Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,769 cards · showing 1,381–1,440 (page 24 of 30) · 3 ms
24 banned cards hidden — show them
Creature — Elephant
{green}: This creature gets +3/+0 and gains trample until end of turn. Destroy this creature at the beginning of the next end step. Activate only once each turn.
3/3 Tempest · Rare$0.35
Creature — Shapeshifter
Flying
Morph {2 generic}{blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return this creature to its owner's hand.
1/1 Legions · Rare$0.35
Artifact
As this artifact enters, choose a creature type.
{3 generic}, {tap}, Sacrifice a creature of the chosen type: This artifact deals 3 damage to any target.
Onslaught · Rare$0.35
Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
Mercadian Masques · Rare$0.35
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Apocalypse · Rare$0.35
Artifact
Creature spells cost {2 generic} more to cast.
Homelands · Rare$0.35
Creature — Beast
Trample
{red}: This creature gets +1/-1 until end of turn.
4/5 Stronghold · Rare$0.35
Legendary Creature — Human Spellshaper
{X}{red}, {tap}, Discard two cards: Latulla deals X damage to any target.
3/3 Prophecy · Rare$0.35
Creature — Insect Druid
Protection from black
Threshold — This creature gets +1/+1 for each black permanent your opponents control as long as there are seven or more cards in your graveyard.
2/2 Torment · Rare$0.35
Artifact Creature — Construct
When this creature dies, you gain 2 life.
2/2 Fourth Edition · Rare$0.35
Creature — Orc
Whenever this creature attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control this creature. If you do, this creature assigns no combat damage this turn.
2/3 Ice Age · Rare$0.35
Creature — Orgg
Trample
This creature can't attack if defending player controls an untapped creature with power 3 or greater.
This creature can't block creatures with power 3 or greater.
6/6 Fifth Edition · Rare$0.35
Enchantment
{3 generic}{blue}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
Planeshift · Rare$0.35
Enchantment
{3 generic}, Discard a card at random: This enchantment deals damage to any target equal to the mana value of the discarded card.
Urza's Legacy · Rare$0.35
Creature — Volver
Kicker {1 generic}{white} and/or {blue} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)
If this creature was kicked with its {1 generic}{white} kicker, it enters with two +1/+1 counters on it and with "Whenever this creature deals damage, you gain that much life."
If this creature was kicked with its {blue} kicker, it enters with a +1/+1 counter on it and with flying.
2/2 Apocalypse · Rare$0.35
Creature — Human Rebel Scout
Flying
{2 generic}{white}: This creature gains protection from the color of your choice until end of turn.
1/4 Mercadian Masques · Rare$0.35
Creature — Beast
{1 generic}{blue}: This creature's base power becomes equal to target creature's power. (This effect lasts indefinitely.)
0/3 Legions · Rare$0.35
Sorcery
As an additional cost to cast this spell, discard X land cards.
Destroy X target lands.
Tempest · Rare$0.35
Instant
Cast this spell only during the declare attackers step.
Target creature can't be blocked this turn.
Chronicles · Rare$0.35
Creature — Human Wizard
{black}{black}, {tap}: Target player loses 2 life and you gain 2 life.
{green}{green}, {tap}: Creatures you control get +2/+2 until end of turn.
2/2 Invasion · Rare$0.35
Land
{tap}: Add {colorless}.
{tap}: Add {green} or {blue}. This land deals 1 damage to you.
Apocalypse · Rare$0.35
Enchantment
You can't cast more than one spell each turn.
You may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.
Invasion · Rare$0.35
Land
{tap}: Add {colorless}.
{tap}: Add {white} or {blue}. This land deals 1 damage to you.
Ice Age · Rare$0.34
Sorcery
You gain 2 life for each card in your graveyard.
Flashback {9 generic}{white}{white}{white} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Rare$0.34
Creature — Spider
Reach (This creature can block creatures with flying.)
