Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,563 cards · showing 1,321–1,380 (page 23 of 43) · 4 ms
6 banned cards hidden — show them
Land
This land enters tapped.
{tap}: Put a storage counter on this land.
{tap}, Remove any number of storage counters from this land: Add {red} for each storage counter removed this way.
Mercadian Masques · Uncommon$0.54
Artifact
{1 generic}, {tap}: Put a winch counter on this artifact.
{tap}, Remove X winch counters from this artifact: You may put a creature card with mana value X from your hand onto the battlefield.
Mercadian Masques · Rare$0.49
Creature — Human Rebel Mercenary
This creature can't be the target of black spells or abilities from black sources.
{2 generic}{white}: Put target nontoken Mercenary on the bottom of its owner's library.
2/1 Prophecy · Rare$0.36
Creature — Human Wizard
When this creature enters, draw a card.
1/1 Legions · Common$0.08
Creature — Bird
Flying
Whenever this creature deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
2/2 Scourge · Common$0.09
Creature — Nightmare Horror
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
1/1 Torment · Common$0.74
Artifact Creature — Construct
{tap}: Reveal any number of artifact cards in your hand. Add {colorless}{colorless} for each card revealed this way.
1/2 Urza's Destiny · Rare$199.37
Creature — Elephant Wurm
Threshold — This creature gets +4/+4 as long as there are seven or more cards in your graveyard.
3/3 Odyssey · Uncommon$0.20
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Scourge · Uncommon$0.70
Creature — Metathran
Flying
{X}{blue}: You may put a creature card with mana value X from your hand onto the battlefield. If you do, return this creature to its owner's hand.
2/2 Invasion · Rare$0.31
Creature — Metathran Soldier
This creature can't be blocked as long as it's enchanted.
2/3 Urza's Destiny · Uncommon$0.10
Creature — Metathran Soldier
This creature can't be blocked.
1/1 Urza's Destiny · Common$0.26
Creature — Metathran
Flying
This creature can't be blocked by blue creatures.
{blue}: Target creature becomes blue until end of turn.
1/3 Invasion · Uncommon$0.14
Creature — Metathran Zombie
{black}: Regenerate this creature.
1/1 Invasion · Common$0.13
Land
{tap}: Choose a color of a permanent you control. Add one mana of that color.
Planeshift · Rare$1.70
Enchantment
{2 generic}{red}{green}, Discard two cards at random: This enchantment deals 4 damage to any target.
Invasion · Rare$0.33
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Mercadian Masques · Rare$0.28
Creature — Human Wizard
{2 generic}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
2/1 Invasion · Uncommon$0.06
Creature — Human Monk Cleric
Vigilance
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
2/1 Torment · Common$0.07
Artifact Creature — Construct
{tap}, Mill a card: Add {colorless}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
0/1 Odyssey · Uncommon$0.21
Sorcery
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
Odyssey · Common$0.10
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
Apocalypse · Common$0.12
Sorcery
Target player discards two cards.
Seventh Edition · Common$0.04
Enchantment
{black}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Nemesis · Uncommon$0.44
Sorcery
Target player discards a card for each Swamp you control.
Torment · Uncommon$0.18
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Each player exiles two cards from their hand.
Nemesis · Common$0.17
Creature — Horror
When this creature dies, each player discards their hand.
4/3 Odyssey · Rare$0.44
Creature — Human Soldier
{tap}, Sacrifice this creature: Destroy target attacking creature.
1/1 Prophecy · Common$0.10
Creature — Dwarf
{1 generic}{red}, {tap}: Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When this creature leaves the battlefield, remove all mine counters from all lands.
1/1 Odyssey · Rare$3.11
Creature — Minotaur Scout
When this creature enters, sacrifice it unless you discard a card at random.
3/3 Odyssey · Uncommon$0.24
Creature — Minotaur Wizard
{1 generic}{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{red}, Sacrifice this creature: It deals damage equal to its power to target creature.
