Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
3,539 cards · showing 1,261–1,320 (page 22 of 59) · 7 ms
32 banned cards hidden — show them
Creature — Goblin
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1/1 Urza's Saga · Common$0.22
Creature — Goblin Mutant
Trample
This creature can't attack if defending player controls an untapped creature with power 3 or greater.
This creature can't block creatures with power 3 or greater.
5/3 Ice Age · Uncommon$0.15
Sorcery
Create X 1/1 red Goblin creature tokens.
Urza's Saga · Uncommon$0.70
Creature — Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1/2 Onslaught · Rare$2.71
Creature — Goblin Mutant
Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
5/5 Scourge · Uncommon$0.15
Creature — Goblin Wizard
When this creature enters, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.
2/2 Onslaught · Rare$0.77
Creature — Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2 Apocalypse · Uncommon$0.51
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
Mirage · Uncommon$0.30
Creature — Goblin
This creature doesn't untap during your untap step.
Whenever a creature dies, untap this creature.
{tap}: This creature deals 1 damage to any target.
1/1 Onslaught · Rare$23.75
Creature — Goblin
Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{tap}: This creature deals 1 damage to target creature it's blocking.
1/1 Ice Age · Uncommon$0.37
Creature — Goblin Shaman
{red}, {tap}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
1/1 Mirage · Uncommon$0.99
Creature — Goblin Rogue
Play with the top card of your library revealed.
1/1 Invasion · Uncommon$0.24
Enchantment
{2 generic}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Apocalypse · Rare$0.34
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Fifth Edition · Common$0.24
Creature — Goblin Warrior
Goblin spells you cast cost {1 generic} less to cast.
Goblins you control have haste.
2/2 Scourge · Uncommon$1.01
Enchantment
{2 generic}{red}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Fifth Edition · Rare$0.71
Creature — Goblin Artificer
{tap}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
1/1 Urza's Legacy · Rare$22.40
Creature — Djinn
{1 generic}{black}: Regenerate this creature.
This creature gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
5/5 Invasion · Uncommon$0.17
Sorcery
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
Judgment · Rare$0.42
Creature — Ape
Trample
This creature gets +4/+4 as long as there are no cards in your graveyard.
4/4 Odyssey · Uncommon$0.33
Creature — Antelope
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.
1/4 Odyssey · Rare$0.21
Artifact
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Urza's Saga · Rare$4.61
Land
This land enters tapped.
{tap}: Add {colorless}.
{tap}: Add one mana of any color. This land deals 1 damage to you.
Onslaught · Rare$0.32
Enchantment
All creatures attack each combat if able.
All creatures block each combat if able.
Onslaught · Rare$1.40
Legendary Creature — Human Wizard
{1 generic}{black}, {tap}: Target creature gets -1/-1 until end of turn.
3/3 Homelands · Rare$1.16
Artifact Creature — Construct
{tap}: This creature deals 1 damage to target creature with flying.
2/3 Fourth Edition · Common$0.06
Land
This land enters tapped.
{tap}, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Mirage · Uncommon$0.35
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Onslaught · Rare$1.08
Instant
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card.
Judgment · Uncommon$0.22
Creature — Zombie
When this creature enters, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
{1 generic}{black}: Regenerate this creature.
2/1 Apocalypse · Uncommon$0.17
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Stronghold · Rare$21.64
Creature — Zombie
If this creature would die, put it on top of its owner's library instead.
3/2 Mirage · Common$0.15
Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$0.95
Creature — Zombie Spirit
At the beginning of your upkeep, you draw X cards and lose X life, where X is the number of Zombies you control.
3/3 Legions · Rare$2.78
Creature — Zombie
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
3/3 Onslaught · Rare$0.24
Enchantment
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Odyssey · Rare$6.45
Creature — Beast
This creature can't be blocked unless defending player controls three or more creatures that share a creature type.
3/4 Onslaught · Uncommon$0.14
Creature — Whale
When this creature enters, untap up to seven lands.
5/5 Urza's Saga · Rare$24.54
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Urza's Saga · Rare$1.55
Enchantment
{1 generic}{white}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Fifth Edition · Uncommon$0.21
Creature — Werewolf
At end of combat, put a -0/-2 counter on each creature blocking or blocked by this creature.
2/4 Homelands · Common$0.15
Enchantment
{black}, Pay 2 life: Draw a card.
Fourth Edition · Rare$0.30
Legendary Creature — Horror Spellshaper
{X}{black}, {tap}, Discard two cards: Target player discards X cards at random.
3/3 Prophecy · Rare$0.57
Artifact
{2 generic}, {tap}: Put a charge counter on this artifact.
{tap}, Remove any number of charge counters from this artifact: Add {green}, then add an additional {green} for each charge counter removed this way.
Fourth Edition · Rare$0.40
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Ice Age · Uncommon$0.27
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove this Aura.
Fourth Edition · Uncommon$0.23
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
Urza's Saga · Rare$0.59
Land
{tap}: Add {colorless}.
{tap}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
Visions · Rare$5.09
Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
Mirage · Rare$8.31
Creature — Human Wizard
{red}, {tap}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
1/1 Torment · Rare$0.33
Artifact
{3 generic}, {tap}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Tempest · Rare$4.18
Creature — Demon
At the beginning of your upkeep, you lose 2 life.
Morph {2 generic}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6/6 Onslaught · Rare$5.81
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Mirage · Rare$0.36
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Scourge · Rare$4.63
Sorcery
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if there are seven or more cards in your graveyard.
Flashback {5 generic}{green}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Uncommon$0.37
Creature — Zombie
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: This creature gains flying and protection from green and from white until end of turn.
3/3 Torment · Uncommon$0.20
Enchantment
When this enchantment enters, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Odyssey · Rare$0.22
Creature — Human Druid
{1 generic}{green}: Return target basic land card from your graveyard to your hand.
1/1 Mercadian Masques · Uncommon$0.07
Creature — Dog
{2 generic}{white}, {tap}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
2/2 Planeshift · Uncommon$0.22
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Apocalypse · Rare$0.36