Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
369 cards · showing 61–120 (page 2 of 7) · 2 ms
4 banned cards hidden — show them
Artifact
{4 generic}, {tap}: Attach target Aura attached to a creature to another creature.
Ice Age · Rare$0.41
Enchantment
When this enchantment enters, tap all Islands.
Islands don't untap during their controllers' untap steps.
Ice Age · Rare$2.66
Enchantment — Aura
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1 generic}{black}. If the player does, untap that creature.
Ice Age · Uncommon$14.87
Instant
Destroy target nonblack creature. It can't be regenerated.
Ice Age · Common$0.04
Instant
Add {black}{black}{black}.
Fourth Edition · Common$0.25
Instant
Regenerate target creature.
Fourth Edition · Common$0.10
Instant
Change the target of target spell with a single target.
Ice Age · Rare$0.32
Artifact
{tap}: Destroy target permanent you own. It can't be regenerated.
Ice Age · Rare$4.65
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Ice Age · Uncommon$0.28
Creature — Wolf
This creature has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Ice Age · Common$0.21
Instant
Destroy target artifact or enchantment.
Fourth Edition · Common$0.08
Creature — Zombie
At end of combat, put a paralyzation counter on each creature blocking or blocked by this creature and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4 generic}: Remove a paralyzation counter from this creature."
3/4 Ice Age · Rare$0.72
Enchantment
{1 generic}{blue}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2 generic}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Ice Age · Uncommon$0.33
Creature — Wall
Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
*/* Ice Age · Uncommon$0.23
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {white}{white}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Ice Age · Uncommon$0.32
Enchantment
{2 generic}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
Ice Age · Rare$0.58
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {2 generic}.
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Ice Age · Rare$0.96
Enchantment — Aura
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Ice Age · Common$0.11
Creature — Elf Cleric Druid
{3 generic}{green}, {tap}: You may tap or untap target artifact, creature, or land.
2/2 Ice Age · Rare$0.30
Enchantment
{3 generic}: Look at the top three cards of target player's library, then put them back in any order.
Ice Age · Rare$0.50
Artifact
{3 generic}, {tap}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Ice Age · Rare$0.34
Creature — Elf Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
1/2 Ice Age · Common$0.15
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Ice Age · Rare$1.62
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Ice Age · Rare$1.41
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.22
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Ice Age · Common$0.16
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
Ice Age · Common$0.11
Sorcery
Destroy all enchantments or all nonwhite enchantments.
Ice Age · Common$0.12
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Ice Age · Common$0.17
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Ice Age · Uncommon$0.36
Instant
Target creature gets +3/+0 and gains trample until end of turn.
Ice Age · Uncommon$0.24
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Fourth Edition · Common$0.04
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Ice Age · Rare$0.08
Instant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Ice Age · Uncommon$0.36
Creature — Elemental Spirit
{red}: This creature gets +1/+0 until end of turn.
2/3 Ice Age · Uncommon$0.07
Instant
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.09
Enchantment
Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
Ice Age · Rare$0.82
Creature — Insect
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature can't be blocked by non-Wall creatures.
2/2 Ice Age · Rare$1.20
Creature — Dryad
{1 generic}{green}: This creature gets +1/+0 until end of turn.
2/5 Ice Age · Common$0.15
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Target creature gets +2/+1 until end of turn."
Ice Age · Rare$0.42
Instant
Counter target spell unless its controller pays {1 generic}.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Uncommon$0.21
Basic Land — Forest
({T}: Add {G}.)
Fourth Edition · Common$0.09
Sorcery
Target opponent chooses a card in your graveyard. You may pay {green}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
Ice Age · Uncommon$0.29
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$0.95
Creature — Spirit
This creature can't block.
{black}, Pay 1 life: Return this creature to its owner's hand.
3/1 Ice Age · Common$0.12
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.14
Creature — Human Cleric
{tap}, Sacrifice a red or white creature: This creature deals damage to any target equal to half the sacrificed creature's power, rounded down.
1/1 Ice Age · Uncommon$0.22
Enchantment
Whenever an opponent casts a black spell, you may pay {green}{green}. If you do, you draw a card.
{green}{green}: Return this enchantment to its owner's hand.
Ice Age · Uncommon$0.16
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Ice Age · Rare$0.59
Sorcery
As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.
Ice Age · Uncommon$0.22
Enchantment — Aura
Enchant creature
This Aura enters with four healing counters on it.
Remove a healing counter from this Aura: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
{2 generic}{white}: Put a healing counter on this Aura.
Ice Age · Common$0.16
Artifact
{3 generic}, {tap}: Target creature gains first strike until end of turn.
Ice Age · Uncommon$0.22
Creature — Ouphe
{2 generic}{green}, {tap}: Untap target creature.
1/1 Ice Age · Common$0.22
Creature — Elf Druid
{tap}: Add {green}{green}.
1/1 Ice Age · Uncommon$0.16
Creature — Elf Druid
{tap}: Add {green}.
1/1 Ice Age · Common$1.03
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
{1 generic}{green}: All creatures get -1/-0 until end of turn.
Ice Age · Rare$0.77
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Ice Age · Rare$12.77
Creature — Zombie
{tap}, Sacrifice this creature: This creature deals 1 damage to each creature and each player. If you control a snow Swamp, this creature deals 2 damage to each creature and each player instead.
2/2 Ice Age · Common$0.19
Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
Ice Age · Common$0.27
Legendary Creature — Human Soldier
{tap}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
1/2 Ice Age · Rare$1.12