First strike
2/5 Planeshift · Rare$0.34
Creature — Horror
Flying
At the beginning of your upkeep, mill a card.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
1/1 Odyssey · Rare$0.34
Artifact Creature — Horse
Trample
As long as you control another creature, prevent all damage that would be dealt to this creature by spells that target it.
4/4 Chronicles · Rare$0.34
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Fourth Edition · Rare$0.34
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This token's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Prophecy · Rare$0.34
Artifact
{3 generic}, {tap}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Ice Age · Rare$0.34
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Torment · Rare$0.34
Creature — Incarnation
Flying
{2 generic}{white}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
3/3 Judgment · Rare$0.34
Enchantment
{2 generic}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Apocalypse · Rare$0.34
Artifact Creature — Bird
Flying
When this creature dies, return another target artifact card from your graveyard to your hand.
1/1 Urza's Destiny · Rare$0.34
Legendary Creature — Illusion
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
3/3 Legions · Rare$0.34
Creature — Insect Druid
{2 generic}{green}, {tap}: Target creature gets +X/+X until end of turn, where X is that creature's power.
1/1 Odyssey · Rare$0.34
Legendary Creature — Treefolk
{2 generic}{green}: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
4/5 Planeshift · Rare$0.34
Enchantment
{3 generic}{white}: Target opponent reveals a card at random from their hand. You gain life equal to that card's mana value.
Planeshift · Rare$0.34
Legendary Artifact
{2 generic}: Target creature gains flying until end of turn.
{5 generic}, {tap}: Destroy target creature with flying.
Nemesis · Rare$0.34
Instant
Until end of turn, Wizards you control gain "{tap}: Counter target spell."
Onslaught · Rare$0.34
Artifact
{2 generic}: Prevent the next 1 damage that would be dealt to any target this turn. Return this artifact to its owner's hand at the beginning of the next end step.
Chronicles · Rare$0.34
Enchantment
{white}{white}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Mercadian Masques · Rare$0.34
Creature — Spike
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2 generic}, Remove a +1/+1 counter from this creature: Create a 1/1 green Spike creature token.
0/0 Stronghold · Rare$0.34
Enchantment
Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn.
Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
Exodus · Rare$0.34
Creature — Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
1/5 Onslaught · Rare$0.33
Legendary Creature — Human Artificer
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{tap}: Counter target activated ability from an artifact source unless that ability's controller pays {white}. (Mana abilities can't be targeted.)
2/2 Chronicles · Rare$0.33
Creature — Elemental
Flying
{3 generic}{blue}: Untap this creature.
5/5 Urza's Destiny · Rare$0.33
Land
{tap}: Add {colorless}.
{tap}: Add {white} or {black}. This land deals 1 damage to you.
Apocalypse · Rare$0.33
Creature — Cockatrice
Flying
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4 Fourth Edition · Rare$0.33
Creature — Beast
Amplify 2 (As this creature enters, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
3/3 Legions · Rare$0.33
Creature — Beast
{red}{red}: Target creature gets +1/-1 until end of turn.
4/4 Nemesis · Rare$0.33
Creature — Human Wizard
{red}, {tap}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
1/1 Torment · Rare$0.33
Legendary Creature — Human Artificer
{1 generic}{white}{blue}, {tap}: Return target artifact or enchantment card from your graveyard to your hand.
1/2 Invasion · Rare$0.33
Enchantment — Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Homelands · Rare$0.33
Creature — Angel Spirit
Flying, protection from black
Echo {3 generic}{white}{white} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
2/2 Urza's Legacy · Rare$0.33
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Apocalypse · Rare$0.33
Creature — Angel
Flying, vigilance, haste
3/4 Apocalypse · Rare$0.33
Enchantment
{2 generic}{red}{green}, Discard two cards at random: This enchantment deals 4 damage to any target.
Invasion · Rare$0.33
Creature — Goblin
This creature can't attack unless a creature with greater power also attacks.
This creature can't block unless a creature with greater power also blocks.
4/4 Urza's Saga · Rare$0.33
Artifact
As this artifact enters, pay any amount of life.
{4 generic}, {tap}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as this artifact entered.
Urza's Saga · Rare$0.33