Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,769 cards · showing 1,201–1,260 (page 21 of 30) · 4 ms
24 banned cards hidden — show them
Creature — Human Spellshaper
{1 generic}{black}{black}, {tap}, Discard a card: Creatures target player controls attack this turn if able.
1/1 Mercadian Masques · Rare$0.43
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3 generic}. If they don't, this Aura deals 2 damage to that player and you tap that creature.
Ice Age · Rare$0.43
Creature — Hydra
{1 generic}{red}{red}: Put a +1/+1 counter on this creature.
{tap}, Remove all +1/+1 counters from this creature: It deals damage to any target equal to the number of +1/+1 counters removed this way.
1/1 Urza's Legacy · Rare$0.43
Sorcery
Exile all graveyards.
Torment · Rare$0.43
Legendary Creature — Human Wizard
{X}, {tap}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
3/3 Chronicles · Rare$0.43
Creature — Orc
{red}, {tap}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
1/1 Ice Age · Rare$0.43
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
Nemesis · Rare$0.43
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
Scourge · Rare$0.43
Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
Fourth Edition · Rare$0.43
Artifact
At the beginning of your upkeep, this artifact deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
Urza's Saga · Rare$0.43
Creature — Kavu
Flash
Haste
3/1 Invasion · Rare$0.43
Creature — Human Rebel
Flying
{7 generic}, {tap}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
3/3 Mercadian Masques · Rare$0.43
Creature — Shapeshifter
At the beginning of your upkeep, you may have this creature become the color or colors of your choice. (This effect lasts indefinitely.)
4/2 Ice Age · Rare$0.43
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a land.
Players can't play lands.
Mercadian Masques · Rare$0.43
Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$0.42
Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Mercadian Masques · Rare$0.42
Artifact
{1 generic}, Sacrifice this artifact: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, this artifact deals 5 damage to you.
Fourth Edition · Rare$0.42
Creature — Trilobite Beast
Whenever this creature deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
3/3 Urza's Saga · Rare$0.42
Enchantment
Whenever you cast a creature spell, you may pay {1 generic}. If you do, return target creature to its owner's hand.
Exodus · Rare$0.42
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Target creature gets +2/+1 until end of turn."
Ice Age · Rare$0.42
Creature — Bird Cleric
Flying
{5 generic}{white}: The next time damage would be dealt to this creature and/or you this turn, that damage is dealt to any target instead.
3/3 Onslaught · Rare$0.42
Sorcery
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
Judgment · Rare$0.42
Creature — Beast
At the beginning of your upkeep, sacrifice this creature unless you put two cards from your graveyard on the bottom of your library.
{green}{green}, Discard a card: You may have this creature assign its combat damage this turn as though it weren't blocked.
6/8 Torment · Rare$0.42
Artifact
{1 generic}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Fourth Edition · Rare$0.42
Legendary Creature — Human Wizard
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
5/4 Chronicles · Rare$0.42
Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Mercadian Masques · Rare$0.42
Instant
Tap all lands target player controls and that player loses all unspent mana.
Fourth Edition · Rare$0.42
Creature — Beast
Trample
When this creature enters, sacrifice it unless you pay {1 generic} for each card in your hand.
4/4 Mercadian Masques · Rare$0.42
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay {3 generic}. If you do, copy that spell. You may choose new targets for the copy.
Odyssey · Rare$0.42
Artifact
{X}, {tap}: Tap X target lands.
Urza's Saga · Rare$0.42
Artifact Creature — Juggernaut
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
At the beginning of your upkeep, this creature deals 3 damage to you unless you discard a card. If it deals damage to you this way, tap it.
5/5 Fourth Edition · Rare$0.42
Creature — Human Nomad Mystic
Protection from black and from red
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
2/1 Odyssey · Rare$0.42
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.
Urza's Saga · Rare$0.42
Artifact
{4 generic}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Ice Age · Rare$0.42
Artifact
{tap}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Mercadian Masques · Rare$0.42
Enchantment
{white}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Rare$0.42
Artifact
{3 generic}, {tap}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
Urza's Destiny · Rare$0.42
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Invasion · Rare$0.42
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Fourth Edition · Rare$0.42
Artifact
{3 generic}, {tap}: Put a hatchling counter on this artifact.
Sacrifice this artifact: Choose one. Activate only if there are two or more hatchling counters on this artifact.
• You may put a creature card from your hand onto the battlefield.
• Return target creature card from your graveyard to the battlefield.
Chronicles · Rare$0.42
Enchantment
Whenever a player casts a spell, that player may pay {2 generic}. If the player does, they draw a card.
Odyssey · Rare$0.42
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Invasion · Rare$0.42
Artifact
{4 generic}, {tap}: Attach target Aura attached to a creature to another creature.
Ice Age · Rare$0.41
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Invasion · Rare$0.41
Creature — Dog
Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.
2/2 Tempest · Rare$0.41
Land
{tap}: Add {colorless}.
{tap}, Sacrifice a creature: You gain 1 life.
Mercadian Masques · Rare$0.41
Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature of their choice that they controlled since the beginning of the turn.
Planeshift · Rare$0.41
Creature — Beast
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
6/6 Nemesis · Rare$0.41
Sorcery
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Alliances · Rare$0.41
Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4 generic} for each creature chosen this way. If the player does, untap those creatures.
Fourth Edition · Rare$0.41
Sorcery
Each player draws a card for each creature card in their graveyard.
Weatherlight · Rare$0.41
Enchantment
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Exodus · Rare$0.41
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
Urza's Saga · Rare$0.41
Artifact
{tap}, Pay 1 life: Add one mana of any color.
Invasion · Rare$0.41
Enchantment
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice this enchantment and destroy all creatures. They can't be regenerated.
Urza's Legacy · Rare$0.41
Enchantment
Sorcery spells cost {3 generic} more to cast.
Mercadian Masques · Rare$0.41
Creature — Human Wizard
{white}{white}, {tap}: Target creature gains protection from the color of your choice until end of turn.
{black}{black}, {tap}: Target player loses 2 life and you gain 2 life.
2/2 Invasion · Rare$0.41
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Urza's Saga · Rare$0.41
Legendary Artifact
{tap}: Target legendary creature gets +2/+2 until end of turn.
Stronghold · Rare$0.41
Enchantment
When a player has no cards in hand, if this permanent is an enchantment, it becomes a 4/4 Crocodile creature.
Urza's Saga · Rare$0.41