Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,305 cards · showing 1,261–1,320 (page 22 of 39) · 3 ms
18 banned cards hidden — show them
Enchantment — Aura
Enchant land you control
Cumulative upkeep {1 generic}{blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "{tap}: Target creature gets +2/+2 until end of turn."
Ice Age · Rare$0.53
Creature — Human Nomad Mystic
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
1/1 Odyssey · Uncommon$0.16
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4 generic}.
Ice Age · Common$10.58
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Visions · Common$0.11
Creature — Human Nomad Mystic
Threshold — This creature has flying as long as there are seven or more cards in your graveyard.
2/1 Odyssey · Common$0.08
Creature — Human Nomad Mystic
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
2/4 Odyssey · Common$0.02
Artifact
Whenever a player casts a white spell, you may pay {3 generic}. If you do, untap target permanent.
Ice Age · Uncommon$0.29
Creature — Wizard Avatar
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph {2 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
*/* Onslaught · Uncommon$0.15
Creature — Whale
First strike, protection from red
2/2 Homelands · Rare$1.31
Creature — Human Spellshaper
{white}, {tap}, Discard a card: Target creature can't attack this turn.
1/1 Nemesis · Common$0.06
Artifact
This artifact enters tapped.
{1 generic}, {tap}: Destroy all artifacts, creatures, and enchantments.
Fourth Edition · Rare$0.31
Creature — Human Rebel
Flying, protection from black
2/1 Mercadian Masques · Common$0.07
Creature — Human Cleric
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2/2 Weatherlight · Uncommon$0.40
Creature — Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Mirage · Common$0.09
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Mercadian Masques · Uncommon$0.20
Enchantment
Whenever a creature you control blocks, you gain 2 life.
Nemesis · Uncommon$0.09
Enchantment
{1 generic}{white}: Target creature gains first strike until end of turn.
Alliances · Common$0.12
Creature — Human Cleric Soldier
Vigilance
Plainscycling {2 generic} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3/6 Scourge · Common$0.03
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
Urza's Saga · Rare$11.60
Creature — Human Nomad
{white}, {tap}: Tap target creature.
Threshold — {white}{white}, {tap}: Tap two target creatures. Activate only if there are seven or more cards in your graveyard.
1/2 Odyssey · Uncommon$0.03
Creature — Human Nomad Cleric
{white}, {tap}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
2/2 Judgment · Rare$2.73
Land
{tap}: Add {white}. This land deals 1 damage to you.
Threshold — {white}, {tap}, Sacrifice this land: You gain 4 life. Activate only if there are seven or more cards in your graveyard.
Odyssey · Uncommon$0.44
Creature — Kor Nomad Soldier
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
1/1 Stronghold · Common$0.59
Creature — Human Knight
{white}{white}, {tap}: Destroy target black permanent.
3/3 Fourth Edition · Rare$0.56
Creature — Human Cleric
{2 generic}{white}, {tap}, Sacrifice this creature: Destroy all enchantments.
1/2 Onslaught · Uncommon$0.23
Artifact
{2 generic}, {tap}, Discard your hand: Counter target noncreature spell.
Exodus · Rare$7.11
World Enchantment
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Mirage · Rare$1.66
Artifact
Activated abilities of artifacts can't be activated.
Weatherlight · Rare$110.49
Land
{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.
Fourth Edition · Uncommon$0.25
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
Exodus · Rare$3.99
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
Exodus · Rare$0.38
Artifact
{6 generic}, {tap}: Return target permanent you both own and control to your hand.
Chronicles · Rare$0.36
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Onslaught · Rare$0.55
Instant
Draw a card.
Madness {blue} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Common$0.19
Artifact Creature — Golem
4/6 Fourth Edition · Uncommon$0.11
Creature — Human Cleric
Protection from black
{white}: Target creature gains protection from black until end of turn.
1/1 Invasion · Common$0.35
Instant
Target creature can't attack or block this turn.
Nemesis · Common$0.06
Artifact Creature — Construct
When this creature dies, you gain 2 life.
2/2 Fourth Edition · Rare$0.35
Artifact
Whenever a player casts a black spell, you may pay {3 generic}. If you do, untap target permanent.
Ice Age · Uncommon$0.36
Enchantment
Whenever an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/4 Soldier creature.
{0 generic}: This permanent becomes an enchantment.
Urza's Saga · Uncommon$0.26
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 5/5 Angel creature with flying and vigilance.
Urza's Saga · Rare$2.11
Enchantment
When you have 10 or less life, if this permanent is an enchantment, it becomes a 3/5 Soldier creature.
Urza's Legacy · Rare$0.31
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Soldier creature.
Urza's Saga · Common$0.10
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
Urza's Legacy · Common$0.10
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.
Urza's Saga · Common$0.18
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.
Urza's Saga · Rare$0.42
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Urza's Destiny · Rare$34.35
Creature — Snake
Whenever this creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn.
1/3 Weatherlight · Common$0.12
Instant
Target player draws four cards.
Urza's Legacy · Uncommon$0.10
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
Urza's Destiny · Rare$0.50
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Invasion · Common$0.14
Creature — Human Wizard
{tap}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
1/1 Tempest · Rare$0.57
Creature — Human Soldier
{tap}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
1/5 Nemesis · Rare$0.19
Creature — Crab Beast
Protection from red
2/3 Nemesis · Common$0.12
Creature — Human Knight
{tap}, Pay 1 life: Counter target black spell.
2/2 Ice Age · Rare$0.81
Creature — Human Knight
Protection from black
{white}: This creature gains first strike until end of turn.
{white}{white}: This creature gets +1/+0 until end of turn.
2/1 Ice Age · Uncommon$0.40
Sorcery
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Invasion · Uncommon$0.12
Instant
Kicker {white} (You may pay an additional {W} as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Planeshift · Rare$6.35
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
Mercadian Masques · Common$0.19
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Tempest · Uncommon$0.53