Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
165 cards · showing 61–120 (page 2 of 3) · 2 ms
2 banned cards hidden — show them
Sorcery
As an additional cost to cast this spell, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.
Visions · Common$0.13
Instant
Target player draws two cards.
Visions · Common$0.07
Artifact Creature — Chimera
Vigilance
Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)
2/2 Visions · Uncommon$0.16
Creature — Cat
{white}, {tap}: Target creature can't block this turn.
3/1 Visions · Common$0.19
Artifact
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When you play a card, sacrifice this artifact.
{2 generic}: You gain 1 life.
Visions · Uncommon$0.18
Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Forest you control to its owner's hand.
{tap}: Add {colorless}{green}.
Visions · Uncommon$0.50
Instant
As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand.
Target player loses 5 life.
Visions · Rare$2.68
Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{tap}: Add {colorless}{white}.
Visions · Uncommon$0.31
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with {tap} in their costs can't be activated.
Visions · Rare$1.05
Creature — Goblin
{red}: This creature gains protection from red until end of turn.
1/1 Visions · Common$0.14
Creature — Cat
Flash
3/2 Visions · Common$0.14
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When this creature enters, you may pay {blue}. If you don't, destroy target Knight and it can't be regenerated.
2/2 Visions · Common$0.07
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1 generic}{white}: Each creature without flanking blocking this creature gets -1/-1 until end of turn. Activate only once each turn.
2/2 Visions · Common$0.18
Creature — Djinn
Trample
At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, this creature deals 3 damage to you and attacks this turn if able.
{red}: This creature gets +1/+0 until end of turn.
3/5 Visions · Rare$0.60
Creature — Drake
Flying
{green}: This creature gets +0/+1 until end of turn. Activate only once each turn.
Sacrifice this creature and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon, put that card onto the battlefield, then shuffle.
2/2 Visions · Uncommon$0.19
Artifact Creature — Chimera
Trample
Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)
2/2 Visions · Uncommon$0.21
Creature — Plant Fungus
If damage would be dealt to this creature, put that many -1/-1 counters on it instead.
At the beginning of your upkeep, remove a -1/-1 counter from this creature.
5/5 Visions · Rare$0.59
Enchantment
Whenever a player casts a red spell, you may pay {red}. If you do, this enchantment deals 1 damage to any target.
Visions · Rare$0.64
Creature — Human Soldier Archer
Reach (This creature can block creatures with flying.)
First strike
2/2 Visions · Uncommon$0.21
Artifact
{4 generic}: Put a pressure counter on this artifact.
{tap}, Sacrifice this artifact: It deals damage equal to the number of pressure counters on it to any target.
Visions · Uncommon$0.21
Creature — Jellyfish
When this creature enters, return target creature to its owner's hand.
2/2 Visions · Common$0.10
Artifact Creature — Golem
{1 generic}: Regenerate this creature. When it regenerates this way, put a -1/-1 counter on it.
3/3 Visions · Uncommon$0.15
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Visions · Uncommon$0.09
Enchantment — Aura
Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Visions · Uncommon$0.30
Enchantment — Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.
Visions · Common$0.11
Creature — Human Wizard
{tap}: Counter target spell unless its controller pays {1 generic} and 1 life.
1/1 Visions · Uncommon$0.32
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Visions · Common$0.11
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Visions · Rare$14.42
Enchantment
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Visions · Uncommon$18.84
Creature — Zombie Giant
{3 generic}{black}{black}, Sacrifice a creature: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
5/5 Visions · Rare$0.06
Creature — Human Assassin
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1 Visions · Uncommon$0.12
Creature — Ogre
This creature can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
4/4 Visions · Rare$0.39
Creature — Human Wizard
When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand.
{tap}, Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
0/1 Visions · Uncommon$0.09
Creature — Cat Warrior
6/3 Visions · Common$0.09
Enchantment
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
Visions · Common$0.11
Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Visions · Uncommon$0.24
Artifact Creature — Phyrexian Construct
This creature enters with X +1/+1 counters on it.
This creature can't block.
This creature can't attack unless you pay {1 generic} for each +1/+1 counter on it.
0/0 Visions · Rare$3.97
Artifact Creature — Phyrexian Construct
0/3 Visions · Common$2.30
World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature of their choice. If that player doesn't, they lose 5 life and you sacrifice this enchantment.
Visions · Rare$1.02
Sorcery
Each player draws X cards.
Visions · Uncommon$1.57
Creature — Hippo
Whenever this creature attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, this creature assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {colorless} equal to the amount of mana that player lost this way.
2/2 Visions · Rare$2.06
Creature — Snake
3/2 Visions · Common$0.10
Land
{tap}: Add {colorless}.
{tap}, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
Visions · Uncommon$0.12
Creature — Elf Druid
{green}, {tap}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
1/2 Visions · Rare$1.28
Creature — Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1/1 Visions · Common$1.44
Creature — Ape
Whenever this creature blocks or becomes blocked, it gets +2/-2 until end of turn.
2/3 Visions · Common$0.17
Creature — Efreet
Flying
{blue}{blue}: This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3/1 Visions · Rare$0.94
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Visions · Rare$2.26
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Visions · Uncommon$0.13
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Visions · Common$0.15
Creature — Human Soldier
Sacrifice this creature: Prevent all combat damage target creature would deal this turn.
1/1 Visions · Common$0.07
Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
Visions · Rare$8.58
Enchantment
{white}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Visions · Common$0.33
Enchantment
White creatures you control have protection from black.
Black creatures you control have protection from white.
Visions · Rare$3.02
Creature — Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{green}: Regenerate this creature.
2/1 Visions · Common$0.18
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
Visions · Common$0.11
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Visions · Rare$0.51
Artifact
Each player skips their untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
Visions · Rare$4.05
Creature — Human Soldier
Protection from black
4/4 Visions · Uncommon$0.16
Creature — Efreet
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever this creature phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
2/2 Visions · Uncommon$0.21