Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,563 cards · showing 1,441–1,500 (page 25 of 43) · 3 ms
6 banned cards hidden — show them
Creature — Human Wizard
{green}, {tap}: Add one mana of any color.
{white}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Apocalypse · Common$0.10
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Apocalypse · Uncommon$0.12
Creature — Volver
Kicker {1 generic}{green} and/or {white} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)
If this creature was kicked with its {1 generic}{green} kicker, it enters with two +1/+1 counters on it and with trample.
If this creature was kicked with its {white} kicker, it enters with a +1/+1 counter on it and with "Whenever this creature deals damage, you gain that much life."
2/2 Apocalypse · Rare$0.19
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
Odyssey · Rare$8.75
Creature — Beast
Reach (This creature can block creatures with flying.)
3/6 Legions · Common$0.06
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When this enchantment leaves the battlefield, you lose the game.
Odyssey · Rare$11.21
Creature — Zombie Mutant
Whenever this creature attacks, up to five target creatures each get -1/-1 until end of turn.
5/3 Scourge · Rare$0.29
Legendary Creature — Treefolk
{2 generic}{green}: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
4/5 Planeshift · Rare$0.34
Creature — Wurm
Trample
When this creature enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
4/3 Nemesis · Uncommon$0.26
Creature — Spirit
At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.
2/2 Mercadian Masques · Rare$0.28
Creature — Human Spellshaper
{white}, {tap}, Discard a card: Target creature can't attack this turn.
1/1 Nemesis · Common$0.06
Sorcery
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
Odyssey · Rare$5.17
Instant // Instant
Target creature gets -1/-1 until end of turn.
Creatures target player controls get +1/+1 until end of turn.
Apocalypse · Uncommon$0.07
Creature — Zombie Wizard
{blue}, {tap}: Put target creature you control on top of its owner's library.
{red}, {tap}: Target creature gains first strike until end of turn.
1/1 Invasion · Common$0.14
Creature — Zombie Wizard
Kicker {2 generic}{blue} and/or {2 generic}{red} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)
When this creature enters, if it was kicked with its {2 generic}{blue} kicker, return up to two target nonblack creatures to their owners' hands.
When this creature enters, if it was kicked with its {2 generic}{red} kicker, destroy target land.
2/2 Planeshift · Uncommon$0.19
Creature — Zombie
Blue spells and red spells you cast cost {1 generic} less to cast.
{1 generic}{black}: Regenerate this creature.
1/1 Planeshift · Common$0.42
Creature — Zombie Wizard
{blue}{blue}, {tap}: Return target creature to its owner's hand.
{red}{red}, {tap}: This creature deals 2 damage to target creature.
2/2 Invasion · Rare$0.47
Creature — Human Wizard
{2 generic}{black}, {tap}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
1/1 Urza's Destiny · Uncommon$0.17
Creature — Human Rebel
Flying, protection from black
2/1 Mercadian Masques · Common$0.07
Creature — Mongoose
Shroud (This creature can't be the target of spells or abilities.)
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Uncommon$0.09
Creature — Cat
{1 generic}: This creature gains first strike until end of turn.
3/3 Invasion · Rare$0.30
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Mercadian Masques · Uncommon$0.20
Enchantment
Whenever a creature you control blocks, you gain 2 life.
Nemesis · Uncommon$0.09
Creature — Human Cleric Soldier
Vigilance
Plainscycling {2 generic} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3/6 Scourge · Common$0.03
Creature — Human Nomad
{white}, {tap}: Tap target creature.
Threshold — {white}{white}, {tap}: Tap two target creatures. Activate only if there are seven or more cards in your graveyard.
1/2 Odyssey · Uncommon$0.03
Creature — Human Nomad Cleric
{white}, {tap}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
2/2 Judgment · Rare$2.73
Land
{tap}: Add {white}. This land deals 1 damage to you.
Threshold — {white}, {tap}, Sacrifice this land: You gain 4 life. Activate only if there are seven or more cards in your graveyard.
Odyssey · Uncommon$0.44
Creature — Elf Nomad
{1 generic}{green}: Add one mana of any color.
2/2 Invasion · Common$0.14
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Torment · Rare$2.68
Creature — Goblin
{tap}, Sacrifice this creature: Destroy target face-down creature.
2/1 Onslaught · Common$0.10
Creature — Human Spellshaper Assassin
{2 generic}{black}, {tap}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
2/2 Mercadian Masques · Rare$1.13
Creature — Human Cleric
{2 generic}{white}, {tap}, Sacrifice this creature: Destroy all enchantments.
1/2 Onslaught · Uncommon$0.23
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: This land deals 1 damage to each creature and each player."
Prophecy · Uncommon$1.40
Creature — Zombie
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
3/3 Legions · Uncommon$0.47
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
Planeshift · Uncommon$0.22
Creature — Insect Druid
{tap}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
2/3 Judgment · Common$0.21
Creature — Human Druid
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — All Squirrels get +2/+2 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Rare$5.42
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Onslaught · Rare$0.55
Sorcery
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Invasion · Rare$3.76
Instant
Draw a card.
Madness {blue} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Common$0.19
Creature — Human Cleric
Protection from black
{white}: Target creature gains protection from black until end of turn.
1/1 Invasion · Common$0.35
Creature — Lizard
If you would draw a card, you may skip that draw instead.
1/1 Odyssey · Rare$0.68
Instant
Target creature can't attack or block this turn.
Nemesis · Common$0.06
Creature — Ogre
This creature can't block.
4/3 Mercadian Masques · Uncommon$0.09
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Scourge · Uncommon$1.14
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Urza's Destiny · Rare$34.35
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
Urza's Destiny · Rare$0.50
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Invasion · Common$0.14
Creature — Human Soldier
{tap}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
1/5 Nemesis · Rare$0.19
Creature — Crab Beast
Protection from red
2/3 Nemesis · Common$0.12
Instant // Instant
Exile target attacking creature.
Creatures can't block this turn.
Apocalypse · Uncommon$0.10
Sorcery
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Invasion · Uncommon$0.12
Creature — Zombie
{tap}, Exile three cards from your graveyard: Target player loses 3 life.
3/1 Torment · Common$0.14
Instant
Kicker {white} (You may pay an additional {W} as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Planeshift · Rare$6.35
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
Mercadian Masques · Common$0.19
Instant
Kicker {red} (You may pay an additional {R} as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Apocalypse · Common$0.04
Instant
Kicker {1 generic} (You may pay an additional {1} as you cast this spell.)
Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
Invasion · Common$0.05
Artifact Creature — Juggernaut
This creature can't be blocked by Walls.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+0 and attacks each combat if able.
2/3 Odyssey · Rare$0.31
Sorcery
You may discard a Swamp card rather than pay this spell's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Prophecy · Uncommon$0.17
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and this enchantment deals 1 damage to the player.
Invasion · Rare$5.67