Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
335 cards · showing 61–120 (page 2 of 6) · 2 ms
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Exodus · Common$0.11
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {black}{red}{green}.
3/3 Invasion · Uncommon$0.18
Legendary Creature — Dragon
Flying
Whenever Darigaaz deals combat damage to a player, you may pay {2 generic}{red}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
6/6 Invasion · Rare$0.54
Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Invasion · Rare$0.49
Instant
Until end of turn, target creature becomes black, gets +1/-1, and gains "{black}: Regenerate this creature."
Invasion · Uncommon$0.20
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Invasion · Rare$0.41
Creature — Phyrexian Horror
Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate this creature.
9/9 Invasion · Rare$0.81
Instant
Kicker {2 generic}{blue} (You may pay an additional {2}{U} as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Invasion · Common$0.05
Instant
Counter target instant or sorcery spell unless its controller pays {1 generic}.
Draw a card.
Weatherlight · Common$0.22
Sorcery
Return X target nonland permanents to their owners' hands.
Invasion · Rare$0.62
Enchantment
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Invasion · Rare$1.52
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Invasion · Rare$8.57
Artifact
{tap}: Add {blue} or {black}.
Invasion · Uncommon$0.24
Creature — Bird
Flying
{tap}: Target land becomes the basic land type of your choice until end of turn.
1/1 Invasion · Common$0.13
Instant
Sacrifice a creature or land.
Draw a card.
Invasion · Uncommon$0.27
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {white}{blue}{black}.
3/3 Invasion · Uncommon$0.22
Legendary Creature — Dragon
Flying
Whenever Dromar deals combat damage to a player, you may pay {2 generic}{blue}. If you do, choose a color, then return all creatures of that color to their owners' hands.
6/6 Invasion · Rare$3.14
Enchantment
No more than one creature can attack each combat.
No more than one creature can block each combat.
Invasion · Rare$9.60
Creature — Human Minion
Kicker {3 generic}{black} (You may pay an additional {3}{B} as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
1/1 Invasion · Common$0.18
Land
This land enters tapped.
{tap}: Add {green} or {white}.
Invasion · Uncommon$0.14
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Invasion · Uncommon$0.77
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2/2 Invasion · Rare$13.29
Legendary Creature — Merfolk Noble
{blue}{blue}, {tap}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
1/3 Invasion · Rare$14.04
Enchantment — Aura
Enchant permanent
As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
Invasion · Uncommon$0.27
Instant
Counter target creature spell.
Draw a card.
Invasion · Common$0.15
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
Invasion · Common$0.13
Instant
Kicker {5 generic} (You may pay an additional {5} as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Invasion · Common$0.07
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Invasion · Uncommon$0.20
Creature — Faerie
Kicker {3 generic}{blue} (You may pay an additional {3}{U} as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it and with flying.
1/1 Invasion · Common$0.16
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Urza's Saga · Common$0.27
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Invasion · Rare$2.16
Creature — Human Soldier Ranger
{green}, {tap}: You may put a basic land card from your hand onto the battlefield.
2/1 Invasion · Uncommon$0.29
Enchantment
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Invasion · Uncommon$0.31
Creature — Kavu
{red}: This creature gets +1/+0 until end of turn.
2/2 Invasion · Common$0.14
Basic Land — Forest
({T}: Add {G}.)
Fourth Edition · Common$0.09
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Invasion · Common$0.05
Creature — Merfolk Knight
Protection from red
2/2 Invasion · Common$0.26
Land
This land enters tapped.
{tap}: Add {red}.
{tap}, Sacrifice this land: Add {black}{green}.
Invasion · Common$0.25
Sorcery
You may cast this spell as though it had flash if you pay {2 generic} more to cast it. (You may cast it any time you could cast an instant.)
Ghitu Fire deals X damage to any target.
Invasion · Rare$0.26
Creature — Angel
Flying
{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/2 Invasion · Common$0.21
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Invasion · Rare$0.38
Creature — Goblin Rogue
Play with the top card of your library revealed.
1/1 Invasion · Uncommon$0.24
Creature — Djinn
{1 generic}{black}: Regenerate this creature.
This creature gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
5/5 Invasion · Uncommon$0.17
Creature — Djinn
Haste
This creature gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
6/5 Invasion · Uncommon$0.15
Legendary Creature — Human Artificer
{1 generic}{white}{blue}, {tap}: Return target artifact or enchantment card from your graveyard to your hand.
1/2 Invasion · Rare$0.33
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Tempest · Uncommon$0.33
Enchantment
As this enchantment enters, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Invasion · Rare$0.40
Creature — Zombie Wizard
{2 generic}: Target blue or red creature gets +1/+0 until end of turn.
2/1 Invasion · Uncommon$0.06
Instant
Target player gains 7 life.
Invasion · Uncommon$0.18
Instant
Prevent all combat damage that would be dealt this turn.
Invasion · Common$0.29
Creature — Kavu
{black}: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
2/2 Invasion · Common$0.17
Creature — Cat
Whenever this creature deals damage, you gain that much life.
2/2 Invasion · Uncommon$0.22
Creature — Kavu
{1 generic}{red}{green}, {tap}: Exile this creature and target creature without flying that's attacking you.
2/3 Invasion · Uncommon$0.18
Sorcery
Kicker {4 generic} (You may pay an additional {4} as you cast this spell.)
Target player discards a card. If this spell was kicked, that player discards three cards instead.
Invasion · Common$0.10
Land
This land enters tapped.
{tap}: Add {white}.
{tap}, Sacrifice this land: Add {green}{blue}.
Invasion · Common$0.21
Basic Land — Island
({T}: Add {U}.)
Fourth Edition · Common$0.07
Creature — Leech
Green spells you cast cost {green} more to cast.
5/5 Invasion · Rare$0.23
Artifact
Creatures with power 1 or less don't untap during their controllers' untap steps.
Invasion · Rare$0.29
Legendary Creature — Bird Wizard
Kicker {X}{2 generic} (You may pay an additional {X}{2} as you cast this spell.)
Flying
When Kangee enters, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee.
2/2 Invasion · Rare$6.11
Creature — Kavu
Kicker {4 generic} (You may pay an additional {4} as you cast this spell.)
This creature can't block.
If this creature was kicked, it enters with a +1/+1 counter on it.
3/2 Invasion · Common$0.09