Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 1,201–1,260 (page 21 of 44) · 4 ms
4 banned cards hidden — show them
Creature — Wolf
First strike
{tap}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
2/2 Homelands · Rare$0.62
Creature — Dryad
This creature can block creatures with shadow as though it had shadow.
2/1 Tempest · Common$0.14
Creature — Human Soldier
{tap}: This creature deals 2 damage to target attacking or blocking creature.
2/3 Weatherlight · Common$0.12
Creature — Human Barbarian
First strike, haste
Discard a card at random: This creature gains protection from white until end of turn.
2/2 Torment · Rare$0.37
Creature — Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
2/2 Stronghold · Uncommon$1.48
Creature — Human Mercenary
When this creature enters, target opponent loses 2 life and you gain 2 life.
2/2 Mercadian Masques · Common$0.07
Creature — Specter
Flying
Whenever this creature deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
2/2 Legions · Rare$0.43
Creature — Kavu
{black}: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
2/2 Invasion · Common$0.17
Artifact Creature — Construct
{0 generic}: This creature gets -1/-1 and gains flying until end of turn.
2/2 Urza's Saga · Uncommon$0.18
Creature — Cat
Whenever this creature deals damage, you gain that much life.
2/2 Invasion · Uncommon$0.22
Creature — Sliver
All Sliver creatures have trample.
2/2 Tempest · Uncommon$1.85
Creature — Troll
{green}: Regenerate this creature.
2/2 Mercadian Masques · Common$0.04
Artifact Creature — Spirit
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
2/2 Mirage · Uncommon$0.23
Creature — Wolf
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
2/2 Mercadian Masques · Common$0.09
Creature — Drake
Flying
When this creature enters, put target red or green creature on top of its owner's library.
2/2 Planeshift · Common$0.13
Creature — Kavu
{1 generic}{red}{green}, {tap}: Exile this creature and target creature without flying that's attacking you.
2/3 Invasion · Uncommon$0.18
Creature — Minotaur
2/3 Fourth Edition · Common$0.08
Creature — Minotaur Shaman
When this creature dies, each player sacrifices a land of their choice.
2/3 Weatherlight · Uncommon$0.23
Creature — Elemental
{blue}, Sacrifice this creature: Counter target spell that targets a creature you control.
2/2 Torment · Common$0.15
Creature — Specter
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
2/2 Fourth Edition · Uncommon$1.95
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/4 Fifth Edition · Uncommon$0.17
Creature — Illusion
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
2/2 Ice Age · Rare$0.66
Creature — Human Cleric
Morph {3 generic}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, return all Zombie cards from all graveyards to their owners' hands.
2/2 Legions · Common$0.18
Creature — Drake
Flying
When this creature enters, put target Aura card from a graveyard onto the battlefield under your control attached to this creature.
2/2 Urza's Destiny · Uncommon$0.18
Legendary Creature — Vampire Dwarf
Green enchantment spells and white enchantment spells cost {2 generic} more to cast.
2/2 Homelands · Uncommon$0.24
Artifact Creature — Chimera
Vigilance
Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)
2/2 Visions · Uncommon$0.16
Creature — Orc
This creature can't block creatures with power 2 or greater.
2/2 Fourth Edition · Common$0.10
Creature — Human Soldier
This creature can block any number of creatures.
Morph {3 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/4 Onslaught · Uncommon$0.12
Creature — Gargoyle
Flying
When this creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4 generic}{white}: Exile this creature.
2/2 Alliances · Rare$0.93
Creature — Jackal
Whenever this creature is dealt damage, it deals that much damage to you.
2/1 Tempest · Uncommon$0.19
Creature — Centaur Archer
Shroud (This creature can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/2 Mirage · Common$0.12
Creature — Merfolk
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this creature: Tap target creature.
2/2 Nemesis · Uncommon$0.17
Creature — Plant Wall
Defender (This creature can't attack.)
When this creature enters, draw a card.
2/6 Apocalypse · Uncommon$0.16
Creature — Troll
{red}: Regenerate this creature.
{green}: Regenerate this creature.
2/1 Mirage · Uncommon$0.17
Legendary Creature — Bird Wizard
Kicker {X}{2 generic} (You may pay an additional {X}{2} as you cast this spell.)
Flying
When Kangee enters, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee.
2/2 Invasion · Rare$6.11
Creature — Angel Spirit
Flying, protection from black
Echo {3 generic}{white}{white} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
2/2 Urza's Legacy · Rare$0.33
Creature — Human Cleric
Morph {3 generic}{white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
2/5 Scourge · Uncommon$0.03
Creature — Mongoose
Protection from blue
2/1 Mirage · Uncommon$0.16
Creature — Kavu
{white}: This creature gets +0/+1 until end of turn.
{blue}: This creature gains flying until end of turn.
2/1 Apocalypse · Common$0.08
Creature — Kavu
{tap}: Target land becomes a Forest until end of turn.
2/2 Planeshift · Common$0.10
Creature — Kavu
Kicker {2 generic}{green} (You may pay an additional {2}{G} as you cast this spell.)
If this creature was kicked, it enters with three +1/+1 counters on it and with trample.
2/2 Invasion · Rare$1.45
Legendary Creature — Elf Druid
Green creatures you control get +1/+1.
2/3 Alliances · Rare$5.27
Creature — Bird Soldier
Flying
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
2/3 Legions · Common$0.13
Creature — Human Cleric
2/3 Chronicles · Common$0.14
Legendary Creature — Human Cleric
{tap}: Prevent the next 2 damage that would be dealt to target creature this turn.
2/2 Chronicles · Uncommon$0.20
Creature — Human Soldier Berserker
Whenever this creature attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
2/3 Prophecy · Common$0.05
Creature — Bird
Flying
When this creature dies, draw a card.
2/2 Urza's Destiny · Common$0.15
Creature — Human Soldier
{tap}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
2/2 Ice Age · Uncommon$0.17
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/3 Alliances · Common$0.14
Creature — Elemental Beast
At end of combat, destroy all creatures blocking or blocked by this creature.
2/4 Ice Age · Uncommon$0.25
Creature — Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/5 Ice Age · Rare$0.94
Creature — Human Soldier
{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
2/5 Ice Age · Rare$0.21
Creature — Human Soldier
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Ice Age · Uncommon$0.24
Creature — Human Knight
2/2 Seventh Edition · Common$0.07
Creature — Human Knight
First strike
{white}{white}: This creature gains protection from the color of your choice until end of turn.
2/2 Tempest · Uncommon$0.25
Creature — Human Knight
{black}{black}: Destroy target creature blocking this creature.
2/2 Tempest · Uncommon$0.30
Creature — Human Knight
Protection from white
{black}: This creature gains first strike until end of turn.
{black}{black}: This creature gets +1/+0 until end of turn.
2/1 Ice Age · Uncommon$0.38
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When this creature enters, you may pay {blue}. If you don't, destroy target Knight and it can't be regenerated.
2/2 Visions · Common$0.07
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1 generic}{white}: Each creature without flanking blocking this creature gets -1/-1 until end of turn. Activate only once each turn.
2/2 Visions · Common$0.18
Creature — Centaur Archer
Reach (This creature can block creatures with flying.)
{green}, Discard a card: This creature gets +0/+2 until end of turn.
2/3 Odyssey · Common$0.11