Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
142 cards · showing 61–120 (page 2 of 3) · 2 ms
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Enchantment
{black}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Nemesis · Uncommon$0.44
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Each player exiles two cards from their hand.
Nemesis · Common$0.17
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.
Nemesis · Uncommon$0.23
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.
Destroy target artifact.
Nemesis · Uncommon$0.28
Creature — Goblin
This creature can't attack unless you control more creatures than defending player.
This creature can't block unless you control more creatures than attacking player.
2/2 Nemesis · Common$0.10
Creature — Human Mercenary
{3 generic}, {tap}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$12.75
Creature — Plant Dog
Whenever this creature becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on this creature.
1/1 Nemesis · Common$0.11
Enchantment
{black}{black}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Nemesis · Rare$0.36
Creature — Wurm
Trample
When this creature enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
4/3 Nemesis · Uncommon$0.26
Creature — Human Spellshaper
{white}, {tap}, Discard a card: Target creature can't attack this turn.
1/1 Nemesis · Common$0.06
Enchantment
Whenever a creature you control blocks, you gain 2 life.
Nemesis · Uncommon$0.09
Instant
Target creature can't attack or block this turn.
Nemesis · Common$0.06
Creature — Human Soldier
{tap}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
1/5 Nemesis · Rare$0.19
Creature — Crab Beast
Protection from red
2/3 Nemesis · Common$0.12
Enchantment
As this enchantment enters, sacrifice all lands you control.
Lands you control have "{tap}: Add two mana of any one color."
Nemesis · Rare$2.07
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
Nemesis · Rare$0.43
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Nemesis · Rare$0.47
Enchantment — Aura
Enchant creature
Fading 1 (This enchantment enters with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When this Aura leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Nemesis · Common$0.07
Artifact
{1 generic}, {tap}, Sacrifice this artifact: Put a fade counter on each permanent with fading you control.
Nemesis · Rare$0.31
Enchantment
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Target opponent exiles a card from their hand. Activate only as a sorcery.
When this enchantment leaves the battlefield, each player returns to their hand all cards they own exiled with it.
Nemesis · Rare$0.73
Enchantment
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Exile target creature.
When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Nemesis · Rare$28.41
Creature — Phyrexian Zombie Mercenary
When this creature enters, other Mercenary creatures get +1/+1 until end of turn.
1/1 Nemesis · Common$0.05
Creature — Phyrexian Zombie Mercenary
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this creature: This creature gets +1/+1 until end of turn.
3/3 Nemesis · Uncommon$0.09
Creature — Elf Spellshaper
{black}, {tap}, Discard a card: Target creature gets -1/-1 until end of turn.
1/1 Nemesis · Common$0.15
Legendary Artifact
{2 generic}: Target creature gains flying until end of turn.
{5 generic}, {tap}: Destroy target creature with flying.
Nemesis · Rare$0.34
Artifact Creature — Phyrexian Construct
At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is 3 minus the number of cards in their hand.
2/2 Nemesis · Uncommon$0.21
Legendary Land
{tap}: Add {colorless}.
{4 generic}, {tap}, Sacrifice a land: Rath's Edge deals 1 damage to any target.
Nemesis · Rare$0.85
Creature — Phyrexian Zombie Mercenary Assassin
{1 generic}{black}{black}, {tap}: Destroy target tapped nonblack creature.
{3 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$0.30
Creature — Phyrexian Horror Mercenary
When this creature enters, each player loses 3 life.
{3 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2 Nemesis · Uncommon$0.23
Creature — Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2/1 Nemesis · Common$0.11
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.
Target player gains 6 life.
Nemesis · Uncommon$0.22
Artifact
Fading 2 (This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{tap}: You gain 2 life.
Nemesis · Uncommon$0.31
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
Nemesis · Common$0.36
Creature — Rhino Beast
You may have this creature assign its combat damage as though it weren't blocked.
{2 generic}{green}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
5/5 Nemesis · Rare$0.27
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Nemesis · Rare$2.07
Creature — Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2/2 Nemesis · Common$0.09
Creature — Merfolk Rogue
{blue}: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player, you may pay {2 generic}. If you do, search that player's library for a card and exile it, then the player shuffles.
1/2 Nemesis · Rare$2.53
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
Nemesis · Uncommon$0.16
Artifact Creature — Golem
Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
*/* Nemesis · Uncommon$0.24
Enchantment
Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Create a green Saproling creature token. It has "This token's power and toughness are each equal to the number of fade counters on Saproling Burst."
When this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
Nemesis · Rare$8.34
Enchantment
{1 generic}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
Nemesis · Rare$0.68
Creature — Human Mercenary
{3 generic}, {tap}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$3.78
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
Nemesis · Common$0.16
Enchantment
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
Nemesis · Common$0.14
Enchantment
Sacrifice this enchantment: It deals 2 damage to any target.
Nemesis · Common$0.17
Enchantment
Sacrifice this enchantment: Return target creature to its owner's hand.
Nemesis · Common$0.15
Enchantment
Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.
Nemesis · Common$0.19
Creature — Goblin
Haste
When this creature enters, tap all other creatures.
1/1 Nemesis · Rare$0.54
Creature — Kor Soldier
Whenever this creature becomes blocked, untap it.
1/3 Nemesis · Common$0.06
Creature — Kor Soldier
Whenever this creature becomes blocked, untap it.
3/5 Nemesis · Uncommon$0.09
Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
Nemesis · Uncommon$0.19
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
Nemesis · Rare$0.39
Creature — Beast
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
This creature enters tapped.
10/10 Nemesis · Rare$0.22
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Nemesis · Common$0.88
Creature — Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2/2 Nemesis · Common$0.14
Creature — Human Rebel
{3 generic}, {tap}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$9.40
Creature — Beast
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2/3 Nemesis · Common$0.10
Creature — Elf
When this creature enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
1/1 Nemesis · Common$0.10
Creature — Serpent
{3 generic}{blue}: Return this creature to its owner's hand.
4/4 Nemesis · Rare$0.32
Creature — Homunculus Illusion
This creature can't block or be blocked by creatures with power 2 or greater.
1/1 Nemesis · Common$0.08