Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 1,501–1,560 (page 26 of 44) · 4 ms
4 banned cards hidden — show them
Creature — Zombie Wizard
{blue}{blue}, {tap}: Return target creature to its owner's hand.
{red}{red}, {tap}: This creature deals 2 damage to target creature.
2/2 Invasion · Rare$0.47
Creature — Human Wizard
{2 generic}{black}, {tap}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
1/1 Urza's Destiny · Uncommon$0.17
Creature — Human Rebel
Flying, protection from black
2/1 Mercadian Masques · Common$0.07
Creature — Mongoose
Shroud (This creature can't be the target of spells or abilities.)
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Uncommon$0.09
Creature — Human Cleric
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2/2 Weatherlight · Uncommon$0.40
Creature — Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Mirage · Common$0.09
Creature — Cat
{1 generic}: This creature gains first strike until end of turn.
3/3 Invasion · Rare$0.30
Creature — Human Cleric Soldier
Vigilance
Plainscycling {2 generic} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3/6 Scourge · Common$0.03
Creature — Human Nomad
{white}, {tap}: Tap target creature.
Threshold — {white}{white}, {tap}: Tap two target creatures. Activate only if there are seven or more cards in your graveyard.
1/2 Odyssey · Uncommon$0.03
Creature — Human Nomad Cleric
{white}, {tap}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
2/2 Judgment · Rare$2.73
Creature — Elf Nomad
{1 generic}{green}: Add one mana of any color.
2/2 Invasion · Common$0.14
Creature — Kor Nomad Soldier
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
1/1 Stronghold · Common$0.59
Creature — Imp
{tap}: Untap target blue creature.
{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1/1 Ice Age · Common$0.22
Creature — Human Knight
{white}{white}, {tap}: Destroy target black permanent.
3/3 Fourth Edition · Rare$0.56
Creature — Goblin
{tap}, Sacrifice this creature: Destroy target face-down creature.
2/1 Onslaught · Common$0.10
Creature — Human Spellshaper Assassin
{2 generic}{black}, {tap}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
2/2 Mercadian Masques · Rare$1.13
Creature — Human Cleric
{2 generic}{white}, {tap}, Sacrifice this creature: Destroy all enchantments.
1/2 Onslaught · Uncommon$0.23
Creature — Zombie
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
3/3 Legions · Uncommon$0.47
Creature — Insect Druid
{tap}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
2/3 Judgment · Common$0.21
Creature — Licid
{green}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {green} to end this effect.
{green}: Regenerate enchanted creature.
1/1 Tempest · Uncommon$0.20
Creature — Human Druid
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — All Squirrels get +2/+2 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Rare$5.42
Artifact Creature — Golem
4/6 Fourth Edition · Uncommon$0.11
Creature — Human Cleric
Protection from black
{white}: Target creature gains protection from black until end of turn.
1/1 Invasion · Common$0.35
Creature — Lizard
If you would draw a card, you may skip that draw instead.
1/1 Odyssey · Rare$0.68
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever this creature deals damage to a player, that player discards a card.
2/2 Weatherlight · Uncommon$0.31
Creature — Ogre
This creature can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
4/4 Visions · Rare$0.39
Creature — Ogre Shaman
{2 generic}, Discard a card at random: This creature deals 2 damage to any target.
3/3 Exodus · Rare$0.37
Creature — Ogre
This creature can't block.
4/3 Mercadian Masques · Uncommon$0.09
Creature — Goblin
This creature can't attack unless a creature with greater power also attacks.
This creature can't block unless a creature with greater power also blocks.
4/4 Urza's Saga · Rare$0.33
Artifact Creature — Construct
When this creature dies, you gain 2 life.
2/2 Fourth Edition · Rare$0.35
Creature — Snake
Whenever this creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn.
1/3 Weatherlight · Common$0.12
Creature — Human Soldier
{tap}: This creature deals 1 damage to target creature that was dealt damage this turn.
2/2 Tempest · Uncommon$0.31
Creature — Human Wizard
{tap}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
1/1 Tempest · Rare$0.57
Creature — Human Soldier
{tap}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
1/5 Nemesis · Rare$0.19
Creature — Crab Beast
Protection from red
2/3 Nemesis · Common$0.12
Creature — Orc Warrior
{tap}: This creature deals 2 damage to any target and 3 damage to you.
1/3 Fourth Edition · Uncommon$0.05
Creature — Orc Warrior
{tap}: This creature deals 2 damage to any target and 3 damage to you.
1/3 Ice Age · Uncommon$0.26
Creature — Orc Warrior
{1 generic}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
1/1 Fifth Edition · Uncommon$0.27
Creature — Orc
This creature can't attack unless at least two other creatures attack.
This creature can't block unless at least two other creatures block.
2/2 Ice Age · Common$0.11
Creature — Orc
{tap}: Target land becomes a Swamp until its controller's next untap step.
2/2 Ice Age · Common$0.19
Creature — Orc Cleric
{red}{red}, {tap}: Target creature can't be regenerated this turn.
{black}{black}{red}, {tap}: Regenerate target black or green creature.
{red}{green}{green}, {tap}: Regenerate target black or green creature.
1/1 Ice Age · Uncommon$0.23
Creature — Orc
{red}, {tap}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
1/1 Ice Age · Rare$0.43
Creature — Orc
{tap}, Sacrifice a Forest: Add three mana in any combination of {red} and/or {green}.
1/1 Ice Age · Common$0.86
Creature — Orc
{X}{X}{red}, {tap}, Sacrifice this creature: Destroy X target lands.
1/1 Weatherlight · Uncommon$0.24
Creature — Orc
Whenever this creature attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control this creature. If you do, this creature assigns no combat damage this turn.
2/3 Ice Age · Rare$0.35
Creature — Human Knight
{tap}, Pay 1 life: Counter target black spell.
2/2 Ice Age · Rare$0.81
Creature — Human Knight
Protection from black
{white}: This creature gains first strike until end of turn.
{white}{white}: This creature gets +1/+0 until end of turn.
2/1 Ice Age · Uncommon$0.40
Creature — Phyrexian Zombie Knight
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals damage to a player, that player discards a card.
2/2 Urza's Saga · Uncommon$0.14
Creature — Zombie
{tap}, Exile three cards from your graveyard: Target player loses 3 life.
3/1 Torment · Common$0.14
Creature — Orgg
Trample
This creature can't attack if defending player controls an untapped creature with power 3 or greater.
This creature can't block creatures with power 3 or greater.
6/6 Fifth Edition · Rare$0.35
Legendary Creature — Human Cleric
{tap}: Prevent the next 3 damage that would be dealt to any target this turn.
1/3 Tempest · Rare$2.07
Artifact Creature — Thopter
Flying
0/2 Fourth Edition · Uncommon$0.28
Creature — Bird
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature.
Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
1/1 Fourth Edition · Uncommon$0.14
Artifact Creature — Juggernaut
This creature can't be blocked by Walls.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+0 and attacks each combat if able.
2/3 Odyssey · Rare$0.31
Creature — Human Minion
Discard a card, Sacrifice this creature: Add {black}{black}{black}.
1/2 Odyssey · Common$0.20
Creature — Merfolk Spellshaper
{3 generic}{blue}, {tap}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
1/1 Mercadian Masques · Rare$0.65
Creature — Human Wizard
When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand.
{tap}, Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
0/1 Visions · Uncommon$0.09
Creature — Human Minion
{tap}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
1/1 Odyssey · Uncommon$0.11
Creature — Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
2/2 Exodus · Rare$0.31
Creature — Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2/2 Ice Age · Rare$4.58