Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
334 cards · showing 61–120 (page 2 of 6) · 2 ms
1 banned card hidden — show them
Creature — Dauthi Zombie
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on this creature.
1/1 Tempest · Uncommon$0.79
Creature — Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature can't be blocked by white creatures.
2/1 Tempest · Common$0.24
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
3/1 Tempest · Common$0.22
Creature — Dauthi Knight Mercenary
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{black}: This creature gets +1/+0 until end of turn.
2/1 Tempest · Uncommon$0.34
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/1 Tempest · Uncommon$0.28
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature attacks each combat if able.
2/2 Tempest · Common$0.43
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
Tempest · Rare$0.40
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Tempest · Rare$0.89
Instant
Target player sacrifices a creature of their choice.
Tempest · Common$0.15
Creature — Wurm
Whenever an opponent plays a land, put a +1/+1 counter on this creature.
3/4 Tempest · Rare$2.27
Instant
Destroy target artifact or enchantment.
Fourth Edition · Common$0.08
Instant
Counter target spell.
Draw a card.
Tempest · Uncommon$0.14
Sorcery
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.
Tempest · Common$0.14
Creature — Shapeshifter
Flying
As this creature enters, sacrifice any number of creatures. This creature's power becomes the total power of those creatures and its toughness becomes their total toughness.
{red}: This creature gets +1/+0 until end of turn.
0/0 Tempest · Rare$0.51
Enchantment
White creatures get -1/-1.
Tempest · Uncommon$0.41
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Mirage · Common$0.14
Sorcery
Destroy X target nonblack creatures. Draw X cards.
Tempest · Rare$0.51
Enchantment
When this enchantment enters, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this enchantment into your hand.
At the beginning of your end step, discard a card.
When you lose control of this enchantment, put all cards exiled with this enchantment into their owner's graveyard.
Tempest · Rare$0.37
Artifact
{4 generic}, {tap}: An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
Tempest · Rare$0.45
Enchantment
At the beginning of each player's first main phase, that player adds {green}{green}.
Tempest · Rare$2.24
Legendary Creature — Elf Warrior
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elves have shroud. (They can't be the targets of spells or abilities.)
2/2 Tempest · Rare$79.02
Creature — Human Soldier
Whenever this creature blocks, it deals 1 damage to target attacking creature.
2/2 Tempest · Common$0.06
Creature — Dog
Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.
2/2 Tempest · Rare$0.41
Instant
Buyback {4 generic} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
Tempest · Common$0.11
Artifact
Green spells you cast cost {1 generic} less to cast.
Tempest · Rare$5.16
Artifact — Book
{5 generic}, {tap}: Draw two cards, then discard a card.
Tempest · Rare$0.20
Enchantment — Aura
Enchant creature
This Aura enters with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on this Aura.
Tempest · Common$0.12
Artifact Creature — Juggernaut
{2 generic}, {tap}: Put a +1/+1 counter on this creature.
2/2 Tempest · Rare$0.29
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets -2/-2.
Mirage · Common$0.08
Creature — Licid
{red}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {red} to end this effect.
Enchanted creature has haste.
1/1 Tempest · Uncommon$0.22
Instant
X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
Tempest · Rare$0.80
Creature — Shapeshifter
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, this creature has flying. The same is true for first strike, trample, and protection from any color.
3/4 Tempest · Rare$0.91
Artifact
{3 generic}, {tap}: Put an elixir counter on this artifact.
{tap}, Remove all elixir counters from this artifact: You gain 2 life for each elixir counter removed this way.
Tempest · Uncommon$0.19
Sorcery
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.
Tempest · Common$0.24
Artifact
{tap}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)
Tempest · Uncommon$0.22
Sorcery
Destroy all creatures of the creature type of your choice.
Tempest · Rare$0.88
Enchantment
{2 generic}{black}{black}: Put a -1/-1 counter on target creature.
Tempest · Rare$0.70
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Tempest · Rare$0.17
Creature — Drake
Flying
2/4 Tempest · Uncommon$0.10
Creature — Insect
Flying
{red}: This creature gets +1/+0 until end of turn.
1/1 Tempest · Uncommon$0.20
Creature — Human Wizard
{tap}: This creature deals 1 damage to any target and 1 damage to you.
1/1 Tempest · Common$0.15
Creature — Drake
Flying
Whenever this creature blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
2/3 Tempest · Uncommon$0.14
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
{white}: Return this Aura to its owner's hand.
Tempest · Uncommon$0.40
Creature — Giant
{red}: This creature gets +2/-2 until end of turn.
3/3 Tempest · Common$0.14
Creature — Salamander
{red}: This creature deals 1 damage to target creature blocking it.
3/4 Tempest · Uncommon$0.16
Artifact Creature — Shapeshifter
{2 generic}, Discard a card: Put a +1/+1 counter on this creature or this creature gains flying, first strike, or trample. (This effect lasts indefinitely.)
4/4 Tempest · Rare$0.44
Creature — Drake
Flying
{red}: This creature gets +2/-2 until end of turn.
3/3 Tempest · Rare$0.32
Artifact — Book
{2 generic}, {tap}: Draw a card. Activate only if you have no cards in hand.
Tempest · Rare$0.28
Basic Land — Forest
({T}: Add {G}.)
Fourth Edition · Common$0.09
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)
Tempest · Common$0.16
Creature — Human Druid
Whenever this creature becomes the target of an Aura spell, you draw a card.
3/2 Tempest · Rare$0.45
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Tempest · Rare$6.21
Creature — Squid Beast
Flying
This creature can't be blocked by blue creatures.
{blue}: Target creature becomes blue until end of turn.
1/3 Tempest · Uncommon$0.21
Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
Tempest · Uncommon$0.15
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Fourth Edition · Common$0.07
Enchantment
{2 generic}{white}: Creatures you control get +1/+1 until end of turn.
Tempest · Rare$0.59
Land
{tap}: Add {colorless}.
{0 generic}: Return this land to its owner's hand. Activate only if it's not your turn.
Tempest · Uncommon$3.58
Creature — Crab
{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
3/3 Tempest · Common$0.13
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Fourth Edition · Common$0.04
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Tempest · Uncommon$3.05