3/4 Apocalypse · Uncommon$0.24
Creature — Minotaur
Haste
This creature gets +1/+1 as long as you control a white creature.
This creature gets +1/+1 as long as you control a blue creature.
1/1 Apocalypse · Common$0.06
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay {3 generic}. If you do, copy that spell. You may choose new targets for the copy.
Odyssey · Rare$0.42
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Judgment · Rare$3.11
Creature — Kavu
This creature gets +1/+1 as long as you control a Swamp.
3/2 Planeshift · Common$0.06
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
Prophecy · Uncommon$1.77
Creature — Wall
Defender (This creature can't attack.)
{white}: This creature can attack this turn as though it didn't have defender.
3/4 Judgment · Common$0.09
Creature — Treefolk
{2 generic}{red}{white}: The next time damage would be dealt to this creature this turn, that damage is dealt to any target instead.
2/4 Planeshift · Uncommon$0.27
Creature — Beast
{3 generic}{blue}{blue}: Turn this creature face down.
Morph {1 generic}{blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
3/3 Scourge · Rare$0.97
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Mercadian Masques · Rare$12.31
Instant
Choose one —
• Destroy target Cleric.
• Return target Cleric card from your graveyard to your hand.
• Target player loses 2 life.
Onslaught · Common$0.25
Sorcery
Target player sacrifices a permanent of their choice.
Scourge · Common$0.15
Creature — Horror Mercenary
Flying
1/1 Mercadian Masques · Common$0.11
Sorcery
Creatures target player controls don't untap during that player's next untap step.
Mercadian Masques · Common$0.20
Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Judgment · Rare$0.51
Creature — Illusion
Flying
{1 generic}: This creature becomes the creature type of your choice until end of turn.
2/1 Onslaught · Common$0.07
Enchantment — Aura
Enchant creature
{1 generic}: Enchanted creature becomes the creature type of your choice until end of turn.
Onslaught · Common$0.19
Creature — Illusion Mutant
{1 generic}{blue}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
3/4 Onslaught · Uncommon$0.16
Creature — Illusion
Flying
{1 generic}: This creature becomes the creature type of your choice until end of turn.
Morph {1 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/1 Legions · Common$0.12
Creature — Illusion
Flying
{1 generic}: This creature becomes the creature type of your choice until end of turn.
Morph {3 generic}{blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3 Onslaught · Uncommon$0.17
Creature — Illusion
Flying
{1 generic}: This creature becomes the creature type of your choice until end of turn.
6/6 Onslaught · Rare$0.27
Creature — Illusion Sliver
All Slivers have "{1 generic}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
1/1 Legions · Common$0.22
Creature — Illusion
{1 generic}: This creature becomes the creature type of your choice until end of turn.
{2 generic}{blue}{blue}: This creature gets +2/+2 and gains flying until end of turn.
1/1 Onslaught · Uncommon$0.12
Legendary Creature — Illusion
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
3/3 Legions · Rare$0.34
Creature — Illusion
Flying
{1 generic}: This creature becomes the creature type of your choice until end of turn.
{2 generic}{blue}{blue}, {tap}: Choose a creature type. Each creature you control becomes that type until end of turn.
2/3 Legions · Uncommon$0.10
Creature — Illusion Wall
This creature has defender as long as it's a Wall.
{1 generic}: This creature becomes the creature type of your choice until end of turn.
1/4 Onslaught · Common$0.06
Creature — Illusion
Creature spells you cast that share a creature type with this creature cost {1 generic} less to cast.
{tap}: This creature becomes the creature type of your choice until end of turn.
1/3 Scourge · Uncommon$0.22
Enchantment
Soldier creatures have vigilance.
{2 generic}{white}: Create a 1/1 white Soldier creature token.
Onslaught · Rare$0.75
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.
Nemesis · Uncommon$0.23
Creature — Goblin
This creature can't attack if defending player controls an untapped creature with power 2 or less.
2/2 Planeshift · Uncommon$0.13