Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 1,141–1,200 (page 20 of 44) · 5 ms
4 banned cards hidden — show them
Creature — Elf
Cycling {2 generic}{green}{green} ({2}{G}{G}, Discard this card: Draw a card.)
When you cycle this card, Elf creatures get +2/+2 until end of turn.
2/2 Legions · Uncommon$0.14
Creature — Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
2/2 Chronicles · Common$0.10
Creature — Human Nomad
{tap}, Sacrifice this creature: It deals damage equal to its power to any target.
2/2 Urza's Legacy · Uncommon$0.15
Creature — Human Nomad
Echo {2 generic}{red} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals 2 damage to any target.
2/2 Urza's Legacy · Common$0.13
Creature — Spirit
Flying
{blue}{blue}{blue}: Regenerate this creature.
2/4 Fourth Edition · Uncommon$0.17
Creature — Human Wizard
You may choose not to untap this creature during your untap step.
{2 generic}{blue}, {tap}: Target Wizard creature gets +2/+2 and has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
2/1 Onslaught · Uncommon$0.19
Creature — Insect
Reach (This creature can block creatures with flying.)
2/4 Mirage · Common$0.08
Creature — Spider
Reach (This creature can block creatures with flying.)
2/4 Fourth Edition · Common$0.02
Creature — Spider
{1 generic}{red}{green}, {tap}: Exile this creature and target creature without flying that's attacking you.
2/3 Ice Age · Uncommon$0.20
Creature — Licid
{blue}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {blue} to end this effect.
Enchanted creature has flying.
2/2 Stronghold · Uncommon$0.14
Creature — Angel
Flying
{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/2 Invasion · Common$0.21
Creature — Cat
Prevent all damage that would be dealt to this creature.
{3 generic}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
2/2 Prophecy · Uncommon$0.21
Creature — Zombie Minion
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, nonblack creatures get -2/-2 until end of turn."
2/2 Torment · Uncommon$0.26
Creature — Human Soldier
2/2 Onslaught · Common$0.03
Creature — Human Cleric
Noncreature spells cost {1 generic} more to cast.
2/1 Legions · Rare$6.31
Creature — Goblin Assassin
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
2/2 Legions · Uncommon$0.56
Creature — Goblin Berserker
First strike, haste
2/2 Urza's Destiny · Uncommon$0.15
Creature — Goblin Warrior
This creature attacks each combat if able.
2/2 Scourge · Common$0.06
Creature — Goblin
Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)
2/1 Urza's Saga · Uncommon$2.40
Creature — Goblin Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
2/2 Seventh Edition · Common$0.14
Creature — Goblin Warrior
Whenever this creature blocks or becomes blocked, it gets -1/-1 until end of turn.
2/2 Mirage · Common$0.09
Creature — Goblin
When this creature leaves the battlefield, sacrifice a land.
2/2 Legions · Common$0.07
Creature — Goblin
When this creature dies, destroy target land.
2/1 Urza's Destiny · Common$0.13
Creature — Goblin
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
2/2 Weatherlight · Uncommon$0.14
Creature — Goblin
2/2 Fifth Edition · Common$0.13
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
2/2 Fourth Edition · Rare$3.40
Creature — Goblin Soldier
{red}, Sacrifice this creature: It deals 2 damage to any target.
{white}, Sacrifice this creature: Prevent the next 2 damage that would be dealt to any target this turn.
2/2 Apocalypse · Common$0.16
Creature — Goblin
When this creature dies, destroy target Wall.
2/1 Urza's Destiny · Common$0.15
Creature — Goblin
Echo {red} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/1 Urza's Saga · Common$0.22
Creature — Goblin Wizard
When this creature enters, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.
2/2 Onslaught · Rare$0.77
Creature — Goblin Warrior
This creature can't block.
2/2 Urza's Saga · Common$0.11
Creature — Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2 Apocalypse · Uncommon$0.51
Creature — Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2/2 Urza's Saga · Common$0.06
Creature — Goblin Mercenary
Sacrifice a Goblin: Regenerate this creature.
2/1 Legions · Common$0.11
Creature — Goblin
Haste
Echo {1 generic}{red} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/2 Urza's Saga · Common$0.14
Creature — Goblin Warrior
Goblin spells you cast cost {1 generic} less to cast.
Goblins you control have haste.
2/2 Scourge · Uncommon$1.01
Creature — Elemental Boar Beast
When this creature enters, it deals 4 damage to target player or planeswalker.
2/2 Judgment · Common$0.07
Creature — Ape Berserker
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
This creature can't be blocked except by three or more creatures.
2/3 Alliances · Common$0.18
Artifact Creature — Construct
{tap}: This creature deals 1 damage to target creature with flying.
2/3 Fourth Edition · Common$0.06
Creature — Human Cleric Soldier
{tap}: Target Elf or Soldier creature gets +2/+2 until end of turn.
2/4 Onslaught · Common$0.07
Creature — Zombie
When this creature enters, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
{1 generic}{black}: Regenerate this creature.
2/1 Apocalypse · Uncommon$0.17
Creature — Zombie
When this creature enters, you may return target creature card from your graveyard to your hand.
2/2 Tempest · Common$0.05
Creature — Nightmare Horror
When this creature enters, exile up to two target cards from a single graveyard.
When this creature leaves the battlefield, return the exiled cards to their owner's graveyard.
2/2 Torment · Common$0.15
Creature — Ogre
2/2 Fourth Edition · Common$0.06
Creature — Werewolf
At end of combat, put a -0/-2 counter on each creature blocking or blocked by this creature.
2/4 Homelands · Common$0.15
Creature — Wolverine
{red}: This creature gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking this creature, and only once each turn.
2/2 Ice Age · Common$0.18
Creature — Bear
2/2 Fourth Edition · Common$0.12
Creature — Dog
{2 generic}{white}, {tap}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
2/2 Planeshift · Uncommon$0.22
Creature — Squid Beast
When this creature enters, tap all lands target player controls.
2/2 Prophecy · Common$0.14
Creature — Cat
Protection from blue
2/2 Urza's Saga · Uncommon$0.28
Creature — Bird Soldier
Flying
Whenever this creature becomes blocked, you may untap it and remove it from combat.
2/2 Onslaught · Common$0.14
Creature — Bird Soldier
Flying
Whenever this creature becomes blocked, you may untap it and remove it from combat.
2/3 Onslaught · Uncommon$0.05
Legendary Creature — Human Wizard
Flying
{blue}{blue}: Return target Aura card from your graveyard to the battlefield attached to Hakim. Activate only during your upkeep and only if Hakim isn't enchanted.
{blue}{blue}, {tap}: Destroy all Auras attached to Hakim.
2/4 Mirage · Rare$0.59
Creature — Shark
This creature can't attack unless defending player controls an Island.
2/3 Stronghold · Common$0.17
Creature — Spirit
At the beginning of your upkeep, put a -1/-1 counter on each creature.
2/3 Mirage · Rare$25.43
Creature — Efreet
Flying
{1 generic}{blue}{blue}: Target creature gains flying until end of turn.
2/2 Mirage · Uncommon$0.11
Creature — Zombie Wizard
{2 generic}: Target blue or red creature gets +1/+0 until end of turn.
2/1 Invasion · Uncommon$0.06
Creature — Zombie
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.
Morph {1 generic}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2 Onslaught · Common$0.15
Legendary Creature — Human Cleric
{X}, {tap}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
2/5 Homelands · Rare$0.67
Creature — Drake
Flying, protection from red
2/3 Mirage · Uncommon$0.24