Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 1,261–1,320 (page 22 of 90) · 2 ms
Artifact
{2 generic}, {tap}: You may put a multicolored creature card from your hand onto the battlefield.
Apocalypse · Uncommon$0.79
Artifact
{3 generic}, {tap}: Put a +1/+1 counter on target creature.
Urza's Saga · Uncommon$0.16
Enchantment — Aura
Enchant creature
Enchanted creature has haste.
{red}: Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.15
Artifact Creature — Dragon Construct
{2 generic}: This creature gets +1/+0 until end of turn.
1/3 Fourth Edition · Rare$0.14
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.26
Creature — Dragon Wizard
Flying
Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
5/5 Scourge · Rare$0.19
Artifact
{3 generic}, {tap}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
Visions · Uncommon$0.19
Enchantment
{5 generic}{red}{red}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
Onslaught · Rare$0.53
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.15
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.30
Creature — Dragon
Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice this creature unless you pay {red}{red}{red}{red}.
{red}: This creature gets +1/+0 until end of turn.
6/6 Scourge · Rare$1.69
Creature — Dragon
Flying
{red}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
2/3 Fourth Edition · Uncommon$0.11
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Cycling {1 generic}{blue} ({1}{U}, Discard this card: Draw a card.)
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.16
Creature — Human Barbarian Shaman
Dragon spells you cast cost {2 generic} less to cast.
2/2 Scourge · Uncommon$0.36
Creature — Bird Soldier
Flying, protection from Dragons
3/3 Scourge · Uncommon$0.18
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Scourge · Rare$3.41
Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Fourth Edition · Common$0.16
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Fourth Edition · Rare$3.18
Creature — Drake
Flying
{blue}: This creature gets +1/+0 until end of turn. Activate only once each turn.
1/3 Mercadian Masques · Common$0.10
Artifact
{tap}: Add {blue} or {black}.
Invasion · Uncommon$0.24
Enchantment
All Goblins get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.
Planeshift · Rare$0.20
Creature — Shapeshifter
Kicker—{2 generic}{black}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.)
If this creature was kicked, it enters with flying and with X +1/+1 counters on it, where X is the discarded card's mana value.
2/2 Planeshift · Rare$0.26
Enchantment
White creatures get -1/-1.
Tempest · Uncommon$0.41
Creature — Specter
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
2/2 Mirage · Uncommon$0.19
Creature — Zombie
At end of combat, put a paralyzation counter on each creature blocking or blocked by this creature and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4 generic}: Remove a paralyzation counter from this creature."
3/4 Ice Age · Rare$0.72
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Mirage · Common$0.14
Artifact
Face-down creature spells you cast cost {1 generic} less to cast.
Onslaught · Rare$4.56
Creature — Human Soldier
Whenever this creature blocks or becomes blocked by a creature, this creature and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
1/1 Mirage · Common$0.07
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Stronghold · Rare$32.52
Creature — Illusion
This creature can't be blocked as long as it's attacking alone.
1/5 Stronghold · Common$0.09
Creature — Bird
Flying
{tap}: Target land becomes the basic land type of your choice until end of turn.
1/1 Invasion · Common$0.13
Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2 generic} for each creature chosen this way. If the player does, untap those creatures.
Visions · Uncommon$0.41
Creature — Spirit
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
2/2 Legions · Rare$3.20
Enchantment
{1 generic}{blue}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2 generic}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Ice Age · Uncommon$0.33
Creature — Serpent
This creature can't attack unless defending player controls an Island.
{blue}, Sacrifice an Island: Target land becomes an Island until end of turn.
4/3 Odyssey · Common$0.07
Instant
Sacrifice a creature or land.
Draw a card.
Invasion · Uncommon$0.27
Sorcery
Destroy X target nonblack creatures. Draw X cards.
Tempest · Rare$0.51
Creature — Wall
Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
*/* Ice Age · Uncommon$0.23
Creature — Djinn
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {1 generic}{blue}.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
5/5 Urza's Saga · Rare$0.71
Land
This land enters tapped.
{tap}: Add {white}.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.14
Creature — Horror
This creature can't block.
Whenever this creature deals combat damage, sacrifice a permanent.
5/3 Legions · Rare$2.57
Creature — Zombie
This creature can't block.
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated.
4/1 Legions · Common$0.15
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {white}{blue}{black}.
3/3 Invasion · Uncommon$0.22
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{tap}: Add {white}, {blue}, or {black}.
Planeshift · Uncommon$0.20
Instant
Choose one —
• You gain 5 life.
• Counter target spell.
• Target creature gets -2/-2 until end of turn.
Planeshift · Uncommon$0.33
Legendary Creature — Dragon
Flying
Whenever Dromar deals combat damage to a player, you may pay {2 generic}{blue}. If you do, choose a color, then return all creatures of that color to their owners' hands.
6/6 Invasion · Rare$3.14
Creature — Dinosaur
Whenever this creature blocks or becomes blocked, it gets +2/-2 until end of turn.
2/3 Urza's Saga · Common$0.15
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {white}{white}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Ice Age · Uncommon$0.32
Creature — Skeleton
{black}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
1/1 Fourth Edition · Common$0.10
Enchantment
{black}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{black}: Regenerate this token."
When this enchantment leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Homelands · Uncommon$0.34
Creature — Human Druid
{green}, {tap}, Sacrifice this creature: Destroy target enchantment.
1/1 Odyssey · Common$0.20
Enchantment — Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Odyssey · Uncommon$3.92
Sorcery
Dry Spell deals 1 damage to each creature and each player.
Homelands · Common$0.17
Enchantment
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
Prophecy · Rare$2.69
Creature — Insect
{1 generic}{red}: Target creature can't block this creature this turn.
1/1 Stronghold · Common$0.02
Enchantment
No more than one creature can attack each combat.
No more than one creature can block each combat.
Invasion · Rare$9.60
Creature — Shade Spirit
Flying
{black}: This creature gets +1/+1 until end of turn.
1/1 Stronghold · Common$0.09
Enchantment
When this enchantment enters, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this enchantment into your hand.
At the beginning of your end step, discard a card.
When you lose control of this enchantment, put all cards exiled with this enchantment into their owner's graveyard.
Tempest · Rare$0.37
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Urza's Saga · Common$0.08
Creature — Boar
4/4 Fourth Edition · Common$0.10