Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,563 cards · showing 1,501–1,560 (page 26 of 43) · 3 ms
6 banned cards hidden — show them
Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Prophecy · Rare$14.48
Creature — Human Minion
Discard a card, Sacrifice this creature: Add {black}{black}{black}.
1/2 Odyssey · Common$0.20
Enchantment
Sacrifice a land: You gain 3 life.
Apocalypse · Rare$0.49
Enchantment
As this enchantment enters, sacrifice all lands you control.
Lands you control have "{tap}: Add two mana of any one color."
Nemesis · Rare$2.07
Instant
Kicker {2 generic} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead.
Invasion · Common$0.76
Sorcery
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
Torment · Rare$2.02
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Onslaught · Rare$0.45
Creature — Merfolk Spellshaper
{3 generic}{blue}, {tap}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
1/1 Mercadian Masques · Rare$0.65
Enchantment
Whenever you attack with three or more creatures, draw a card.
Onslaught · Uncommon$0.16
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
Nemesis · Rare$0.43
Sorcery // Sorcery
Target player discards a card.
Destroy target land.
Invasion · Uncommon$0.13
Creature — Human Minion
{tap}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
1/1 Odyssey · Uncommon$0.11
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Nemesis · Rare$0.47
Artifact
{X}{X}, {tap}: Prevent the next X damage that would be dealt to any target this turn.
Mercadian Masques · Uncommon$0.18
Creature — Dinosaur
Whenever a player plays a land, return this creature to its owner's hand.
6/6 Mercadian Masques · Rare$0.54
Sorcery
Up to three target creatures can't block this turn.
Prophecy · Common$0.07
Enchantment — Aura
Enchant creature
Fading 1 (This enchantment enters with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When this Aura leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Nemesis · Common$0.07
Artifact
{1 generic}, {tap}, Sacrifice this artifact: Put a fade counter on each permanent with fading you control.
Nemesis · Rare$0.31
Enchantment
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Target opponent exiles a card from their hand. Activate only as a sorcery.
When this enchantment leaves the battlefield, each player returns to their hand all cards they own exiled with it.
Nemesis · Rare$0.73
Enchantment
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Exile target creature.
When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Nemesis · Rare$28.41
Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback {4 generic}{green}{green}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Rare$5.65
Enchantment
When this enchantment enters, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
Scourge · Rare$1.51
Creature — Human Barbarian
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, it deals 3 damage to any target."
3/3 Torment · Uncommon$0.11
Creature — Human Barbarian
First strike
{black}: This creature gets +1/+1 until end of turn.
2/2 Torment · Uncommon$0.10
Creature — Elemental Cat
Haste
If this card is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
2/3 Odyssey · Common$0.11
Creature — Human Barbarian
Discard a card at random: This creature gets +1/+0 and gains first strike until end of turn.
3/2 Torment · Common$0.04
Creature — Dwarf
Sacrifice this creature: Target player can't play lands this turn.
1/1 Odyssey · Rare$0.47
Creature — Dwarf
{red}, Discard a card at random: This creature gets +2/+0 until end of turn.
1/1 Odyssey · Common$0.13
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Onslaught · Rare$3.56
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as there are seven or more cards in your graveyard.
Odyssey · Common$0.08
Creature — Dog
Discard a card: This creature gains first strike until end of turn.
2/2 Odyssey · Common$0.18
Creature — Elf
Morph {2 generic}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gets +3/+3 until end of turn.
1/1 Legions · Common$0.11
Creature — Human Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1 generic}.
2/2 Odyssey · Rare$5.80
Enchantment — Aura
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Urza's Destiny · Rare$5.35
Instant
Prevent all damage a source of your choice would deal this turn.
Torment · Common$0.08
Creature — Human Soldier
You may choose not to untap this creature during your untap step.
{2 generic}{white}, {tap}: Target Soldier creature gets +2/+2 and has vigilance for as long as this creature remains tapped.
2/1 Onslaught · Uncommon$0.07
Land
This land enters tapped with two depletion counters on it.
{tap}, Remove a depletion counter from this land: Add {black}{black}. If there are no depletion counters on this land, sacrifice it.
Mercadian Masques · Common$1.29
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay {1 generic}. If you do, draw a card.
Odyssey · Rare$0.39
Instant
Look at target player's hand.
Draw a card.
Odyssey · Common$0.43
Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Onslaught · Rare$1.52
Enchantment — Aura
Enchant creature
{blue}: Untap enchanted creature.
{blue}: Enchanted creature gains flying until end of turn.
{blue}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1 generic}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Scourge · Uncommon$7.49
Creature — Cat
When this creature dies, create a 2/1 black Cat creature token.
2/1 Apocalypse · Common$0.09
Creature — Kavu
When this creature dies, create a 3/3 black Kavu creature token.
3/3 Apocalypse · Uncommon$0.15
Creature — Wurm
Trample
When this creature dies, create a 6/6 black Wurm creature token with trample.
6/6 Apocalypse · Rare$0.14
Enchantment
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Apocalypse · Rare$2.82
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
You control enchanted creature.
Odyssey · Rare$0.29
Creature — Nightmare Beast
When this creature enters, exile two target lands.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
{red}: This creature gets +1/+0 until end of turn.
5/6 Torment · Rare$0.48
Creature — Nightmare Beast
When this creature enters, exile target land.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2 Torment · Common$0.19
Land
{tap}: Add {colorless}.
{tap}, Sacrifice this land: Return target land card from your graveyard to your hand.
Odyssey · Rare$2.13
Legendary Creature — Avatar Minion
When Phage enters, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
4/4 Legions · Rare$11.64
Creature — Atog
Sacrifice an enchantment: This creature gets +1/+1 until end of turn.
Discard a card: This creature gets +1/+1 until end of turn.
1/2 Odyssey · Uncommon$0.29
Creature — Centaur Spirit
Protection from black
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
2/0 Judgment · Uncommon$0.15
Creature — Bird Soldier Spirit
Flying
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
0/0 Judgment · Uncommon$0.05
Creature — Insect Spirit
Trample
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
{tap}: Put a +1/+1 counter on this creature.
0/0 Judgment · Rare$0.21
Creature — Cat Beast Spirit
Trample
This creature enters with seven +1/+1 counters on it.
Whenever this creature deals damage, you gain that much life.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
0/0 Judgment · Rare$0.27
Creature — Spirit Nomad
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
0/0 Judgment · Common$0.24
Creature — Cat Spirit
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
1/0 Judgment · Common$0.10
Creature — Illusion Dog
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
2/2 Odyssey · Common$0.09
Artifact
Sacrifice a creature: Add one mana of any color.
Invasion · Rare$54.44
Enchantment
At the beginning of your upkeep, you draw a card and lose 1 life.
Apocalypse · Rare$3.17