Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 1,381–1,440 (page 24 of 87) · 4 ms
31 banned cards hidden — show them
Artifact Creature — Golem
Kicker {X} (You may pay an additional {X} as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If this creature was kicked, it enters with X +1/+1 counters on it.
1/2 Apocalypse · Uncommon$0.14
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback {1 generic}{white} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$0.20
Instant
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Visions · Common$0.17
Creature — Insect
Flying
{green}{green}: This creature gains first strike until end of turn.
1/1 Chronicles · Common$0.20
Artifact
Green spells you cast cost {1 generic} less to cast.
Tempest · Rare$5.16
Artifact — Book
{5 generic}, {tap}: Draw two cards, then discard a card.
Tempest · Rare$0.20
Creature — Crocodile
When you control no other creatures, sacrifice this creature.
5/5 Urza's Destiny · Rare$0.10
Legendary Creature — Merfolk Noble
{blue}{blue}, {tap}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
1/3 Invasion · Rare$14.04
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
Weatherlight · Common$0.31
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
Chronicles · Uncommon$0.24
Enchantment
Whenever you cast an enchantment spell, draw a card.
Onslaught · Rare$1.05
Sorcery
Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
Urza's Destiny · Uncommon$0.24
Creature — Elephant
When you control a creature with toughness 2 or less, sacrifice this creature.
4/5 Stronghold · Common$0.04
Enchantment
{4 generic}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
Prophecy · Uncommon$0.23
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Onslaught · Rare$0.26
Enchantment — Aura
Enchant creature
This Aura enters with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on this Aura.
Tempest · Common$0.12
Creature — Wurm
Trample
At the beginning of your upkeep, sacrifice this creature unless you sacrifice an enchantment.
9/9 Urza's Saga · Rare$0.29
Artifact
You may choose not to untap this artifact during your untap step.
{2 generic}, {tap}: Target creature gets +0/+3 for as long as this artifact remains tapped.
Urza's Saga · Uncommon$0.11
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Ice Age · Rare$1.62
Artifact Creature — Juggernaut
{2 generic}, {tap}: Put a +1/+1 counter on this creature.
2/2 Tempest · Rare$0.29
Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
Alliances · Uncommon$0.40
Sorcery
Choose one —
• Energy Bolt deals X damage to target player or planeswalker.
• Target player gains X life.
Mirage · Rare$1.09
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice this enchantment.
Urza's Saga · Rare$1.73
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2 generic}."
Fourth Edition · Uncommon$0.27
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Ice Age · Rare$1.41
Sorcery
Tap target untapped creature you control. If you do, add an amount of {colorless} equal to that creature's mana value.
Fourth Edition · Common$0.28
Enchantment
As this enchantment enters, choose an opponent.
At the beginning of your upkeep, remove all vortex counters from this enchantment.
At the beginning of the chosen player's upkeep, this enchantment deals 3 damage to that player unless they pay {1 generic} for each vortex counter on this enchantment.
{X}: Put X vortex counters on this enchantment. Activate only during your upkeep.
Mirage · Rare$0.84
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.22
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets -2/-2.
Mirage · Common$0.08
Enchantment
As this enchantment enters, choose a creature type.
All creatures of the chosen type get -1/-1.
Urza's Legacy · Uncommon$6.12
Instant
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback {3 generic}{red} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Uncommon$0.19
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Mirage · Uncommon$32.65
Creature — Human Soldier
First strike
When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/3 Apocalypse · Uncommon$0.20
Creature — Beast
7/7 Legions · Uncommon$0.07
Instant
Target creature gets +X/+0 until end of turn.
Scourge · Uncommon$0.15
Creature — Licid
{red}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {red} to end this effect.
Enchanted creature has haste.
1/1 Tempest · Uncommon$0.22
Creature — Dwarf
{red}, Sacrifice this creature: Target black creature gets +1/+0 and gains first strike until end of turn.
1/1 Torment · Common$0.36
Creature — Horror
When this creature enters, each other player may return a creature card from their graveyard to the battlefield.
4/4 Mercadian Masques · Uncommon$0.35
Creature — Goblin Scout
{2 generic}: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2/2 Alliances · Common$0.15
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Nemesis · Uncommon$0.66
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
Stronghold · Rare$5.44
Enchantment — Aura
Enchant creature
Enchanted creature can block any number of creatures.
Prophecy · Uncommon$12.85
Creature — Zombie Cat
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on this creature. If you don't, tap this creature.
1/1 Onslaught · Rare$0.45
Creature — Specter Spirit
Flying
As this creature enters, choose an opponent.
Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever this creature deals damage to a player, that player discards a card.
*/* Exodus · Rare$0.46
Instant
Counter target sorcery spell.
Judgment · Common$3.80
Creature — Illusion
Flying
Discard a card: Return this creature to its owner's hand.
4/4 Exodus · Rare$0.38
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Judgment · Rare$9.66
Sorcery
Target player sacrifices a land of their choice.
Threshold — Each player sacrifices all lands they control instead if there are seven or more cards in your graveyard.
Odyssey · Rare$5.34
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.
Torment · Uncommon$0.30
Enchantment
Whenever you cast a creature spell, you may pay {1 generic}. If you do, return target creature to its owner's hand.
Exodus · Rare$0.42
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Visions · Rare$5.08
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
Urza's Destiny · Uncommon$0.26
Instant
Exile target enchantment.
Urza's Legacy · Common$0.08
Creature — Human Warrior
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
2/3 Fourth Edition · Common$0.05
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4/5 Chronicles · Uncommon$0.16
Creature — Beast
Whenever this creature attacks, put a +1/+1 counter on target creature of defending player's choice.
4/4 Mercadian Masques · Rare$0.37
Legendary Creature — Human Rogue
Haste
{red}{red}{red}: Regenerate Eron.
5/2 Homelands · Uncommon$0.24
Enchantment — Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1 generic} or 1 life.
Fourth Edition · Common$0.09
Instant
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Alliances · Common$0.22
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Ice Age · Common$0.16