Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
3,539 cards · showing 1,141–1,200 (page 20 of 59) · 10 ms
32 banned cards hidden — show them
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {green}{green}{green}{green}.
8/8 Fourth Edition · Rare$0.37
Instant
Counter target spell unless its controller pays {1 generic}.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Uncommon$0.21
Sorcery
Destroy all creatures with mana value X or less.
Mercadian Masques · Rare$1.18
Creature — Centaur Shaman
{tap}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
2/1 Judgment · Uncommon$0.21
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Visions · Uncommon$0.27
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Homelands · Rare$0.31
Creature — Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
0/3 Scourge · Rare$0.32
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Prophecy · Rare$0.25
Sorcery
Target opponent chooses a card in your graveyard. You may pay {green}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
Ice Age · Uncommon$0.29
Creature — Human Soldier
This creature can block an additional creature each combat.
2/4 Weatherlight · Uncommon$0.16
Enchantment
At the beginning of your upkeep, this enchantment deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
Scourge · Rare$0.56
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$0.95
Land
This land doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap this land.
{tap}: Add one mana of any color.
Planeshift · Rare$6.50
World Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.
Mirage · Rare$13.99
Enchantment
Whenever a creature you control dies, you may pay {1 generic}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Mercadian Masques · Rare$0.27
Creature — Imp
Flying
When this creature enters, you lose 2 life.
2/2 Stronghold · Common$0.08
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has "{tap}: Target creature gets -1/-1 until end of turn."
Apocalypse · Uncommon$0.16
Land
This land enters tapped.
{tap}: Put a storage counter on this land.
{tap}, Remove any number of storage counters from this land: Add {white} for each storage counter removed this way.
Mercadian Masques · Uncommon$0.35
Artifact
{2 generic}, {tap}: You gain 1 life.
Chronicles · Common$0.20
Creature — Human Cleric
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
2/4 Mercadian Masques · Rare$2.46
Creature — Efreet
Flying
{0 generic}: Flip a coin. If you win the flip, this creature phases out. If you lose the flip, sacrifice this creature. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2/1 Mirage · Rare$7.28
Creature — Ogre
{red}, Discard a card at random: This creature gets +3/+0 until end of turn.
2/3 Odyssey · Uncommon$0.16
Creature — Dinosaur Beast
Beasts can't block.
6/6 Legions · Uncommon$0.15
Creature — Human Cleric
{tap}, Sacrifice a red or white creature: This creature deals damage to any target equal to half the sacrificed creature's power, rounded down.
1/1 Ice Age · Uncommon$0.22
Enchantment
Whenever an opponent casts a black spell, you may pay {green}{green}. If you do, you draw a card.
{green}{green}: Return this enchantment to its owner's hand.
Ice Age · Uncommon$0.16
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Ice Age · Rare$0.59
Creature — Zombie
You may choose not to untap this creature during your untap step.
{2 generic}{black}, {tap}: Target Zombie creature gets +2/+2 and has fear for as long as this creature remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
2/1 Onslaught · Uncommon$0.14
Creature — Human Druid
Whenever this creature becomes the target of an Aura spell, you draw a card.
3/2 Tempest · Rare$0.45
Sorcery
Target player discards three cards.
Exodus · Uncommon$0.17
Sorcery
As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.
Ice Age · Uncommon$0.22
Creature — Fungus Beast
Trample
Whenever this creature deals damage to an opponent, you draw a card and that opponent discards a card.
6/4 Apocalypse · Rare$0.27
Creature — Fungus Elemental
{green}, Sacrifice a Forest: Put a +2/+2 counter on this creature. Activate only if this creature entered this turn.
3/3 Weatherlight · Rare$0.67
Creature — Fungus Dinosaur
Whenever this creature is dealt damage, put a +1/+1 counter on it.
2/2 Fourth Edition · Rare$0.32
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Tempest · Rare$6.21
Enchantment
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Onslaught · Rare$0.25
Creature — Squid Beast
Flying
This creature can't be blocked by blue creatures.
{blue}: Target creature becomes blue until end of turn.
1/3 Tempest · Uncommon$0.21
Artifact
{3 generic}, {tap}: Target creature gains first strike until end of turn.
Ice Age · Uncommon$0.22
Creature — Elf Druid
{tap}: Add {green}{green}.
1/1 Ice Age · Uncommon$0.16
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
{1 generic}{green}: All creatures get -1/-0 until end of turn.
Ice Age · Rare$0.77
Legendary Creature — Angel
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
4/4 Chronicles · Rare$0.52
Sorcery
As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
Apocalypse · Uncommon$0.24
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Weatherlight · Uncommon$0.28
Legendary Land
{tap}: Add {green} for each creature you control.
Urza's Saga · Rare$1635.37
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
{green}: Regenerate enchanted creature.
Urza's Saga · Uncommon$0.19
Creature — Elf
Creature spells can't be countered.
1/1 Planeshift · Rare$1.06
Creature — Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{tap}: Target land becomes a Forest until this creature leaves the battlefield.
*/* Fourth Edition · Rare$0.24
Instant
Counter target blue spell.
Planeshift · Uncommon$0.07
Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
Tempest · Uncommon$0.15
Legendary Creature — Phyrexian Horror
Trample
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5/5 Weatherlight · Rare$1.07
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Urza's Saga · Rare$16.10
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Ice Age · Rare$12.77
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Mercadian Masques · Rare$0.60
Creature — Elf
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
2/2 Urza's Destiny · Uncommon$0.19
Creature — Elk Beast
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
5/4 Urza's Legacy · Uncommon$0.28
Creature — Zombie Giant
Tap three untapped Clerics you control: Return this card from your graveyard to your hand.
4/4 Onslaught · Rare$0.26
Creature — Ape
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, this creature gains trample until end of turn. If you don't sacrifice a Forest, sacrifice this creature and it deals 7 damage to you.
{tap}: This creature deals damage equal to its power to another target creature. That creature deals damage equal to its power to this creature.
7/7 Alliances · Rare$0.87
Artifact
{5 generic}, Sacrifice this artifact: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
Chronicles · Rare$0.37
Creature — Goblin
Cycling {1 generic}{red} ({1}{R}, Discard this card: Draw a card.)
When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2/1 Legions · Uncommon$0.22
Creature — Human Wizard Sorcerer
Cycling {2 generic}{blue} ({2}{U}, Discard this card: Draw a card.)
When you cycle this card, Wizard creatures gain flying until end of turn.
2/2 Legions · Uncommon$0.20
Creature — Elf
Cycling {2 generic}{green}{green} ({2}{G}{G}, Discard this card: Draw a card.)
When you cycle this card, Elf creatures get +2/+2 until end of turn.
2/2 Legions · Uncommon$0.14