Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 1,141–1,200 (page 20 of 90) · 14 ms
Creature — Human Rebel
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5 generic}, {tap}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2 Nemesis · Uncommon$0.20
Instant
Until end of turn, target creature becomes black, gets +1/-1, and gains "{black}: Regenerate this creature."
Invasion · Uncommon$0.20
Instant
Change the target of target spell with a single target.
Ice Age · Rare$0.32
Creature — Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
{1 generic}{white}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
1/1 Legions · Common$0.15
Instant
Target creature gains flying until end of turn.
Flashback {blue} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Common$0.16
Creature — Human Wizard
{black}, {tap}: Target creature gets -2/-0 until end of turn.
{red}, {tap}: Target creature gets +2/+0 until end of turn.
1/1 Apocalypse · Common$0.06
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Apocalypse · Uncommon$0.24
Creature — Volver
Kicker {1 generic}{black} and/or {red} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)
If this creature was kicked with its {1 generic}{black} kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate this creature."
If this creature was kicked with its {red} kicker, it enters with a +1/+1 counter on it and with first strike.
1/1 Apocalypse · Rare$0.39
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
Mercadian Masques · Common$0.04
Enchantment
If damage would be dealt to you, put that many delay counters on this enchantment instead.
At the beginning of your upkeep, remove all delay counters from this enchantment. For each delay counter removed this way, you lose 1 life unless you pay {1 generic}{white}.
Odyssey · Rare$6.46
Instant
Cast this spell only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Mirage · Uncommon$4.87
Creature — Horror
You may sacrifice three black creatures rather than pay this spell's mana cost.
Trample
6/6 Mercadian Masques · Rare$1.20
Instant
Tap all creatures without flying.
Odyssey · Uncommon$0.34
Enchantment
When this enchantment enters, you gain 10 life.
When this enchantment leaves the battlefield, you lose 10 life.
Urza's Legacy · Rare$1.69
Sorcery
Return target permanent to its owner's hand.
Flashback {5 generic}{blue}{blue} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$0.06
Sorcery
Destroy target artifact or land.
Odyssey · Uncommon$0.04
Instant
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Threshold — If there are seven or more cards in your graveyard, creatures can't block this turn.
Odyssey · Common$0.19
Instant
Destroy target enchantment.
Onslaught · Common$0.04
Enchantment
Creatures can't be the targets of spells.
Weatherlight · Rare$0.95
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
Prophecy · Rare$0.40
Creature — Elf
Echo {3 generic}{green}{green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
1/1 Urza's Legacy · Rare$87.41
Creature — Thrull
Black spells you cast cost {black} more to cast.
4/4 Fifth Edition · Rare$0.38
Creature — Shapeshifter
Flying
Morph {2 generic}{blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return this creature to its owner's hand.
1/1 Legions · Rare$0.35
Sorcery
Destroy target permanent.
Fourth Edition · Uncommon$0.17
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Untap target land.
Odyssey · Rare$0.78
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Visions · Rare$0.58
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. This enchantment deals 2 damage to each player who sacrificed a Plains this way.
Visions · Uncommon$2.04
Creature — Angel
Kicker {white}{white} (You may pay an additional {W}{W} as you cast this spell.)
Flying
When this creature enters, destroy all lands you control. If it was kicked, destroy all lands instead.
5/4 Apocalypse · Rare$1.69
Creature — Giant
Kicker {white}{white} (You may pay an additional {W}{W} as you cast this spell.)
When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3 Apocalypse · Rare$0.16
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Weatherlight · Uncommon$0.61
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Invasion · Rare$0.41
Sorcery
Destroy target land. Its controller loses 2 life.
Prophecy · Common$0.11
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Saga · Common$0.09
Artifact
{tap}: Destroy target permanent you own. It can't be regenerated.
Ice Age · Rare$4.65
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.
Planeshift · Rare$1.47
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.
Urza's Saga · Uncommon$0.76
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Fourth Edition · Uncommon$0.12
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
Prophecy · Common$0.12
Sorcery
As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.
Torment · Rare$3.94
Creature — Human Cleric
{white}, {tap}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
1/2 Odyssey · Rare$3.31
Creature — Phyrexian Horror
Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate this creature.
9/9 Invasion · Rare$0.81
Creature — Human
{tap}: Destroy target Aura attached to a creature.
1/1 Urza's Legacy · Common$0.14
Creature — Human Spellshaper
{1 generic}{white}, {tap}, Discard a card: Destroy target artifact or enchantment.
2/2 Mercadian Masques · Common$0.13
Instant
Target player sacrifices a creature of their choice.
Tempest · Common$0.15
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Planeshift · Rare$15.05
Artifact Creature — Construct
{3 generic}: Regenerate this creature.
4/4 Fourth Edition · Uncommon$0.13
Enchantment
When this enchantment enters, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand.
When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
Urza's Saga · Uncommon$0.14
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Odyssey · Uncommon$1.19
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Ice Age · Uncommon$0.28
Artifact
{3 generic}, {tap}: Create a 0/1 colorless Prism artifact creature token.
Sacrifice a Prism token: Add one mana of any color.
Visions · Rare$0.85
Artifact
{3 generic}: You may put a Minotaur permanent card from your hand onto the battlefield.
Homelands · Rare$21.00
Creature — Human Druid
{1 generic}{green}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1/1 Odyssey · Common$0.18
Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Scourge · Rare$0.63
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Alliances · Rare$7.68
Artifact
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.
Fourth Edition · Rare$0.47
Artifact
Whenever a creature dies, this artifact deals 2 damage to that creature's controller.
Weatherlight · Uncommon$0.34
Creature — Human Spellshaper
{blue}, {tap}, Discard a card: Counter target spell or ability that targets a creature.
1/1 Mercadian Masques · Uncommon$0.12
Enchantment — Aura
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
Mercadian Masques · Common$2.65
Creature — Wolf
This creature has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Ice Age · Common$0.21
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling {1 generic}{black} ({1}{B}, Discard this card: Draw a card.)
When you cycle this card, you may have target creature gain fear until end of turn.
Onslaught · Common$0.14