Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
3,539 cards · showing 1,201–1,260 (page 21 of 59) · 17 ms
32 banned cards hidden — show them
Land
This land enters with three mining counters on it.
{tap}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Weatherlight · Uncommon$1.55
Legendary Creature — Human Soldier
{tap}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
1/2 Ice Age · Rare$1.12
Artifact
{3 generic}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
Mercadian Masques · Rare$4.31
Creature — Incarnation
At the beginning of your upkeep, if this creature is in your graveyard, you may pay {2 generic}{green}. If you do, return target creature card from your graveyard to your hand.
4/4 Judgment · Rare$0.53
Legendary Creature — Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3 generic}{white}: Tap target creature. Activate only if Gerrard Capashen is attacking.
3/4 Apocalypse · Rare$0.44
Enchantment
{2 generic}{white}: Creatures you control get +1/+1 until end of turn.
Tempest · Rare$0.59
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
Apocalypse · Uncommon$0.12
Sorcery
You gain 2 life for each card in your hand.
Weatherlight · Uncommon$0.20
Creature — Zombie
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if this card is in your graveyard, you may pay {black}{black}{black}. If you do, return it to your hand.
0/0 Legions · Rare$0.30
Land
This land enters tapped.
{tap}: Add {red}.
{1 generic}{red}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Urza's Legacy · Uncommon$0.25
Sorcery
You may cast this spell as though it had flash if you pay {2 generic} more to cast it. (You may cast it any time you could cast an instant.)
Ghitu Fire deals X damage to any target.
Invasion · Rare$0.26
Creature — Human Nomad
{tap}, Sacrifice this creature: It deals damage equal to its power to any target.
2/2 Urza's Legacy · Uncommon$0.15
Enchantment
{red}: Target creature gets +1/+0 until end of turn.
Urza's Legacy · Uncommon$0.11
Creature — Dog Spirit
Vigilance
Whenever this creature blocks or becomes blocked by a white creature, this creature gains first strike until end of turn.
1/1 Homelands · Uncommon$0.15
Creature — Spirit
Flying
{blue}{blue}{blue}: Regenerate this creature.
2/4 Fourth Edition · Uncommon$0.17
Land
{tap}: Add {colorless}.
{0 generic}: Return this land to its owner's hand. Activate only if it's not your turn.
Tempest · Uncommon$3.58
Creature — Human Wizard
You may choose not to untap this creature during your untap step.
{2 generic}{blue}, {tap}: Target Wizard creature gets +2/+2 and has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
2/1 Onslaught · Uncommon$0.19
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
Ice Age · Rare$0.62
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Mercadian Masques · Uncommon$0.10
Creature — Oyster
You may choose not to untap this creature during your untap step.
{tap}: For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
0/3 Homelands · Uncommon$0.29
Creature — Spider
{1 generic}{red}{green}, {tap}: Exile this creature and target creature without flying that's attacking you.
2/3 Ice Age · Uncommon$0.20
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, if this card is in your graveyard, you may discard a card. If you do, return this card to your hand.
6/1 Onslaught · Rare$0.92
Creature — Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
3/3 Urza's Saga · Rare$211.96
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Scourge · Uncommon$0.17
Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Ice Age · Uncommon$16.59
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Ice Age · Rare$2.13
Creature — Wall
Defender (This creature can't attack.)
0/7 Ice Age · Uncommon$0.30
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {white}{blue}.
All Mountains are Plains.
Ice Age · Rare$0.53
Creature — Bird Cleric
Flying
{5 generic}{white}: The next time damage would be dealt to this creature and/or you this turn, that damage is dealt to any target instead.
3/3 Onslaught · Rare$0.42
Artifact
{tap}: Look at target player's hand.
Fourth Edition · Uncommon$0.54
Creature — Licid
{blue}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {blue} to end this effect.
Enchanted creature has flying.
2/2 Stronghold · Uncommon$0.14
Creature — Cat
Prevent all damage that would be dealt to this creature.
{3 generic}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
2/2 Prophecy · Uncommon$0.21
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Invasion · Rare$0.38
Enchantment
White spells cost {3 generic} more to cast.
Activated abilities of white enchantments cost {3 generic} more to activate.
Fourth Edition · Uncommon$0.41
Creature — Zombie Minion
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, nonblack creatures get -2/-2 until end of turn."
2/2 Torment · Uncommon$0.26
Enchantment
Creatures you control get +1/+1.
Urza's Saga · Rare$0.36
Creature — Incarnation
Flying
{2 generic}{white}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
3/3 Judgment · Rare$0.34
Creature — Jellyfish Beast
When this creature enters, you may return target land to its owner's hand.
1/3 Mercadian Masques · Uncommon$0.13
Creature — Human Cleric
Noncreature spells cost {1 generic} more to cast.
2/1 Legions · Rare$6.31
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3/3 Onslaught · Uncommon$0.13
Creature — Goblin Artificer
{tap}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1/1 Chronicles · Uncommon$0.18
Creature — Goblin Assassin
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
2/2 Legions · Uncommon$0.56
Creature — Goblin Warrior
{red}: This creature gains flying until end of turn.
1/1 Fourth Edition · Uncommon$0.07
Creature — Goblin Berserker
First strike, haste
2/2 Urza's Destiny · Uncommon$0.15
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on this enchantment. If you lose the flip, remove a fuse counter from this enchantment.
Remove five fuse counters from this enchantment and sacrifice it: It deals 20 damage to target player or planeswalker.
Weatherlight · Rare$16.30
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Tempest · Uncommon$3.05
Land
{tap}: Add {colorless}.
{1 generic}{red}, {tap}: Target Goblin creature gets +2/+0 until end of turn.
Onslaught · Uncommon$0.32
Creature — Goblin
Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)
2/1 Urza's Saga · Uncommon$2.40
Creature — Goblin
{tap}, Sacrifice a Forest: Add three mana in any combination of {red} and/or {green}.
3/3 Legions · Uncommon$0.32
Creature — Goblin Mutant
{tap}: This creature deals 1 damage to any target.
{X}{red}, {tap}, Sacrifice this creature: It deals X damage to any target.
4/4 Legions · Uncommon$0.16
Enchantment
{2 generic}: This enchantment deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of this enchantment.
Urza's Destiny · Rare$0.87
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
Planeshift · Rare$1.48
Creature — Goblin
Flying
This creature can't block.
1/1 Seventh Edition · Uncommon$0.06
Creature — Goblin Mutant
This creature can't attack unless you control more creatures than defending player.
This creature can't block unless you control more creatures than attacking player.
6/6 Legions · Rare$0.31
Creature — Goblin
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
2/2 Weatherlight · Uncommon$0.14
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
2/2 Fourth Edition · Rare$3.40
Creature — Goblin
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1/1 Urza's Saga · Uncommon$9.73
Artifact
Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, this artifact deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
Ice Age · Rare$0.52
Creature — Goblin
{2 generic}{red}: Reveal cards from the top of your library until you reveal a nonland card. This creature gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
0/5 Onslaught · Uncommon$0.08
Creature — Goblin Warrior
Echo {4 generic}{red}{red} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, create two 1/1 red Goblin creature tokens.
3/3 Urza's Destiny · Rare$1.22