Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 1,381–1,440 (page 24 of 90) · 10 ms
Creature — Trilobite Beast
Whenever this creature deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
3/3 Urza's Saga · Rare$0.42
Enchantment
{3 generic}: Look at the top three cards of target player's library, then put them back in any order.
Ice Age · Rare$0.50
Instant
Create a 3/3 green Elephant creature token.
Flashback {6 generic}{green}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$0.08
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays {2 generic} for each creature they control that's attacking you.
Visions · Uncommon$2.70
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Judgment · Uncommon$0.12
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This token's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Prophecy · Rare$0.34
Land
This land enters tapped.
{tap}: Add {green} or {white}.
Invasion · Uncommon$0.14
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Invasion · Uncommon$0.77
Creature — Human Soldier Archer
{tap}: This creature deals 3 damage to target attacking or blocking creature.
3/3 Urza's Saga · Rare$0.28
Creature — Human Soldier
Whenever this creature blocks, it deals 1 damage to target attacking creature.
2/2 Tempest · Common$0.06
Artifact
This artifact enters tapped.
{tap}, Sacrifice this artifact: You gain 4 life.
{8 generic}, {tap}, Sacrifice this artifact: You gain 8 life.
Mirage · Uncommon$0.15
Artifact
{3 generic}, {tap}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Ice Age · Rare$0.34
World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
Visions · Rare$1.28
Sorcery
Return target card from your graveyard to your hand.
Visions · Common$0.14
Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
Exodus · Uncommon$0.17
Creature — Elf
This creature can't be blocked except by Walls and/or creatures with flying.
3/3 Fourth Edition · Uncommon$0.11
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
Stronghold · Uncommon$0.20
Creature — Dog
Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.
2/2 Tempest · Rare$0.41
Creature — Elf Mutant
{tap}: Add {green}{green}{green}.
Forestcycling {2 generic} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4/5 Scourge · Uncommon$0.11
Creature — Elf Archer
First strike
2/1 Fourth Edition · Rare$0.50
Creature — Elf Shaman Bard
All creatures able to block this creature do so.
2/4 Alliances · Uncommon$0.17
Creature — Elf Berserker
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
1/1 Exodus · Common$0.09
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2/2 Invasion · Rare$13.29
Instant
Buyback {4 generic} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
Tempest · Common$0.11
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {green} for each Elf on the battlefield.
Onslaught · Common$0.99
Creature — Elf Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
1/2 Ice Age · Common$0.15
Creature — Elf
{green}: Target creature gains trample until end of turn.
1/1 Urza's Saga · Common$0.36
Creature — Elf
Shroud (This creature can't be the target of spells or abilities.)
1/1 Urza's Destiny · Common$0.13
Creature — Elf
{green}, {tap}, Sacrifice this creature: Destroy target enchantment.
1/1 Urza's Saga · Common$0.24
Creature — Elf Scout
{2 generic}{green}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1/2 Onslaught · Common$0.09
Creature — Elf Druid
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
1/1 Onslaught · Common$0.30
Creature — Elf Shaman
{green}, {tap}: You may put a creature card from your hand onto the battlefield.
1/1 Urza's Destiny · Rare$1.59
Creature — Elf Ranger
4/1 Alliances · Common$0.10
Creature — Elf
{green}, {tap}, Sacrifice this creature: Destroy target artifact.
1/1 Onslaught · Uncommon$0.18
Creature — Elf Mutant
When this creature dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
5/4 Legions · Rare$0.46
Creature — Elf Spirit
Exile this card from your hand: Add {green}.
2/2 Alliances · Uncommon$2.27
Creature — Elf Warrior
Whenever another Elf enters, put a +1/+1 counter on this creature.
1/1 Onslaught · Rare$0.45
Creature — Elf Warrior
2/3 Onslaught · Common$0.07
Creature — Zombie
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever this creature attacks or blocks, you lose 1 life for each +1/+1 counter on it.
2/2 Legions · Common$0.03
Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
Mercadian Masques · Rare$1.13
Creature — Beast
This creature can't attack or block alone.
3/4 Odyssey · Common$0.02
Instant
Ember Shot deals 3 damage to any target.
Draw a card.
Judgment · Common$0.14
Creature — Goblin Wizard
When this creature enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.
{tap}: This creature deals 1 damage to any target.
1/1 Onslaught · Uncommon$0.27
Creature — Djinn
Flying, trample
This creature attacks each combat if able.
Whenever this creature deals damage, you lose that much life.
4/4 Mirage · Rare$0.55
Creature — Djinn
Flying
At the beginning of each player's upkeep, that player may pay {red}{red} or 2 life. If the player does, they gain control of this creature.
5/4 Mirage · Rare$0.63
Artifact Creature — Golem
Kicker {X} (You may pay an additional {X} as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If this creature was kicked, it enters with X +1/+1 counters on it.
1/2 Apocalypse · Uncommon$0.14
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback {1 generic}{white} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$0.20
Instant
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Visions · Common$0.17
Creature — Insect
Flying
{green}{green}: This creature gains first strike until end of turn.
1/1 Chronicles · Common$0.20
Artifact
Green spells you cast cost {1 generic} less to cast.
Tempest · Rare$5.16
Artifact — Book
{5 generic}, {tap}: Draw two cards, then discard a card.
Tempest · Rare$0.20
Creature — Crocodile
When you control no other creatures, sacrifice this creature.
5/5 Urza's Destiny · Rare$0.10
Legendary Creature — Merfolk Noble
{blue}{blue}, {tap}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
1/3 Invasion · Rare$14.04
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
Weatherlight · Common$0.31
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
Chronicles · Uncommon$0.24
Enchantment
Whenever you cast an enchantment spell, draw a card.
Onslaught · Rare$1.05
Sorcery
Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
Urza's Destiny · Uncommon$0.24
Creature — Elephant
When you control a creature with toughness 2 or less, sacrifice this creature.
4/5 Stronghold · Common$0.04
Enchantment
{4 generic}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
Prophecy · Uncommon$0.23
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Onslaught · Rare$0.26