Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
3,539 cards · showing 1,441–1,500 (page 25 of 59) · 37 ms
32 banned cards hidden — show them
Creature — Nightmare Horror
Flying
When this creature enters, if you cast it from your hand, exile all cards from target opponent's hand.
When this creature leaves the battlefield, return the exiled cards to their owner's hand.
8/8 Torment · Rare$1.92
Enchantment
{white}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
{white}, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
Torment · Uncommon$0.27
Creature — Beast
Trample
Whenever this creature deals combat damage to a player, you may draw a card.
Morph {1 generic}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Onslaught · Rare$1.86
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/4 Fifth Edition · Uncommon$0.17
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{tap}, Remove any number of storage counters from this land: Add {white} for each storage counter removed this way.
Fifth Edition · Rare$0.76
Sorcery
Create four 1/1 white Citizen creature tokens.
Fifth Edition · Rare$0.37
Artifact
{X}, {tap}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on this artifact and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
{tap}, Remove a charge counter from this artifact: Add this artifact's last noted type and amount of mana. Spend this mana only to cast the last card exiled with this artifact.
Ice Age · Rare$1.48
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Apocalypse · Rare$0.74
Land
You may choose not to untap this land during your untap step.
{tap}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.
Ice Age · Uncommon$0.32
Enchantment
This enchantment enters with X ice counters on it.
{3 generic}: Put an ice counter on this enchantment.
Remove an ice counter from this enchantment: Add {colorless}.
Ice Age · Uncommon$0.31
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
Ice Age · Uncommon$0.63
Creature — Horror
Haste
At the beginning of the end step, sacrifice this creature.
At the beginning of your upkeep, if this card is in your graveyard, you may exile a black creature card other than this card from your graveyard. If you do, return this card to the battlefield.
3/1 Torment · Rare$0.65
Artifact
{1 generic}, {tap}: Tap target artifact, creature, or land.
Ice Age · Uncommon$0.13
Enchantment
When this enchantment enters, exile target creature.
At the beginning of your upkeep, sacrifice this enchantment unless any player pays {3 generic}.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Ice Age · Rare$0.46
Artifact Creature — Golem
{2 generic}: This creature gains trample until end of turn.
3/4 Mirage · Uncommon$0.14
Creature — Human Soldier
Whenever this creature becomes blocked, prevent all combat damage that would be dealt by it this turn.
3/1 Mercadian Masques · Uncommon$0.25
Legendary Creature — Shade Knight
Protection from white
5/5 Homelands · Uncommon$0.20
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Urza's Saga · Rare$1.20
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Mirage · Rare$5.19
Sorcery
Kicker {2 generic}{red} and/or {3 generic}{blue} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)
Illuminate deals X damage to target creature. If this spell was kicked with its {2 generic}{red} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3 generic}{blue} kicker, you draw X cards.
Apocalypse · Uncommon$0.14
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
Mirage · Uncommon$0.59
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.
Destroy target artifact.
Apocalypse · Uncommon$0.09
Creature — Illusion
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
2/2 Ice Age · Rare$0.66
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As this enchantment enters, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
Ice Age · Uncommon$0.30
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Ice Age · Rare$15.92
Creature — Illusion
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
4/4 Urza's Saga · Rare$0.48
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
Urza's Destiny · Rare$0.29
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
Urza's Legacy · Rare$0.93
Creature — Dragon
Flying
Morph {6 generic}{red}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
6/6 Legions · Rare$0.17
Sorcery
Destroy target land.
Draw a card.
Planeshift · Uncommon$0.26
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
Onslaught · Uncommon$0.07
Instant
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.
Tempest · Uncommon$0.16
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Odyssey · Rare$3.85
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put a fuse counter on this Aura.
When enchanted creature dies, this Aura deals X damage to any target, where X is the number of fuse counters on this Aura.
Urza's Destiny · Uncommon$0.28
Creature — Djinn
Flying
When this creature enters, each other player may draw up to three cards.
4/4 Mercadian Masques · Uncommon$0.36
Creature — Rat
{2 generic}{black}: This creature deals 1 damage to each creature and each player.
Threshold — {3 generic}{black}: This creature deals 3 damage to each creature and each player. Activate only if there are seven or more cards in your graveyard.
1/1 Odyssey · Uncommon$0.43
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random this Aura can enchant. Return this card to the battlefield attached to that creature.
Judgment · Uncommon$0.13
Sorcery
Draw four cards. You lose half your life, rounded up.
Mirage · Rare$0.73
Enchantment
Cumulative upkeep—Pay {black} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {black} instead of any other type.
Ice Age · Rare$6.56
Creature — Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap this creature, and an opponent may gain control of a creature you control of their choice for as long as this creature remains on the battlefield.
{tap}: Gain control of target creature for as long as this creature remains on the battlefield.
5/7 Ice Age · Rare$0.91
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
Prophecy · Rare$5.67
Enchantment
{2 generic}, Sacrifice a nontoken permanent: Draw a card.
Weatherlight · Rare$2.96
Instant
Inferno deals 6 damage to each creature and each player.
Fourth Edition · Rare$0.45
Sorcery
All creatures get -2/-2 until end of turn.
Onslaught · Uncommon$0.10
Artifact
At the beginning of your upkeep, put a time counter on this artifact.
All creatures get +1/+0 for each time counter on this artifact.
{3 generic}: Remove a time counter from this artifact. Any player may activate this ability but only during any upkeep step.
Ice Age · Rare$0.46
Enchantment
Whenever a creature dies, you may pay {3 generic}. If you do, draw a card.
Alliances · Uncommon$0.21
Enchantment
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.
Weatherlight · Rare$1.06
Instant
As an additional cost to cast this spell, discard X cards.
Search your library for X cards, then shuffle and put those cards on top in any order.
Torment · Rare$16.87
Enchantment
Whenever an opponent casts a green spell, you draw a card.
Tempest · Uncommon$1.60
Sorcery
The next creature spell you cast this turn can't be countered.
Draw a card.
Torment · Rare$1.92
Instant
Untap target creature. It gets +2/+4 until end of turn.
Onslaught · Uncommon$0.10
Creature — Human Spellshaper
{1 generic}{black}{black}, {tap}, Discard a card: Creatures target player controls attack this turn if able.
1/1 Mercadian Masques · Rare$0.43
Enchantment — Aura
Enchant creature
Enchanted creature can attack as though it had haste.
{0 generic}: Untap enchanted creature. Activate only during your turn and only once each turn.
Fourth Edition · Uncommon$1.80
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Onslaught · Rare$10.83
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.
Tempest · Uncommon$0.35
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Mercadian Masques · Uncommon$0.91
Creature — Human Soldier
{tap}: Destroy target creature with power 4 or greater.
1/1 Urza's Saga · Rare$0.88
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Stronghold · Rare$3.87
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Tempest · Rare$358.27
Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Stronghold · Rare$1.48