
Protection from Kavu
2/2 Invasion · Common$0.15
Legendary Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
2/2 Mirage · Rare$0.75
Creature — Goblin
When this creature enters, create three 1/1 red Goblin creature tokens.
{1 generic}{red}, Sacrifice a Goblin: This creature deals 2 damage to any target.
2/2 Scourge · Rare$0.26
Creature — Human Mercenary Assassin
{3 generic}{black}: Destroy target blocking creature at end of combat.
2/1 Mercadian Masques · Rare$0.53
Creature — Spider
Reach
{X}{green}{green}: This creature deals X damage to each creature with flying.
2/7 Onslaught · Rare$0.47
Creature — Bird
Flying, trample
2/2 Ice Age · Uncommon$0.25
Creature — Human Knight
First strike, protection from red
2/2 Scourge · Uncommon$0.22
Creature — Human Shaman
{tap}: Add {red}.
2/2 Fourth Edition · Common$0.13
Creature — Zombie
Morph {3 generic}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target nonblack creature. It can't be regenerated.
2/1 Legions · Common$0.04
Creature — Goblin
Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2 generic}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/1 Onslaught · Common$0.06
Creature — Goblin
Whenever this creature or another Goblin dies, you may pay {2 generic}{red}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
2/1 Legions · Uncommon$0.21
Creature — Goblin
Protection from red
Tap five untapped Goblins you control: This creature deals 10 damage to each creature and each player.
2/2 Onslaught · Rare$0.94
Creature — Goblin
Morph {2 generic}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, it deals 2 damage to any target.
2/1 Legions · Common$0.10
Creature — Goblin
As long as you control a Beast, this creature gets +2/+2 and has trample.
2/2 Legions · Common$0.06
Creature — Spirit
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
2/1 Mirage · Common$0.10
Creature — Spirit
Flying, first strike
2/2 Tempest · Uncommon$0.16
Creature — Metathran Wizard
{2 generic}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
2/1 Invasion · Uncommon$0.08
Creature — Bird
Cast this spell only if you've cast another spell this turn.
Flying
2/2 Tempest · Uncommon$0.22
Creature — Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2/2 Nemesis · Common$0.14
Creature — Human Rebel
{3 generic}, {tap}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$9.40
Creature — Beast
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2/3 Nemesis · Common$0.10
Creature — Bird Soldier
Flying
Discard a card: Return this creature to its owner's hand.
2/1 Torment · Common$0.04
Creature — Kavu
{tap}: Target land becomes a Swamp until end of turn.
2/2 Invasion · Common$0.12
Creature — Goblin
{red}, {tap}: This creature deals 2 damage to target blue creature.
2/2 Planeshift · Common$0.07
Creature — Serpent
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/3 Invasion · Uncommon$0.17
Creature — Phyrexian Imp
Flying
{2 generic}, Sacrifice this creature: Draw a card.
2/1 Urza's Destiny · Common$0.13
Creature — Human Cleric
{white}, {tap}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
2/2 Alliances · Common$0.13
Artifact Creature — Soldier
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1 generic}: This creature gets +1/+0 until end of turn.
2/4 Ice Age · Uncommon$0.24
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
2/2 Stronghold · Rare$2.83
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{white}: This creature gets +1/+0 until end of turn.
2/1 Tempest · Uncommon$0.25
Creature — Soltari Soldier
{white}: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
2/1 Tempest · Rare$0.60
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature has first strike as long as it's attacking.
2/2 Tempest · Common$0.21
Creature — Soltari Monk Cleric
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
2/1 Tempest · Uncommon$0.22
Creature — Soltari Cleric
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
2/1 Tempest · Uncommon$0.40
Creature — Soltari Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals damage to a player, destroy target enchantment that player controls.
2/2 Exodus · Common$0.35
Creature — Illusion
Flying
Whenever this creature deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as this creature remains on the battlefield.
2/2 Urza's Saga · Rare$0.44
Legendary Creature — Human
Bird creatures get +1/+1.
{1 generic}{white}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Homelands · Rare$2.22
Creature — Human Rebel
Whenever this creature deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2 generic}.
2/2 Prophecy · Common$0.12
Creature — Human Cleric
{white}, Exile a creature card from your graveyard: You gain 1 life.
2/1 Weatherlight · Common$0.09
Creature — Spirit
Pay 3 life: Put a +1/+1 counter on this creature.
2/2 Tempest · Uncommon$0.12
Artifact Creature — Golem
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
2/2 Invasion · Uncommon$0.18
Creature — Spirit
As long as this creature is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
2/3 Mirage · Rare$0.80
Creature — Cat Spirit
Protection from green
{black}: Regenerate this creature.
2/1 Apocalypse · Rare$0.19
Creature — Sliver Spirit
All Sliver creatures have "{2 generic}: This creature gets +1/+1 until end of turn."
2/2 Legions · Uncommon$0.27
Creature — Drake
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {blue}.
2/1 Stronghold · Common$0.12
Creature — Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
2/2 Stronghold · Uncommon$0.40
Creature — Phyrexian Zombie Mercenary
This creature can't block.
2/2 Nemesis · Common$0.02
Creature — Kor Spirit
Flying
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
2/2 Stronghold · Common$0.14
Creature — Human Wizard
{2 generic}: Target green or blue creature gets +0/+1 until end of turn.
2/1 Invasion · Uncommon$0.13
Creature — Drake
Flying
{red}: This creature gets +1/+0 until end of turn. Activate only once each turn.
2/2 Visions · Uncommon$0.10
Creature — Beast
This creature gets +2/+1 as long as you control no untapped lands.
2/1 Prophecy · Common$0.20
Creature — Squirrel
This creature gets +1/+1 for each other Squirrel on the battlefield.
2/2 Odyssey · Rare$1.60
Creature — Human Druid
{1 generic}{green}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
{1 generic}{green}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
2/2 Prophecy · Rare$1.90
Legendary Creature — Human Rogue
{tap}: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)
2/2 Tempest · Rare$0.55
Creature — Human Rebel
Vigilance (Attacking doesn't cause this creature to tap.)
2/2 Mercadian Masques · Common$0.10