Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
143 cards · showing 61–120 (page 2 of 3) · 2 ms
Creature — Basilisk
Whenever this creature deals damage to a creature, destroy that creature at end of combat.
1/3 Stronghold · Common$0.12
Instant
Counter target spell unless its controller pays {3 generic}.
Stronghold · Common$0.18
Instant
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Stronghold · Uncommon$0.40
Enchantment
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
Stronghold · Uncommon$1.01
Instant
Buyback {2 generic}{blue} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.
Stronghold · Common$0.31
Sorcery
Buyback {2 generic}{black}{black} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player discards a card.
Stronghold · Uncommon$0.17
Creature — Spirit
This creature enters with three +1/+1 counters on it.
{2 generic}{black}, Remove a +1/+1 counter from this creature: Target player discards a card. Activate only as a sorcery.
0/0 Stronghold · Rare$0.26
Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
Stronghold · Common$1.09
Creature — Goblin
When another creature enters, sacrifice this creature and it deals 3 damage to target player or planeswalker.
3/4 Stronghold · Common$0.17
Creature — Goblin
This creature can't attack or block alone.
3/3 Stronghold · Common$0.05
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Stronghold · Rare$0.66
Creature — Goblin
Whenever this creature is dealt damage, it deals that much damage to target opponent or planeswalker.
1/1 Stronghold · Uncommon$0.34
Creature — Thrull
Sacrifice this creature: Mill three cards.
2/2 Stronghold · Common$0.10
Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
Stronghold · Rare$18.22
Artifact
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add one mana of any color.
Stronghold · Rare$1117.50
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Stronghold · Common$0.17
Creature — Kor Nomad Soldier
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
1/1 Stronghold · Common$0.59
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {green}{green}.
Stronghold · Common$0.25
Artifact
Whenever a creature enters, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when this artifact leaves the battlefield.
Stronghold · Rare$1.96
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Stronghold · Uncommon$2.96
Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
Stronghold · Common$0.19
Enchantment
If you would draw a card, you may put a study counter on this enchantment instead.
Remove three study counters from this enchantment, Sacrifice this enchantment: Draw seven cards.
Stronghold · Rare$0.65
Creature — Rat
{tap}: Target blocking creature gets -1/-1 until end of turn.
1/1 Stronghold · Common$0.16
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Stronghold · Uncommon$0.19
Instant
Change the target of target spell that targets only a player. The new target must be a player.
Stronghold · Uncommon$0.20
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Stronghold · Rare$1.77
Creature — Spirit
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
*/* Stronghold · Rare$0.06
Enchantment
Wall creatures can attack as though they didn't have defender.
Stronghold · Rare$1.15
Sorcery
Destroy all nonbasic lands.
Stronghold · Rare$0.68
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Stronghold · Rare$0.57
Enchantment — Aura
Enchant creature
Enchanted creature has "{tap}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Stronghold · Common$0.15
Instant
As an additional cost to cast this spell, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.
Stronghold · Uncommon$0.52
Sorcery
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
Stronghold · Common$0.17
Creature — Snake Warrior
When this creature enters, you lose 3 life.
3/3 Stronghold · Common$0.07
Creature — Kor Cleric Shaman
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
{1 generic}{white}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
1/2 Stronghold · Rare$6.00
Creature — Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice this creature: It deals 2 damage to each creature without flying.
{red}{red}{red}: Return this card from your graveyard to your hand. Activate only during your upkeep.
2/2 Stronghold · Rare$0.54
Artifact Creature — Wall
Defender (This creature can't attack.)
This creature enters with X +1/+1 counters on it.
0/0 Stronghold · Uncommon$0.37
Instant
Shock deals 2 damage to any target.
Stronghold · Common$0.07
Sorcery
Draw three cards, then discard a card.
Stronghold · Common$0.04
Creature — Drake
Flying
{blue}: Change the target of target spell or ability that targets only this creature. The new target must be a creature.
4/3 Stronghold · Rare$0.99
Creature — Skeleton
This creature enters with a +1/+1 counter on it.
Pay {1 generic} for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.
0/0 Stronghold · Rare$0.50
Creature — Elf Archer
{tap}: Target creature with flying gets -1/-1 until end of turn.
1/1 Stronghold · Common$0.19
Creature — Bird
Flying, vigilance
1/1 Stronghold · Common$0.15
Creature — Elf Druid Warrior
{tap}: Add {green}.
3/3 Stronghold · Common$0.21
Legendary Creature — Sliver
{2 generic}: Create a 1/1 colorless Sliver creature token.
7/7 Stronghold · Rare$309.12
Instant
Destroy target blocked creature.
Stronghold · Common$0.12
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
2/2 Stronghold · Rare$2.83
Creature — Spike
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2 generic}, Remove a +1/+1 counter from this creature: Create a 1/1 green Spike creature token.
0/0 Stronghold · Rare$0.34
Creature — Spike
This creature enters with four +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0 Stronghold · Common$0.05
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: You gain 2 life.
0/0 Stronghold · Uncommon$1.52
Creature — Spike Soldier
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: This creature gets +2/+2 until end of turn.
0/0 Stronghold · Uncommon$0.18
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0 Stronghold · Common$0.11
Creature — Drake
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {blue}.
2/1 Stronghold · Common$0.12
Creature — Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
2/2 Stronghold · Uncommon$0.40
Creature — Wurm
5/4 Stronghold · Common$0.08
Creature — Kor Spirit
Flying
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
2/2 Stronghold · Common$0.14
Creature — Hydra
This creature enters with four +1/+1 counters on it.
{1 generic}{red}, Remove a +1/+1 counter from this creature: It deals 1 damage to target creature.
0/0 Stronghold · Rare$0.40
Creature — Phyrexian Zombie Assassin
{tap}, Sacrifice a creature: Destroy target nonblack creature.
2/1 Stronghold · Rare$1.09
Creature — Giant Minion
Other black creatures get -1/-1.
4/3 Stronghold · Uncommon$0.14
Legendary Artifact
{tap}: Target legendary creature gets +2/+2 until end of turn.
Stronghold · Rare$0.41