Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
257 cards · showing 61–120 (page 2 of 5) · 26 ms
10 banned cards hidden — show them
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3 generic}{black}{black} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Scourge · Rare$0.32
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Urza's Legacy · Rare$8.96
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Planeshift · Rare$15.05
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Odyssey · Uncommon$1.19
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Weatherlight · Rare$1.46
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Urza's Saga · Common$0.08
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Fourth Edition · Rare$0.53
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Planeshift · Rare$11.11
Enchantment
At the beginning of each player's first main phase, that player adds {green}{green}.
Tempest · Rare$2.24
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2/2 Invasion · Rare$13.29
Creature — Elf Spirit
Exile this card from your hand: Add {green}.
2/2 Alliances · Uncommon$2.27
Creature — Elf Warrior
Whenever another Elf enters, put a +1/+1 counter on this creature.
1/1 Onslaught · Rare$0.45
Legendary Creature — Merfolk Noble
{blue}{blue}, {tap}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
1/3 Invasion · Rare$14.04
Legendary Creature — Phyrexian Human Wizard
{blue}, {tap}, Sacrifice a creature or enchantment: Counter target spell.
3/4 Planeshift · Rare$1.35
Creature — Sliver
Whenever a Sliver deals damage, its controller gains that much life.
3/3 Legions · Rare$9.01
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Invasion · Uncommon$0.20
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Urza's Saga · Uncommon$0.64
Artifact
{tap}: Add one mana of any color that a land an opponent controls could produce.
Fourth Edition · Uncommon$0.73
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Urza's Saga · Common$0.27
Creature — Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1 Scourge · Common$0.12
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Mirage · Rare$7.70
Instant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Ice Age · Uncommon$0.36
Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Stronghold · Common$0.16
Instant
Prevent all combat damage that would be dealt this turn.
Fourth Edition · Common$0.23
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Mercadian Masques · Rare$30.96
Basic Land — Forest
({T}: Add {G}.)
Fourth Edition · Common$0.09
Creature — Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
0/3 Scourge · Rare$0.32
Instant
Draw two cards, then discard two cards. Untap up to three lands.
Urza's Legacy · Common$0.72
Enchantment
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Onslaught · Rare$0.25
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Weatherlight · Uncommon$0.28
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Urza's Saga · Rare$16.10
Instant
Target creature gets +3/+3 until end of turn.
Fourth Edition · Common$0.05
Creature — Human Cleric
Noncreature spells cost {1 generic} more to cast.
2/1 Legions · Rare$6.31
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Tempest · Uncommon$3.05
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
2/2 Fourth Edition · Rare$3.40
Creature — Goblin
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1/1 Urza's Saga · Uncommon$9.73
Creature — Goblin
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1/1 Urza's Saga · Common$0.22
Creature — Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1/2 Onslaught · Rare$2.71
Creature — Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2 Apocalypse · Uncommon$0.51
Creature — Goblin
This creature doesn't untap during your untap step.
Whenever a creature dies, untap this creature.
{tap}: This creature deals 1 damage to any target.
1/1 Onslaught · Rare$23.75
Creature — Goblin
Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{tap}: This creature deals 1 damage to target creature it's blocking.
1/1 Ice Age · Uncommon$0.37
Creature — Goblin Artificer
{tap}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
1/1 Urza's Legacy · Rare$22.40
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Onslaught · Rare$1.08
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Stronghold · Rare$21.64
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Urza's Saga · Rare$1.55
Enchantment
{black}, Pay 2 life: Draw a card.
Fourth Edition · Rare$0.30
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Tempest · Uncommon$0.33
Creature — Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
2/2 Stronghold · Uncommon$1.48
Artifact
Whenever a player plays a land, that player draws a card.
Stronghold · Rare$7.02
Creature — Sliver
All Sliver creatures have trample.
2/2 Tempest · Uncommon$1.85
Artifact
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Fourth Edition · Rare$5.26
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Stronghold · Rare$3.87
Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Stronghold · Rare$1.48
Artifact
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Urza's Legacy · Rare$13.19
Basic Land — Island
({T}: Add {U}.)
Fourth Edition · Common$0.07
Artifact
Black spells you cast cost {1 generic} less to cast.
Tempest · Rare$13.35
Creature — Angel Spirit
Flying, protection from black
Echo {3 generic}{white}{white} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
2/2 Urza's Legacy · Rare$0.33
Legendary Creature — Avatar
Haste
At the beginning of each player's upkeep, that player untaps Karona and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
5/5 Scourge · Rare$3.43
Creature — Rabbit Beast
First strike
At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.
4/4 Tempest · Rare$0.53
Creature — Squirrel Beast
Threshold — This creature gets +7/+7 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Rare$5.37