Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 1,321–1,380 (page 23 of 44) · 39 ms
4 banned cards hidden — show them
Creature — Goblin Assassin
{tap}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
2/1 Exodus · Uncommon$1.12
Creature — Goblin
This creature can't attack unless you've cast a creature spell this turn.
2/2 Tempest · Common$0.09
Creature — Goblin
This creature can't attack if defending player controls an untapped creature with power 2 or less.
2/2 Planeshift · Uncommon$0.13
Creature — Goblin
This creature can't attack unless you control more creatures than defending player.
This creature can't block unless you control more creatures than attacking player.
2/2 Nemesis · Common$0.10
Creature — Human Mercenary
{3 generic}, {tap}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$12.75
Creature — Harpy Mercenary
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {2 generic}.
2/1 Mercadian Masques · Uncommon$0.14
Creature — Human Monk Cleric
When this creature enters, return target enchantment card from your graveyard to your hand.
2/2 Urza's Saga · Uncommon$0.17
Creature — Thrull
Sacrifice this creature: Mill three cards.
2/2 Stronghold · Common$0.10
Creature — Frog
Sacrifice this creature: Add {blue}{red}.
2/2 Planeshift · Common$0.08
Creature — Giant
{1 generic}{red}{red}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on this creature.
2/2 Ice Age · Rare$0.58
Creature — Human Soldier Archer
Reach (This creature can block creatures with flying.)
{white}: This creature can block an additional creature this turn.
2/3 Tempest · Common$0.10
Creature — Zombie
{white}, {tap}: Target player gains 1 life.
2/1 Apocalypse · Common$0.19
Creature — Griffin
Flying
{white}, {tap}: Return this creature to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
2/2 Mirage · Uncommon$0.30
Creature — Cat
Whenever this creature attacks, defending player may pay {blue}. If that player does, prevent all combat damage that would be dealt by this creature this turn.
2/1 Mirage · Common$0.16
Creature — Elf
Echo {green}{green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, draw a card.
2/1 Urza's Legacy · Common$0.24
Creature — Zombie
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
2/2 Fourth Edition · Common$0.05
Creature — Human Nomad Mystic
Protection from black and from red
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
2/1 Odyssey · Rare$0.42
Creature — Snake
Flash
When this creature enters, counter target spell.
2/2 Apocalypse · Rare$0.62
Creature — Human Nomad Mystic
Threshold — This creature has flying as long as there are seven or more cards in your graveyard.
2/1 Odyssey · Common$0.08
Creature — Human Nomad Mystic
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
2/4 Odyssey · Common$0.02
Creature — Insect Druid
Protection from black
Threshold — This creature gets +1/+1 for each black permanent your opponents control as long as there are seven or more cards in your graveyard.
2/2 Torment · Rare$0.35
Creature — Insect Druid
{green}, {tap}, Sacrifice this creature: Destroy target enchantment.
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.
2/3 Torment · Common$0.12
Creature — Insect Druid
When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.
2/2 Torment · Rare$0.21
Creature — Insect Druid
{green}, {tap}: Target creature gets +2/+2 until end of turn.
2/2 Odyssey · Common$0.10
Creature — Zombie Insect
Sacrifice a creature: This creature gets +2/+2 until end of turn.
2/2 Onslaught · Common$0.21
Creature — Insect Shade
{black}: This creature gets +1/+1 until end of turn.
2/1 Torment · Rare$0.13
Creature — Insect Druid
When this creature enters, you may put target card from a graveyard on the bottom of its owner's library.
2/1 Judgment · Common$0.10
Creature — Whale
First strike, protection from red
2/2 Homelands · Rare$1.31
Creature — Volver
Kicker {1 generic}{green} and/or {white} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)
If this creature was kicked with its {1 generic}{green} kicker, it enters with two +1/+1 counters on it and with trample.
If this creature was kicked with its {white} kicker, it enters with a +1/+1 counter on it and with "Whenever this creature deals damage, you gain that much life."
