Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 1,321–1,380 (page 23 of 44) · 3 ms
4 banned cards hidden — show them
Artifact Creature — Construct
{tap}: Add {colorless}.
1/1 Tempest · Common$0.31
Creature — Fish
This creature can't attack unless defending player controls an Island.
This creature can't be blocked except by blue creatures.
When you control no Islands, sacrifice this creature.
3/3 Weatherlight · Common$0.15
Creature — Merfolk
{blue}: This creature gains flying until end of turn.
1/1 Tempest · Common$0.14
Artifact Creature — Insect
{2 generic}: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2 generic}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
3/3 Urza's Destiny · Uncommon$0.16
Creature — Phyrexian Zombie Knight
Protection from white
This creature gets +1/+1 for each Plains your opponents control.
2/2 Invasion · Rare$0.60
Legendary Creature — Human Warrior
Maraxus's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
*/* Weatherlight · Rare$1.49
Creature — Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
3/3 Tempest · Rare$2.06
Legendary Creature — Elf Warrior
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
4/6 Chronicles · Uncommon$0.21
Creature — Serpent
This creature doesn't untap during your untap step.
{blue}{blue}, Sacrifice a creature: Untap this creature. Activate only during your upkeep.
This creature can't attack unless defending player controls an Island.
{blue}{blue}: This creature gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice this creature.
8/8 Homelands · Rare$0.58
Creature — Insect
When this creature dies, target creature gets +1/+1 until end of turn.
{2 generic}, Sacrifice this creature: Draw a card.
2/3 Urza's Destiny · Common$0.14
Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
*/* Mirage · Rare$0.23
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1/1 Prophecy · Common$0.17
Creature — Crocodile
When this creature enters, return a blue or black creature you control to its owner's hand.
When this creature enters, each player discards a card.
4/4 Planeshift · Uncommon$0.23
Creature — Beast
Sacrifice a Swamp: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
3/2 Tempest · Common$0.09
Creature — Snake
Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1/2 Fourth Edition · Common$0.08
Legendary Creature — Human Knight
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
1/1 Ice Age · Rare$6.67
Creature — Gorgon
Green creatures and white creatures have protection from Gorgons.
Threshold — This creature has protection from green and from white as long as there are seven or more cards in your graveyard.
5/5 Judgment · Rare$0.39
Creature — Human Cleric
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
2/2 Odyssey · Rare$0.83
Creature — Human Soldier
{white}, {tap}: Tap target creature.
1/2 Tempest · Common$0.04
Creature — Human Cleric
{tap}: Prevent the next 4 damage that would be dealt to any target this turn.
1/4 Urza's Destiny · Rare$0.27
Creature — Human Soldier
First strike
{1 generic}{white}: Tap target creature blocking this creature.
2/2 Weatherlight · Uncommon$0.06
Creature — Human Wizard
Morph {2 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may turn target creature with a morph ability face down.
2/3 Legions · Uncommon$0.17
Artifact Creature — Masticore
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
{2 generic}: This creature deals 1 damage to target creature.
{2 generic}: Regenerate this creature.
4/4 Urza's Destiny · Rare$38.28
Artifact Creature — Golem
{1 generic}: Regenerate this creature. When it regenerates this way, put a -1/-1 counter on it.
3/3 Visions · Uncommon$0.15
Creature — Beast
Flying
{tap}: This creature deals 1 damage to any target.
3/3 Tempest · Rare$0.31
Creature — Human Wizard
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
2/2 Planeshift · Rare$1.51
Creature — Beast
Trample
When this creature enters, sacrifice it unless you pay {1 generic} for each card in your hand.
4/4 Mercadian Masques · Rare$0.42
Creature — Angel Spirit
Flying, protection from black
3/3 Mirage · Uncommon$0.16
Creature — Ogre
Trample, haste
When this creature enters, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on this creature.
3/3 Onslaught · Rare$0.21
Creature — Human Mercenary
{3 generic}: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.
