Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
616 cards · showing 61–120 (page 2 of 11) · 3 ms
Creature — Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
1/2 Mirage · Common$0.19
Creature — Merfolk Scout
{tap}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
2/4 Alliances · Common$0.15
Creature — Human Bird
Flying
1/2 Fourth Edition · Common$0.07
Creature — Bird
Flying
{tap}: Add one mana of any color.
0/1 Fourth Edition · Rare$7.07
Creature — Treefolk
4/5 Urza's Saga · Common$0.14
Creature — Human Cleric
Other creatures you control get +0/+1.
1/4 Odyssey · Uncommon$0.17
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
2/4 Nemesis · Rare$5.04
Creature — Beast
Morph {6 generic}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, Beast creatures you control get +3/+0 until end of turn.
3/4 Legions · Common$0.11
Creature — Human Nomad
Vigilance
1/6 Judgment · Common$0.13
Artifact Creature — Gnome
Sacrifice this creature: You gain 3 life.
1/3 Tempest · Uncommon$0.11
Artifact Creature — Construct
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1 generic}. If you do, untap this creature.
1/3 Fourth Edition · Uncommon$0.21
Creature — Octopus
You may choose not to untap this creature during your untap step.
As this creature enters, an opponent chooses a creature type.
{tap}: Gain control of target creature that isn't of the chosen type for as long as this creature remains tapped.
1/2 Onslaught · Rare$1.67
Creature — Spider
Reach (This creature can block creatures with flying.)
1/3 Tempest · Common$0.11
Creature — Drake
Flying
{1 generic}, Discard a card at random: This creature gets +2/+0 until end of turn.
1/2 Tempest · Rare$0.45
Creature — Unicorn
{1 generic}{white}, {tap}, Sacrifice this creature: Destroy target artifact or enchantment.
1/2 Invasion · Common$0.40
Creature — Plant Wall
Defender
4/5 Fourth Edition · Common$0.10
Creature — Insect
{1 generic}: This creature gets +1/+1 until end of turn.
0/1 Fourth Edition · Uncommon$0.16
Creature — Human
Whenever this creature attacks, it gets +1/-2 until end of turn.
{1 generic}{red}{red}, {tap}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1/4 Fourth Edition · Uncommon$0.15
Creature — Insect
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
{red}: This creature gets +1/-1 until end of turn.
0/3 Mercadian Masques · Common$0.12
Creature — Wall
Defender (This creature can't attack.)
Protection from black
0/5 Homelands · Common$0.18
Creature — Octopus Wizard
This creature can't be blocked.
{tap}, Sacrifice this creature: Target creature can't be blocked this turn.
1/2 Legions · Common$0.09
Creature — Octopus
{blue}{blue}: Tap target creature without flying.
2/3 Odyssey · Rare$0.23
Creature — Octopus
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3 Torment · Uncommon$0.21
Creature — Human Soldier
When this creature attacks or blocks, destroy it at end of combat.
3/4 Mercadian Masques · Common$0.04
Creature — Human
{red}: Exile the top card of your library. If that card is a land card, this creature gets -4/-0 until end of turn. Otherwise, this creature gets +2/+0 until end of turn.
2/4 Alliances · Rare$0.43
Creature — Ogre Rebel
Whenever this creature attacks, you may tap up to two target creatures.
3/4 Mercadian Masques · Rare$0.46
Creature — Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
1/2 Mercadian Masques · Uncommon$0.18
Creature — Atog
{0 generic}: This creature gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
1/2 Visions · Rare$7.83
Creature — Salamander
{red}: This creature gets +1/+0 until end of turn. Activate only if this creature is blocked.
1/2 Exodus · Common$0.13
Artifact Creature — Bird
Flying
This creature enters with four +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {tap}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
0/4 Fourth Edition · Rare$0.35
Artifact Creature — Beast
This creature enters with seven +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {tap}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
0/4 Fourth Edition · Rare$0.36
Artifact Creature — Horse
This creature enters with four +1/+0 counters on it.
This creature can't be blocked by artifact creatures.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {tap}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
0/3 Homelands · Common$0.16
Artifact Creature — Insect
This creature enters with four +1/+0 counters on it.
This creature can't be blocked by Walls.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {tap}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
0/3 Homelands · Common$0.20
Creature — Elemental
Flying
This creature can block only creatures with flying.
2/3 Visions · Common$0.03
Creature — Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2/4 Apocalypse · Common$0.15
Creature — Cockatrice
Flying
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4 Fourth Edition · Rare$0.33
Creature — Insect Worm
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
*/1 Nemesis · Uncommon$0.18
Legendary Creature — Bird Soldier
Flying, protection from creatures
2/4 Judgment · Rare$2.68
Creature — Centaur
{green}, Discard a card: This creature gains trample until end of turn.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
3/4 Odyssey · Uncommon$0.14
Artifact Creature — Wall
Defender (This creature can't attack.)
{tap}: Target creature gets +0/+4 until end of turn.
0/4 Mercadian Masques · Uncommon$0.34
Creature — Wall
Defender (This creature can't attack.)
Morph {4 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/5 Onslaught · Uncommon$0.28
Creature — Human Wizard
{tap}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1/3 Chronicles · Common$0.23
Creature — Human Soldier Archer
{tap}: This creature deals 1 damage to target attacking or blocking creature.
1/2 Chronicles · Common$0.07
Artifact Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/5 Fourth Edition · Rare$0.17
Creature — Wall
Defender (This creature can't attack.)
{0 generic}: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
4/5 Homelands · Common$0.13
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/2 Onslaught · Common$0.07
Creature — Human Soldier
First strike
Morph {2 generic}{white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Onslaught · Common$0.14
Creature — Human Cleric
Morph {1 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target enchantment.
1/4 Legions · Common$0.06
Legendary Creature — Avatar
{white}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
2/4 Homelands · Rare$0.83
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
*/1 Exodus · Uncommon$0.83
Creature — Human Cleric
{2 generic}{black}, {tap}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
2/3 Legions · Uncommon$0.13
Creature — Beast
Whenever this creature becomes blocked, you gain 2 life.
2/4 Mercadian Masques · Uncommon$0.21
Creature — Human Cleric
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this creature: Prevent the next 2 damage that would be dealt to any target this turn.
2/4 Nemesis · Common$0.03
Creature — Human Cleric
Morph {white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, creatures you control get +0/+2 until end of turn.
2/4 Legions · Rare$0.29
Creature — Human Cleric
{white}, {tap}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
1/2 Odyssey · Rare$3.31
Creature — Wurm
Whenever an opponent plays a land, put a +1/+1 counter on this creature.
3/4 Tempest · Rare$2.27
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{black}: This creature gets +1/+0 until end of turn.
1/3 Mirage · Common$0.10
Creature — Human Rat Minion
{black}, Discard a card: Regenerate this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
2/3 Odyssey · Common$0.15
Creature — Human Cleric
Protection from black
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/2 Urza's Saga · Common$0.13
Creature — Human Cleric
Protection from red
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/2 Urza's Saga · Common$0.16