2/2 Apocalypse · Rare$0.19
Creature — Thrull
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
2/2 Fifth Edition · Common$0.12
Creature — Human Assassin
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1 Visions · Uncommon$0.12
Creature — Spirit
At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.
2/2 Mercadian Masques · Rare$0.28
Creature — Zombie Wizard
Kicker {2 generic}{blue} and/or {2 generic}{red} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)
When this creature enters, if it was kicked with its {2 generic}{blue} kicker, return up to two target nonblack creatures to their owners' hands.
When this creature enters, if it was kicked with its {2 generic}{red} kicker, destroy target land.
2/2 Planeshift · Uncommon$0.19
Creature — Zombie Wizard
{blue}{blue}, {tap}: Return target creature to its owner's hand.
{red}{red}, {tap}: This creature deals 2 damage to target creature.
2/2 Invasion · Rare$0.47
Creature — Human Rebel
Flying, protection from black
2/1 Mercadian Masques · Common$0.07
Creature — Human Cleric
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2/2 Weatherlight · Uncommon$0.40
Creature — Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Mirage · Common$0.09
Creature — Human Nomad Cleric
{white}, {tap}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
2/2 Judgment · Rare$2.73
Creature — Elf Nomad
{1 generic}{green}: Add one mana of any color.
2/2 Invasion · Common$0.14
Creature — Goblin
{tap}, Sacrifice this creature: Destroy target face-down creature.
2/1 Onslaught · Common$0.10
Creature — Human Spellshaper Assassin
{2 generic}{black}, {tap}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
2/2 Mercadian Masques · Rare$1.13
Creature — Insect Druid
{tap}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
2/3 Judgment · Common$0.21
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever this creature deals damage to a player, that player discards a card.
2/2 Weatherlight · Uncommon$0.31
Artifact Creature — Construct
When this creature dies, you gain 2 life.
2/2 Fourth Edition · Rare$0.35
Creature — Human Soldier
{tap}: This creature deals 1 damage to target creature that was dealt damage this turn.
2/2 Tempest · Uncommon$0.31
Creature — Crab Beast
Protection from red
2/3 Nemesis · Common$0.12
Creature — Orc
This creature can't attack unless at least two other creatures attack.
This creature can't block unless at least two other creatures block.
2/2 Ice Age · Common$0.11
Creature — Orc
{tap}: Target land becomes a Swamp until its controller's next untap step.
2/2 Ice Age · Common$0.19
Creature — Orc
Whenever this creature attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control this creature. If you do, this creature assigns no combat damage this turn.
2/3 Ice Age · Rare$0.35
Creature — Human Knight
{tap}, Pay 1 life: Counter target black spell.
2/2 Ice Age · Rare$0.81
Creature — Human Knight
Protection from black
{white}: This creature gains first strike until end of turn.
{white}{white}: This creature gets +1/+0 until end of turn.
2/1 Ice Age · Uncommon$0.40
Creature — Phyrexian Zombie Knight
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals damage to a player, that player discards a card.
2/2 Urza's Saga · Uncommon$0.14
Artifact Creature — Juggernaut
This creature can't be blocked by Walls.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+0 and attacks each combat if able.
2/3 Odyssey · Rare$0.31
Creature — Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
2/2 Exodus · Rare$0.31
Creature — Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2/2 Ice Age · Rare$4.58
Creature — Human Barbarian
First strike
{black}: This creature gets +1/+1 until end of turn.
2/2 Torment · Uncommon$0.10
Creature — Elemental Cat
Haste
If this card is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
2/3 Odyssey · Common$0.11
Artifact Creature — Golem
{3 generic}: This creature gains flying until end of turn.
2/3 Mirage · Uncommon$0.14
Artifact Creature — Gnome
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
2/1 Tempest · Uncommon$0.11
Creature — Dog
Discard a card: This creature gains first strike until end of turn.
2/2 Odyssey · Common$0.18