Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
995 cards · showing 61–120 (page 2 of 17) · 2 ms
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Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked unless defending player pays {3 generic} for each creature they control that's blocking it.
Alliances · Common$0.17
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
Homelands · Rare$0.98
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
Urza's Saga · Rare$3.00
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to you, this Aura deals that much damage to that creature's controller.
Fourth Edition · Uncommon$0.27
Enchantment
Black creatures get +1/+1.
Fourth Edition · Rare$0.27
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: This land deals 1 damage to any target."
Prophecy · Uncommon$0.32
Enchantment
Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, this enchantment deals 1 damage to it.
Mirage · Uncommon$0.16
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Odyssey · Rare$0.63
Enchantment
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Odyssey · Uncommon$0.31
World Enchantment
When this enchantment enters, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
Mirage · Rare$2.60
Enchantment
{1 generic}{green}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
Odyssey · Rare$18.92
Enchantment
Creatures can't block.
Urza's Saga · Rare$1.06
Enchantment — Aura
Enchant creature
When enchanted creature dies, you draw two cards.
Exodus · Common$0.65
Enchantment
Whenever a green creature dies, its controller discards a card.
Urza's Saga · Uncommon$0.27
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Alliances · Common$0.16
Enchantment — Aura
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
Visions · Common$0.28
Enchantment — Aura
Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
Weatherlight · Common$0.22
Enchantment — Aura
Enchant creature
Whenever enchanted creature is dealt damage, this Aura deals that much damage to that creature's controller.
Mirage · Common$0.18
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice this Aura unless you pay {1 generic}{blue}.
You control enchanted creature.
Enchanted creature gets +0/+1.
Ice Age · Uncommon$0.20
Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {black} for each charge counter on this enchantment.
Mercadian Masques · Rare$5.03
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Ice Age · Uncommon$0.25
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove this Aura.
Fourth Edition · Uncommon$0.24
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Urza's Saga · Uncommon$0.17
Enchantment
Each land is a Swamp in addition to its other land types.
Visions · Uncommon$1.31
Enchantment — Aura
Enchant creature
{white}: Enchanted creature gets +1/+1 until end of turn.
Fourth Edition · Rare$0.17
Enchantment — Aura
Enchant land
When enchanted land becomes tapped, destroy it.
Fourth Edition · Uncommon$0.25
Enchantment
Cast this spell only if you control a snow land.
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.
Ice Age · Rare$0.83
Enchantment
Nonbasic lands are Mountains.
Chronicles · Rare$6.64
Enchantment — Aura
Enchant creature you control
{red}, Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.
Apocalypse · Common$0.18
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Ice Age · Uncommon$0.24
Enchantment — Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove this Aura.
Fourth Edition · Uncommon$0.29
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
Stronghold · Uncommon$5.89
Enchantment — Aura
Enchant creature
Enchanted creature can't attack unless its controller pays {3 generic}.
Fourth Edition · Common$0.12
Enchantment — Aura
Enchant creature
Cumulative upkeep {red} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.
Ice Age · Rare$1.72
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
Urza's Saga · Common$0.26
Enchantment
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Green creatures have "Cumulative upkeep {1 generic}."
Ice Age · Uncommon$0.30
Enchantment
If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.
Visions · Rare$11.00
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {black}{black}.
At the beginning of your end step, create a 0/1 black Thrull creature token.
Fifth Edition · Uncommon$0.25
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Mercadian Masques · Uncommon$0.14
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice this Aura: Enchanted creature gets +3/+3 until end of turn.
Weatherlight · Common$0.25
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Saga · Common$0.24
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice this enchantment and target opponent discards their hand.
Urza's Legacy · Rare$0.29
Enchantment
Return this enchantment to its owner's hand: Regenerate target creature.
Tempest · Common$0.27
Enchantment
{2 generic}{blue}{blue}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Alliances · Uncommon$0.18
Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
Prophecy · Uncommon$0.12
Enchantment
At the beginning of your upkeep, this enchantment deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
Urza's Saga · Rare$0.43
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has flying.
Mercadian Masques · Common$0.25
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Stronghold · Rare$31.79
Enchantment
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Odyssey · Rare$2.48
Enchantment — Aura
Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Fourth Edition · Uncommon$0.12
Enchantment
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$0.32
Enchantment
Exile a card from your hand: Add {black}{black} or {green}{green}.
Mirage · Rare$10.87
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
Judgment · Common$0.20
Enchantment
{2 generic}{green}{green}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Weatherlight · Rare$0.29
Enchantment
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Ice Age · Rare$0.72
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Scourge · Rare$1.18
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
{2 generic}, Sacrifice this Aura: Draw a card.
Urza's Destiny · Common$0.17
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice this Aura: Regenerate enchanted creature.
Homelands · Common$0.17
Enchantment — Aura
Enchant land you control
Enchanted land has "{white}{white}, {tap}: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Ice Age · Rare$0.51
Enchantment
Whenever a creature enters, you lose 1 life and add {black}.
Urza's Destiny · Rare$22.20