Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
143 cards · showing 61–120 (page 2 of 3) · 1 ms
Creature — Human Soldier
When this creature enters, each player sacrifices all lands they control except for three.
3/3 Prophecy · Rare$2.09
Enchantment — Aura
Flash
Enchant creature
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
Prophecy · Common$0.20
Legendary Creature — Human Spellshaper
{X}{red}, {tap}, Discard two cards: Latulla deals X damage to any target.
3/3 Prophecy · Rare$0.35
Creature — Beast
Whenever this creature attacks or blocks, sacrifice a land.
6/4 Prophecy · Uncommon$0.05
Enchantment — Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Prophecy · Uncommon$0.21
Legendary Creature — Human Spellshaper
{2 generic}{white}{white}, {tap}, Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.
3/3 Prophecy · Rare$2.70
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
Prophecy · Common$0.11
Sorcery
Lands target player controls don't untap during their next untap step.
Prophecy · Uncommon$0.33
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1/1 Prophecy · Common$0.17
Creature — Human Rebel Mercenary
This creature can't be the target of black spells or abilities from black sources.
{2 generic}{white}: Put target nontoken Mercenary on the bottom of its owner's library.
2/1 Prophecy · Rare$0.36
Creature — Human Soldier
{tap}, Sacrifice this creature: Destroy target attacking creature.
1/1 Prophecy · Common$0.10
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
Prophecy · Uncommon$1.77
Creature — Wurm
You can't untap more than one land during your untap step.
6/5 Prophecy · Rare$0.38
Creature — Shade
{black}: This creature gets +1/+1 until end of turn unless any player pays {2 generic}.
1/1 Prophecy · Uncommon$0.15
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: This land deals 1 damage to each creature and each player."
Prophecy · Uncommon$1.40
Sorcery
You may discard a Swamp card rather than pay this spell's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Prophecy · Uncommon$0.17
Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Prophecy · Rare$14.48
Sorcery
Up to three target creatures can't block this turn.
Prophecy · Common$0.07
Creature — Bird Mercenary
Flying, first strike
At the beginning of your upkeep, sacrifice this creature unless you pay {2 generic}{black}{black}.
4/3 Prophecy · Uncommon$0.21
Creature — Insect
Whenever this creature deals combat damage to a creature, destroy that creature unless its controller pays {2 generic}.
1/1 Prophecy · Common$0.17
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
Prophecy · Rare$2.60
Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Prophecy · Rare$0.29
Creature — Boar
Trample
2/1 Prophecy · Common$0.18
Creature — Wall
Defender (This creature can't attack.)
{4 generic}: Return this creature to its owner's hand. Any player may activate this ability.
1/6 Prophecy · Uncommon$0.18
Creature — Human Mercenary Rebel
This creature can't be the target of white spells or abilities from white sources.
{3 generic}: Put target nontoken Rebel on the bottom of its owner's library.
1/2 Prophecy · Rare$0.33
Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
Prophecy · Common$0.13
Creature — Human Rebel
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
3/3 Prophecy · Uncommon$0.20
Land
{tap}: Choose a color. Add one mana of that color unless any player pays {1 generic}. Activate only as an instant.
Prophecy · Uncommon$0.34
Enchantment
{1 generic}: Any player may pay {1 generic}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Prophecy · Common$0.18
Enchantment
{blue}: Tap target creature unless its controller pays {1 generic}.
Prophecy · Common$0.16
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2 generic}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
Prophecy · Common$0.14
Sorcery
Draw three cards. Then if any player pays {2 generic}, discard three cards.
Prophecy · Uncommon$0.18
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2 generic}.
Prophecy · Common$0.10
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1 generic}.
Prophecy · Common$68.05
Sorcery
Unless target player pays {3 generic}, that player loses 5 life and you gain 5 life.
Prophecy · Uncommon$0.19
Sorcery
Unless any player pays {2 generic}, search your library for a card, put that card into your hand, then shuffle.
Prophecy · Rare$4.64
Creature — Spider
Reach (This creature can block creatures with flying.)
1/4 Prophecy · Common$0.25
Creature — Snake
Flying
{2 generic}: This creature loses flying until end of turn. Any player may activate this ability.
2/3 Prophecy · Common$0.07
Creature — Beast
{red}: This creature gets +1/+0 until end of turn.
1/2 Prophecy · Common$0.07
Enchantment
Mercenaries don't untap during their controllers' untap steps.
Prophecy · Uncommon$0.15
Enchantment
{2 generic}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Prophecy · Rare$0.26
Creature — Cat
This creature gets +3/+3 as long as you control no untapped lands.
3/3 Prophecy · Uncommon$0.21
Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
Prophecy · Rare$0.47
Instant
Searing Wind deals 10 damage to any target.
Prophecy · Rare$0.61
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Prophecy · Rare$0.25
Creature — Human Rebel
{2 generic}{white}: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
1/3 Prophecy · Uncommon$0.13
Creature — Serpent
Whenever this creature attacks, defending player may pay {4 generic}. If that player doesn't, this creature can't be blocked this turn.
4/4 Prophecy · Rare$0.30
Creature — Beast
When this creature enters, tap all lands you control.
3/3 Prophecy · Common$0.08
Instant
You may discard a Forest card rather than pay this spell's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.
Prophecy · Uncommon$0.28
Creature — Human Rebel
Whenever this creature deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2 generic}.
2/2 Prophecy · Common$0.12
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays {X}.
Prophecy · Common$0.11
Creature — Drake
Flying
Sacrifice this creature: Counter target spell unless its controller pays {3 generic}.
3/3 Prophecy · Uncommon$0.11
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice this creature: Counter target spell unless its controller pays {1 generic}.
1/1 Prophecy · Common$0.16
Creature — Spider
Reach (This creature can block creatures with flying.)
Sacrifice a land: This creature deals 1 damage to each creature with flying.
3/5 Prophecy · Uncommon$0.29
Creature — Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
1/1 Prophecy · Common$0.34
Creature — Beast
This creature gets +2/+1 as long as you control no untapped lands.
2/1 Prophecy · Common$0.20
Creature — Human Druid
{1 generic}{green}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
{1 generic}{green}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
2/2 Prophecy · Rare$1.90
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Prophecy · Common$0.12
Creature — Bird
Flying
Sacrifice a land: Return this creature to its owner's hand.
2/1 Prophecy · Common$0.09
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Counter target spell unless its controller pays {1 generic}."
Prophecy · Uncommon$0.66