3/3 Ice Age · Rare$0.62
Creature — Human Rebel Mercenary
This creature can't be the target of black spells or abilities from black sources.
{2 generic}{white}: Put target nontoken Mercenary on the bottom of its owner's library.
2/1 Prophecy · Rare$0.36
Creature — Human Wizard
When this creature enters, draw a card.
1/1 Legions · Common$0.08
Creature — Bird
Flying
Whenever this creature deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
2/2 Scourge · Common$0.09
Creature — Merfolk Rogue
{tap}: Draw a card, then discard a card.
1/1 Exodus · Common$0.15
Creature — Merfolk
1/1 Fourth Edition · Common$0.07
Creature — Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
2/3 Mirage · Common$0.22
Creature — Merfolk Wizard
When this creature dies, you may pay {1 generic}{blue}. If you do, draw a card.
2/2 Mirage · Common$0.17
Creature — Merfolk
When this creature enters, draw a card, then discard a card.
1/2 Weatherlight · Common$0.12
Legendary Creature — Human
Merieke Ri Berit doesn't untap during your untap step.
{tap}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
1/1 Ice Age · Rare$2.88
Creature — Bird
Flying
{1 generic}{white}: This creature gets +0/+1 until end of turn.
1/1 Homelands · Common$0.05
Creature — Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1 Fourth Edition · Common$0.20
Creature — Nightmare Horror
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
1/1 Torment · Common$0.74
Artifact Creature — Sliver
1/1 Tempest · Common$0.47
Artifact Creature — Construct
{tap}: Reveal any number of artifact cards in your hand. Add {colorless}{colorless} for each card revealed this way.
1/2 Urza's Destiny · Rare$199.37
Creature — Elephant Wurm
Threshold — This creature gets +4/+4 as long as there are seven or more cards in your graveyard.
3/3 Odyssey · Uncommon$0.20
Creature — Metathran
Flying
{X}{blue}: You may put a creature card with mana value X from your hand onto the battlefield. If you do, return this creature to its owner's hand.
2/2 Invasion · Rare$0.31
Creature — Metathran Soldier
This creature can't be blocked as long as it's enchanted.
2/3 Urza's Destiny · Uncommon$0.10
Creature — Metathran Soldier
This creature can't be blocked.
1/1 Urza's Destiny · Common$0.26
Creature — Metathran
Flying
This creature can't be blocked by blue creatures.
{blue}: Target creature becomes blue until end of turn.
1/3 Invasion · Uncommon$0.14
Creature — Metathran Zombie
{black}: Regenerate this creature.
1/1 Invasion · Common$0.13
Creature — Human Wizard
{2 generic}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
2/1 Invasion · Uncommon$0.06
Creature — Human Monk Cleric
Vigilance
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
2/1 Torment · Common$0.07
Artifact Creature — Construct
{tap}, Mill a card: Add {colorless}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
0/1 Odyssey · Uncommon$0.21
Creature — Insect
When this creature enters, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on this creature.
2/2 Exodus · Uncommon$0.25
Creature — Fungus Wall
Defender (This creature can't attack.)
Flying
Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
0/1 Mirage · Rare$1.42
Artifact Creature — Construct
This creature enters with two +1/+1 counters on it.
{1 generic}, Discard a card: Put a +1/+1 counter on this creature.
Remove two +1/+1 counters from this creature: Draw a card.
0/0 Exodus · Rare$0.17
Creature — Horror
When this creature dies, each player discards their hand.
4/3 Odyssey · Rare$0.44
Creature — Thrull
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/2 Fifth Edition · Common$0.15
Creature — Spirit
This creature enters with three +1/+1 counters on it.
{2 generic}{black}, Remove a +1/+1 counter from this creature: Target player discards a card. Activate only as a sorcery.
0/0 Stronghold · Rare$0.26
Creature — Sliver
All Slivers have "{2 generic}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
2/2 Tempest · Uncommon$0.39