Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
114 cards · showing 61–114 (page 2 of 2) · 1 ms
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Creature — Elemental
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
6/2 Homelands · Common$0.11
Legendary Creature — Shade Knight
Protection from white
5/5 Homelands · Uncommon$0.20
Legendary Creature — Vampire Dwarf
Green enchantment spells and white enchantment spells cost {2 generic} more to cast.
2/2 Homelands · Uncommon$0.24
Enchantment — Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Homelands · Rare$0.33
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Homelands · Common$0.22
Legendary Creature — Human Rogue
{red}{red}{red}, {tap}: Destroy target noncreature artifact.
3/3 Homelands · Common$0.47
Creature — Ferret
Whenever this creature attacks, it gets +0/+2 until end of turn.
At end of combat, tap all creatures that blocked this creature this turn. They don't untap during their controller's next untap step.
1/1 Homelands · Common$0.36
Artifact
{4 generic}, {tap}: Target creature can't be blocked this turn except by Walls.
Homelands · Uncommon$0.16
World Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays {2 generic} for each creature they control that's attacking you.
Homelands · Rare$16.69
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Add {red}.
{2 generic}, {tap}: Add {black} or {green}.
Homelands · Uncommon$0.25
Creature — Minotaur
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
1/4 Homelands · Common$0.11
Creature — Lizard
{1 generic}{green}: This creature gets -0/-1 and gains flying until end of turn.
2/3 Homelands · Common$0.14
Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
Homelands · Rare$3.05
Enchantment — Aura
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Homelands · Rare$0.56
Creature — Serpent
This creature doesn't untap during your untap step.
{blue}{blue}, Sacrifice a creature: Untap this creature. Activate only during your upkeep.
This creature can't attack unless defending player controls an Island.
{blue}{blue}: This creature gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice this creature.
8/8 Homelands · Rare$0.58
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Homelands · Common$0.37
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Homelands · Common$2.77
Creature — Bird
Flying
{1 generic}{white}: This creature gets +0/+1 until end of turn.
1/1 Homelands · Common$0.05
World Enchantment
All creatures lose flying and islandwalk.
Homelands · Rare$0.97
Creature — Whale
First strike, protection from red
2/2 Homelands · Rare$1.31
Enchantment — Aura
Enchant land
This Aura enters with three ore counters on it.
At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from this Aura.
When the last ore counter is removed from this Aura, destroy enchanted land and this Aura deals 2 damage to that land's controller.
Homelands · Uncommon$0.20
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
Homelands · Rare$1.90
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.
Draw a card at the beginning of the next turn's upkeep.
Homelands · Common$0.18
Legendary Creature — Human Archer
Reach (This creature can block creatures with flying.)
Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
3/3 Homelands · Uncommon$0.27
Creature — Zombie Pirate
Whenever this creature deals damage to an opponent, that player mills a card.
2/2 Homelands · Common$0.18
Sorcery
As an additional cost to cast this spell, sacrifice a land.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Homelands · Common$0.21
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Homelands · Uncommon$0.19
Legendary Creature — Dwarf Wizard
{tap}: Reveka deals 2 damage to any target and doesn't untap during your next untap step.
0/1 Homelands · Rare$0.83
Creature — Spider
Whenever this creature blocks, it gets +1/+0 and gains first strike until end of turn.
2/2 Homelands · Uncommon$0.17
Enchantment — Aura
Enchant creature without flying
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Homelands · Uncommon$0.15
Artifact Creature — Thopter
Flying
{2 generic}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/2 Homelands · Common$0.25
Creature — Badger
Whenever this creature attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and this creature assigns no combat damage this turn.
2/2 Homelands · Rare$0.84
Creature — Human Cleric
{white}{white}, {tap}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
0/2 Homelands · Common$0.08
Creature — Faerie
Flying, protection from red
1/1 Homelands · Uncommon$0.20
Creature — Troll
{blue}: Regenerate this creature. Activate only if this creature blocked or was blocked by a blue creature this turn.
2/1 Homelands · Uncommon$0.16
Creature — Human
When this creature enters, create three 0/1 black Serf creature tokens.
When this creature leaves the battlefield, exile all Serf tokens.
2/2 Homelands · Uncommon$0.27
Creature — Bat
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
1/2 Homelands · Common$0.15
World Enchantment
Creatures with flying get +1/+1.
Homelands · Rare$1.14
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice this Aura unless you pay {white}{white}.
Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.
Homelands · Common$0.16
Creature — Human Cleric
Whenever this creature blocks or becomes blocked by one or more black creatures, this creature gets +2/+0 until end of turn.
3/3 Homelands · Uncommon$0.18
Creature — Human Knight
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
{1 generic}{white}{white}, {tap}: Target creature gains vigilance until end of turn.
2/2 Homelands · Common$0.13
Artifact
This artifact enters with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it.
{tap}, Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.
Homelands · Common$0.31
Instant
Target creature gets -5/-0 until end of turn.
Homelands · Common$0.12
Legendary Creature — Human
Bird creatures get +1/+1.
{1 generic}{white}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Homelands · Rare$2.22
Creature — Bear Spirit
Whenever this creature attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
3/3 Homelands · Uncommon$0.37
Enchantment — Aura
Enchant creature
{1 generic}{black}: Put a -1/-1 counter on enchanted creature.
Homelands · Common$0.09
Creature — Human Nomad
At the beginning of your upkeep, put a currency counter on this creature.
Remove two currency counters from this creature: Untap target basic land. Activate only during an opponent's upkeep.
1/1 Homelands · Common$0.12
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Homelands · Rare$0.72
Legendary Creature — Human Rogue
{1 generic}{black}{black}: Veldrane gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
5/5 Homelands · Rare$0.64
Creature — Plant Wall
Defender (This creature can't attack.)
{blue}{blue}, {tap}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
0/3 Homelands · Rare$2.37
Creature — Faerie
Flying
1/2 Homelands · Common$0.11
Creature — Faerie Druid
{tap}: You may put a Faerie permanent card from your hand onto the battlefield.
{2 generic}{green}: Target green creature gains protection from black until end of turn.
2/2 Homelands · Rare$7.28
Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Homelands · Rare$1.89
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Add {blue}.
{2 generic}, {tap}: Add {white} or {black}.
Homelands · Uncommon$0.34