Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,541 cards · showing 1,501–1,541 (page 26 of 26) · 2 ms
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Creature — Bird Soldier Warrior
Flying
Morph {2 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gains first strike until end of turn.
2/1 Legions · Common$0.07
Creature — Sliver
All Sliver creatures have flying.
1/1 Tempest · Common$0.73
Artifact Creature — Cat
This creature can't attack or block if an enchantment is on the battlefield.
4/3 Urza's Saga · Uncommon$0.19
Creature — Unicorn Monger
{2 generic}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.28
Creature — Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{tap}: Add {black}{black}{black}{black}. Target opponent gains control of this creature. (Activate only as an instant.)
4/4 Urza's Saga · Rare$0.26
Creature — Human Cleric
{tap}: This creature deals 1 damage to target player or planeswalker.
{1 generic}{white}{white}, {tap}: Return target creature an opponent controls to its owner's hand.
1/1 Chronicles · Uncommon$0.23
Creature — Zombie Cleric
{1 generic}: Exile target card from a graveyard.
2/2 Legions · Uncommon$0.34
Creature — Human Wizard
{tap}: Return this creature and target creature you control to their owner's hand.
2/2 Urza's Saga · Common$0.12
Creature — Incarnation
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
2/2 Judgment · Uncommon$2.13
Artifact Creature — Horse
This creature enters with four +1/+1 counters on it.
Remove a +1/+1 counter from this creature: Add {colorless}.
0/0 Exodus · Rare$3.81
Creature — Nightmare Fish Beast
When this creature enters, exile all cards from your hand.
When this creature leaves the battlefield, return the exiled cards to their owner's hand.
5/5 Judgment · Rare$0.22
Creature — Nightmare Crab
This creature can't be blocked.
When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/6 Judgment · Uncommon$0.27
Creature — Nightmare Drake
Flying
When this creature enters, sacrifice it unless you exile a creature you control other than this creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/4 Judgment · Common$0.15
Creature — Nightmare Fish Beast
Flying
When this creature enters, you skip your next turn.
When this creature leaves the battlefield, you take an extra turn after this one.
6/1 Judgment · Rare$0.48
Creature — Nightmare Salamander Beast
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2 Judgment · Common$0.16
Creature — Nightmare Turtle Beast
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/4 Judgment · Uncommon$0.18
Creature — Zombie Frog Beast
Whenever another creature enters, you lose 1 life.
3/3 Onslaught · Common$0.15
Creature — Spirit
{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
1/1 Fourth Edition · Rare$0.63
Creature — Phyrexian Demon
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap this creature and it deals 2 damage to you.
6/6 Chronicles · Rare$0.36
Artifact Creature — Soldier
Vigilance
1/4 Fourth Edition · Common$0.09
Creature — Human Knight
First strike
2/1 Stronghold · Common$0.06
Creature — Djinn
Flying
This creature gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
5/6 Invasion · Uncommon$0.13
Creature — Human Soldier
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
2/4 Exodus · Uncommon$0.15
Creature — Human Cleric
{1 generic}{white}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.
2/2 Scourge · Common$0.10
Creature — Illusion
Flying
Shroud (This creature can't be the target of spells or abilities.)
3/4 Urza's Saga · Rare$0.79
Creature — Bird
Flying, vigilance
1/1 Fourth Edition · Common$0.10
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1 generic}{white}{white}: Target Knight creature gets +1/+1 until end of turn.
2/2 Mirage · Uncommon$0.07
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1 generic}{white}: The next 1 damage that would be dealt to this creature this turn is dealt to any target instead.
2/2 Visions · Rare$0.65
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{white}{white}: This creature gains first strike until end of turn.
2/2 Mirage · Common$0.14
Creature — Zombie Assassin
{tap}, Exile two cards from your graveyard and this creature: Destroy target nonblack creature. It can't be regenerated.
3/2 Odyssey · Common$0.13
Creature — Zombie Snake
{1 generic}{black}: Choose a color. Whenever this creature becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3/3 Apocalypse · Common$0.12
Creature — Zombie
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample
5/4 Legions · Uncommon$0.14
Creature — Zombie
Whenever this creature deals combat damage to a player, you may exile target card from that player's graveyard.
1/1 Odyssey · Common$0.16
Creature — Zombie
Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Scourge · Common$0.05
Creature — Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{black}: Regenerate this permanent."
2/3 Fourth Edition · Rare$0.50
Creature — Zombie
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
When this creature enters, exile all creature cards from your graveyard.
2/0 Mirage · Uncommon$0.19
Creature — Zombie
Exile the top creature card of your graveyard: Regenerate this creature.
3/1 Weatherlight · Common$0.20
Creature — Zombie Scout
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
2/2 Torment · Uncommon$0.91
Legendary Creature — Griffin
Flying
Other Griffin creatures get +1/+1.
3/3 Mirage · Rare$2.88
Creature — Human Wizard
{2 generic}{black}, {tap}: Target player discards a card. Activate only during your turn.
1/1 Ice Age · Common$0.16
Creature — Human Wizard
{tap}: This creature deals 1 damage to any target.
1/1 Ice Age · Common$0.21